Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[Agent] Beachead Terrain Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> [Agent] Beachead Terrain Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
[Agent] Beachead Terrain Mod - 12/26/2011 6:31:03 AM   
Agent S


Posts: 1311
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Having had ZERO luck with the scenario editor; its back to graphics.
Will be posting in here files, and csv information for all standard scenarios.
@Doom. Big request; please leave the eyecandie space at (11,9) I use that for the beach head terrain, and I want to keep the .csv code consistent across all scenarios.
Thanks.

< Message edited by doomtrader -- 12/26/2011 12:53:28 PM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)
Post #: 1
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> [Agent] Beachead Terrain Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.059