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Reconstituted units and refitting

 
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Reconstituted units and refitting - 12/24/2011 8:23:42 AM   
Tarhunnas


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Joined: 1/27/2011
From: Hex X37, Y15
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Continued from "The Wolf and the Bear" AAR.

quote:

ORIGINAL: ComradeP

They arrive as shells, the reason you don't see them arrive as shells is the same reason you don't see Soviet units arrive as shells if no other units are refitting: they take priority when it comes to replacements because they are refitting, and the replacement segment happens after their arrival (in the same logistics phase).

With more units in refit, the reconstituted units won't suck up substantial numbers of replacements, because the replacement system will divide them between refitting units.


I play both sides, and I must say I don't see this. Soviet units arrive as shells, but German reconstituted units arrive several thousand men strong. However, I can turn off refit for newly constituted German units, but I suspect the initial allotment will eat up a lot of ARM points. Below a typical reconstituted German unit that has just arrived after being eliminated a couple of turns earlier.




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RE: Reconstituted units and refitting - 12/24/2011 8:24:49 AM   
Tarhunnas


Posts: 3150
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
And here is a typical reconstituted Soviet unit. Much weaker with only 20 men in one support squad.




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RE: Reconstituted units and refitting - 12/24/2011 9:32:19 AM   
Helpless


Posts: 11898
Joined: 8/27/2004
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Some discussion on this matter was here - http://www.matrixgames.com/forums/tm.asp?m=2984276

quote:

However, I can turn off refit for newly constituted German units, but I suspect the initial allotment will eat up a lot of ARM points.


They might take elements from pool.

_____________________________

Pavel Zagzin
WITE/WITW Development

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