Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[Agent] WW1 Counter Mod (WIP)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> [Agent] WW1 Counter Mod (WIP) Page: [1]
Login
Message << Older Topic   Newer Topic >>
[Agent] WW1 Counter Mod (WIP) - 12/27/2011 12:02:47 PM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I always had a long term goal of making a Gallipoli Mod.






Attachment (1)

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)
Post #: 1
RE: [Agent] WW1 Counter Mod (WIP) - 12/27/2011 12:08:55 PM   
gwgardner

 

Posts: 3196
Joined: 4/7/2006
Status: offline
Very nnice. Is this for a Great War scenario that you envision?

< Message edited by gwgardner -- 12/27/2011 12:09:31 PM >

(in reply to Agent S)
Post #: 2
Counter Sheet Ver. 1.0 - 12/27/2011 12:09:16 PM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Version 1.
todo
scale planes [x]
update naval
find a nastier looking tank




units basically ready.
now for the terrain

Attachment (1)

< Message edited by Agent S -- 12/27/2011 1:14:59 PM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Agent S)
Post #: 3
RE: Counter Sheet Ver. 1.0 - 12/27/2011 12:10:36 PM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
@GW

+amphib assault gallipoli peninsula


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Agent S)
Post #: 4
RE: Counter Sheet Ver. 1.0 - 12/27/2011 12:20:59 PM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I'm replacing paratroops with machine gun units for a more whithering defensive unit.
Strat. Bombers to blimps for greater recon and limited bombing capability.
Really a matter of tweaking the various supporting files for movement reductions and unit characteristics.
then when the editor is ready.... maps.
Will also create a terrain hex to represent bombed terrain. Probably make rough/ broken ground worse and add an eyecandy for trenches.
will modify rail graphic to look like road.


< Message edited by Agent S -- 12/27/2011 1:05:23 PM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Agent S)
Post #: 5
RE: Counter Sheet Ver. 1.0 - 12/27/2011 12:47:21 PM   
doomtrader


Posts: 5305
Joined: 7/22/2008
From: Poland
Status: offline
This looks awesome

(in reply to Agent S)
Post #: 6
RE: Counter Sheet Ver. 1.0 - 12/27/2011 4:05:26 PM   
Rasputitsa


Posts: 1617
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

find a nastier looking tank


You mean you want a box with attitude.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Agent S)
Post #: 7
RE: Counter Sheet Ver. 1.0 - 12/27/2011 4:07:04 PM   
Rasputitsa


Posts: 1617
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
quote:

update naval


Is there an image that looks more like a CA, rather than a DD.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Agent S)
Post #: 8
RE: Counter Sheet Ver. 1.0 - 12/27/2011 4:12:18 PM   
Rasputitsa


Posts: 1617
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: Agent S
will modify rail graphic to look like road.


Is not rail even more appropriate for WW1, than it is in ToF WW2

The German mobilisation plan based on rail timetables, etc..

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Agent S)
Post #: 9
RE: Counter Sheet Ver. 1.0 - 12/27/2011 7:37:59 PM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
True.
Although my 1st goal is gallipoli.
Hence roads not ral.

< Message edited by Agent S -- 12/27/2011 7:39:52 PM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Rasputitsa)
Post #: 10
RE: Counter Sheet Ver. 1.0 - 12/27/2011 8:34:21 PM   
doomtrader


Posts: 5305
Joined: 7/22/2008
From: Poland
Status: offline
Agent,
Are you planning to start a separate Gallipoli thread?

(in reply to Agent S)
Post #: 11
RE: Counter Sheet Ver. 1.0 - 12/28/2011 12:13:04 AM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Units almost done
Trenches and road done
Editor to go.
Not sure it deserves a separate thread yet. It's all still W.i.p


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to doomtrader)
Post #: 12
RE: Counter Sheet Ver. 1.0 - 12/28/2011 12:43:06 AM   
doomtrader


Posts: 5305
Joined: 7/22/2008
From: Poland
Status: offline
Surely it deserves.

