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Comp Update 1108r6 and Map/Scen Mods

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Comp Update 1108r6 and Map/Scen Mods Page: [1]
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Comp Update 1108r6 and Map/Scen Mods - 12/25/2011 10:43:31 PM   
US87891

 

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The string of betas have been rolled up into an Official Comprehensive Update by Matrix. This is good, but has pitfalls for players of many modded scenarios. Michaelm's betas were changes/updates to the main game executable file and did not require any attention to map art, map data, etc.

When Matrix rolled these up into an official release, it included many ancillary files in the Official Update (as you would expect). So the Official Update loads and overwrites ship art files, map art files, map data files, etc, with the stock equivalent.

Nothing that Matrix does touches the Mod Scenario files. Scens 1-25 cannot be modified, except by a Matrix approved update, and all interesting mods are for scen numbers 26 and above. But there are ship and map art modifications and map data modifications (new areas, new bases, stacking limits, etc) that are not covered by the the 1-25 rule.

Recommend you download and install the latest Comp-Update. Then re-load and re-paste your extended map art panels. Definitely re-load and re-paste your map data files. Babes ship art is incorporated into the stock files, but if you are using something else, you will need to re-load and re-paste these as well.

They were moved at a crawl. They were moved at cruise speed, 5 knots max. They took a month to move from the US to their deployment station. It takes forever, as it did, so live with it.

Matt

< Message edited by US87891 -- 12/25/2011 11:07:29 PM >
Post #: 1
RE: Comp Update 1108r6 and Map/Scen Mods - 12/26/2011 5:30:25 PM   
bradfordkay

 

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According to the Members Download area, this is still a public beta, not an official update. 

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RE: Comp Update 1108r6 and Map/Scen Mods - 12/28/2011 5:02:17 PM   
JWE

 

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Yes, but it's a public beta that has been published by Matrix, so it presumably has some official cachet.

Think all Matt was trying to say is -- the Matrix download, being a commercially offered product and wrapped up in a Comprehensive Update shell, has the "new" executable file packaged together with the standard ART, SCEN, yadda yadda, things, so one can download and install it and have EVERYTHING be in line with the latest officially recognized version (that's why they call it a "Comprehensive" Update).

So if you download the public beta (and I believe you absolutely should) it will overwrite any MOD art files (map, ship, whatever, along with map data files) with their STOCK equivalent. So reinstall your MOD art and map (art and data) files after you finish with ANY Matrix Comp Update.

A simple heads-up as to what to watch out for if one is playing a non-standard scenario, and what to do if that is the case.

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RE: Comp Update 1108r6 and Map/Scen Mods - 12/28/2011 9:06:08 PM   
derhexer


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OK, so where is the Member's download area?

Thanks

Chris

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RE: Comp Update 1108r6 and Map/Scen Mods - 12/28/2011 9:52:41 PM   
Omat


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Hello

patch Build 1108r6c updated 24 December (beta) you can find here

http://www.matrixgames.com/forums/tm.asp?m=2859420

Please read post nr 1 carfully. The installer creates a shorut on the desktop...if you using swithes you have to add them to the shortcut.

The directory called Beta2 cointains two .exe one normal and one (mp) with more space for pilots. The shortcut using the exe without the ending mp.

The beta patch is stable and I think very usable right now. I think even ongoing games can switch to this patch-

Omat


quote:

ORIGINAL: derhexer

OK, so where is the Member's download area?

Thanks

Chris



< Message edited by Omat -- 12/28/2011 9:59:19 PM >


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"All changes, even the most longed for, have their melancholy; for what we leave behind us is part of ourselves; we must die to one life before we can enter another."
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(in reply to derhexer)
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RE: Comp Update 1108r6 and Map/Scen Mods - 12/28/2011 11:54:13 PM   
Halsey


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From: Indianapolis Indiana USA
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Omat, that is not the public beta.

It's located in the registered game members area.

Click on "Members" at the very top of any page.

< Message edited by Halsey -- 12/28/2011 11:55:59 PM >

(in reply to Omat)
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RE: Comp Update 1108r6 and Map/Scen Mods - 12/29/2011 12:15:29 AM   
Omat


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Joined: 8/18/2004
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Hello

Ups Sorry I missed that one. Thank you Hasly

So best way ist to install the public beta patch 1108r6 and than patch Build 1108r6c ?

Omat

quote:

ORIGINAL: Halsey

Omat, that is not the public beta.

It's located in the registered game members area.

Click on "Members" at the very top of any page.



_____________________________

"All changes, even the most longed for, have their melancholy; for what we leave behind us is part of ourselves; we must die to one life before we can enter another."
Anatole France

(in reply to Halsey)
Post #: 7
RE: Comp Update 1108r6 and Map/Scen Mods - 12/29/2011 12:22:49 AM   
Halsey


Posts: 4922
Joined: 2/7/2004
From: Indianapolis Indiana USA
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Yes, download and install the public beta from the registered members area, then get Michaelm's beta from the tech support thread.


As a note, create a new backup folder to place all you scenario mods and artwork mods in.

Public betas and comprehensive betas will overwrite all standard art and scenario files.

Use the backup folder with all the mods to copy and paste all your mods back into the game folders.

< Message edited by Halsey -- 12/29/2011 12:24:04 AM >

(in reply to Omat)
Post #: 8
RE: Comp Update 1108r6 and Map/Scen Mods - 12/29/2011 12:55:14 AM   
Reg


Posts: 2192
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

I'm going to put a plug in here for the JoneSoft Generic Mod Enabler (JSGME) available from http://www.users.on.net/~jscones/software/

If a mod is installed with this tool, it allows you to unload your mod, apply the comprehensive program update and then to reinstall your mod back over the top with just the click of a few buttons.






Attachment (1)

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Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has introduced a spell checker!! What excuse can I use now!!!

(in reply to Halsey)
Post #: 9
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