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[Agent] Beachead Terrain Mod

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> [Agent] Beachead Terrain Mod Page: [1]
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[Agent] Beachead Terrain Mod - 12/26/2011 6:31:03 AM   
Agent S


Posts: 1286
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Having had ZERO luck with the scenario editor; its back to graphics.
Will be posting in here files, and csv information for all standard scenarios.
@Doom. Big request; please leave the eyecandie space at (11,9) I use that for the beach head terrain, and I want to keep the .csv code consistent across all scenarios.
Thanks.

< Message edited by doomtrader -- 12/26/2011 12:53:28 PM >


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