Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Routed Soviet units

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> Routed Soviet units Page: [1]
Login
Message << Older Topic   Newer Topic >>
Routed Soviet units - 12/26/2011 12:36:01 AM   
AFV


Posts: 372
Joined: 12/24/2011
From: Dallas, Texas
Status: offline
What is the best way to handle routed Soviet units? Is it best to avoid getting adjacent to them, and isolate them? Or do the losses they suffer (if they do) when you move adjacent worth it? Or is there nothing to be gained by avoiding them, isolating them, and moving adjacent the next turn?
Post #: 1
RE: Routed Soviet units - 12/26/2011 1:00:12 PM   
Mentor


Posts: 51
Joined: 12/8/2011
Status: offline
My interpretation of the displacement rule for a routed unit is that the unit will not suffer any further losses from the displacement.  This rule appears to be place to counter the turn-based issue that comes up, in that a unit would rout to safety, not to a location that is "simultaneously" being overrun by another enemy unit.  The game thus displaces the routed unit automatically from a location that it incorrectly chose as a safe one, to an alternative location.  This is not a true displacement in the way that a HQ or airfield displaces.

As such, and if I am right, it is generally better to avoid displacing these units.  It is better to attempt to pocket them for destruction the following turn, provided that your goal is to damage the opponent's forces.  If your goal is territorial, then displacing the unit to a different locale might be a better option.

(in reply to AFV)
Post #: 2
RE: Routed Soviet units - 12/27/2011 2:31:56 AM   
AFV


Posts: 372
Joined: 12/24/2011
From: Dallas, Texas
Status: offline
Thanks- sounds reasonable,

(in reply to Mentor)
Post #: 3
RE: Routed Soviet units - 12/27/2011 2:51:47 AM   
Hermann

 

Posts: 571
Joined: 11/17/2006
Status: offline
A unit performing a displacement move takes retreat attrition, and then will displace

(in reply to AFV)
Post #: 4
RE: Routed Soviet units - 12/27/2011 3:00:10 PM   
GBS

 

Posts: 903
Joined: 7/3/2002
From: Southeastern USA
Status: offline
Who am I to say but my understanding is that the routed units are scattered to the wind and not actually in the hex where their "routed" counter is located but rather that is the hex that the unit will reform in a few turns later. So to me if i move next to the routed unit counter the location of where it reforms is moved not the actual men equipment etc.

(in reply to AFV)
Post #: 5
RE: Routed Soviet units - 12/28/2011 10:30:25 AM   
Toidi

 

Posts: 202
Joined: 8/31/2011
Status: offline
I checked today and I am with Hermann: units do take attrition upon further displacement (see the total losses in a turn before and after displacement and you will see it). It is better, however, to encircle them and get adjacent to them next turn - if they are not HQ, they will shatter instead of displacing, which is much preferable. Again, shattering can only be noticed when you check the losses screen...

(in reply to GBS)
Post #: 6
RE: Routed Soviet units - 12/29/2011 9:39:29 AM   
Hermann

 

Posts: 571
Joined: 11/17/2006
Status: offline
sorry i forgot quotes my comment was quoted from the manual

(in reply to Toidi)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> The War Room >> Routed Soviet units Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.098