(in reply to Agent S)
Post #: 13
RE: Counter Sheet Ver. 1.0 - 12/28/2011 11:53:26 PM   
The Gray Mouser

 

Posts: 163
Joined: 7/12/2009
Status: offline
Great stuff, hope you can get the editor working soon

Im basically having the same problems you are, except Im using XP.  I think I will try my luck at saving to the desktop or reinstalling the editor to a differnt path as suggested by another poster,  cheers!

(in reply to doomtrader)
Post #: 14
RE: Counter Sheet Ver. 1.0 - 12/29/2011 9:41:09 AM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Map is now underway, but it is a quirky program

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to The Gray Mouser)
Post #: 15
RE: Counter Sheet Ver. 1.0 - 12/29/2011 11:24:56 AM   
doomtrader


Posts: 5305
Joined: 7/22/2008
From: Poland
Status: offline
We should have new version of the editor released today

(in reply to Agent S)
Post #: 16
RE: Counter Sheet Ver. 1.0 - 6/9/2012 8:08:04 AM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
will update ships.
feel free to contribute suitable pics...
...still waiting for editor update.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to doomtrader)
Post #: 17
RE: Counter Sheet Ver. 1.0 - 6/9/2012 11:10:01 AM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
File set as requested.
Ships updated.
Carrier has become generic fleet counter.
example set posted below.
zip file attached here

Attachment (1)

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Agent S)
Post #: 18
RE: Counter Sheet Ver. 1.0 - 6/9/2012 11:13:47 AM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
example



NB: landing craft may need a tweak.

Attachment (1)

< Message edited by Agent S -- 6/9/2012 11:16:50 AM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Agent S)
Post #: 19
another map [WIP] - 6/9/2012 11:26:54 AM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
also starting on...
an A.H. flavoured map.




Attachment (1)

< Message edited by Agent S -- 6/9/2012 11:27:41 AM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Agent S)
Post #: 20
RE: another map [WIP] - 6/9/2012 5:04:23 PM   
Razz


Posts: 2520
Joined: 10/21/2007
From: CaLiForNia
Status: offline
I would have liked to seen three men for a corps as it is more clear.

Also a Grey shield or border for the artillery would make it clearer.

Just my thoughts.

Same thing with the tank, a brown tread ar something to make it more pronounced.

< Message edited by Razz -- 6/9/2012 5:05:38 PM >

(in reply to Agent S)
Post #: 21
RE: another map [WIP] - 6/10/2012 8:24:58 AM   
Rasputitsa


Posts: 1617
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Like the AH look, goes well with your unit icons, interested to see how the other terrain features will show.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Razz)
Post #: 22
RE: another map [WIP] - 6/10/2012 10:28:48 AM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
good suggestions, will take them onboard.
have a look at gameboard geek for the d-day 1975 map scans for a hint.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to Rasputitsa)
Post #: 23
RE: another map [WIP] - 7/5/2012 7:31:42 PM   
Rasputitsa


Posts: 1617
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: Agent S

also starting on...
an A.H. flavoured map.





How's the AH map getting on.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Agent S)
Post #: 24
RE: another map [WIP] - 7/7/2012 12:18:45 PM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
sorry, have been caught learning some new software... will be getting back to it soon.
At least now I know someone else is interested in it.

(in reply to Rasputitsa)
Post #: 25
RE: another map [WIP] - 7/7/2012 8:57:18 PM   
Rasputitsa


Posts: 1617
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline

quote:

ORIGINAL: Agent S
sorry, have been caught learning some new software... will be getting back to it soon.
At least now I know someone else is interested in it.


Certainly interested, only seen the taster, but the rail net and rivers looks clearer and have a clean look, it seems very promising. Take your time, your existing contributions are very good, using the classic board option, changing to the black and white version for winter snow turns, gives a nice feel to the game.


_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to Agent S)
Post #: 26
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> [Agent] WW1 Counter Mod (WIP) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105