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DW still need more help

 
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DW still need more help - 12/23/2011 7:49:31 PM   
RisingSun


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Joined: 11/5/2009
From: Clifton Park, NY
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I couldnt find this anywhere else, except few details already mention. For the next patch or expansion, would like to see more tech trees, more options over contact and diplomacy. Its annoying to have pirates or factions keep bugging you for contracts or trading informations and wish there was ignored button. Since i dont deal with terrorists or pirates that have been harrassing me from day one.

Here something important that needed to be cleared up for AIs for civilian freighters, i have been monitoring most freighters between two colonies. Colony one is the capitol while second colony is stocking up strategic resources, while the capitol is low on those resources. What we need is straight forward convoy routes, for example: this freighter is carrying carlson to this colony and when the freighter is complete it will turn back to capitol, why cant that freighter put up any strategic resources. Having freighters doing one run and dropping off then picking up while returning to colonies. Would make sense if the freighters dropping off and picking up what needed by the colonies. I suppose if there was an options or buttons that this resources is needed by this colony and the AIs would start focusing it, but only a few. In some points, there can be so many or most of them will start doing that runs and that would be stupid. Having balance convoy runs, one for fuels, two for strategic resources and third is luxury resources. Finally the last part would be transporting civilians from colonies to colonies. Would need to have an options that no civilians is allows to leave that colony.

If the colony is building spaceport or there one exist, should stock up on strategic resources based on population on that planet.

It is possible that other races or allies will start bringing in their civilians to your empire and get mixed up, so some of you guys may or maynot like that ideas. There also should be an options that no alien races is allowed to emerge with us, i noticed there an button down the bottom that you can remove them, but least prevent it from them keep bringing more and more. This usually happen to resort stations while attracting tourists, etcs.

At the beginning i can make a resupply ship without the techs, believe it was listed in energy techs. When you decided to make a larger warship, for a carrier for example, it stated that i dont have that knowledge yet (samn as resupply ship) that i can make blueprint of it, but cant construct it. Well i can make resupply ship, but not a carrier or larger warship for some reasons. The tech trees seem to be incomplete.

Still looking forward to grow and making this game to get better.
Post #: 1
RE: DW still need more help - 12/24/2011 12:36:49 PM   
Canute

 

Posts: 603
Joined: 4/30/2010
From: Germany
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Yes the private sector need a big overhaul, we all know this.
But the good thing are, not only you got the problems the AI empire too. The Key is to live with that issues and build important mining stations at your own !

quote:

At the beginning i can make a resupply ship without the techs, believe it was listed in energy techs. When you decided to make a larger warship, for a carrier for example, it stated that i dont have that knowledge yet (samn as resupply ship) that i can make blueprint of it, but cant construct it. Well i can make resupply ship, but not a carrier or larger warship for some reasons. The tech trees seem to be incomplete.


I can create a blueprint of a Spaceship with hyperspeed engine, but we need to wait until we got these hyperspeed engine researched ! I don't see there a problem.
Don't forget the Da'Vinci blueprints :-)



(in reply to RisingSun)
Post #: 2
RE: DW still need more help - 12/25/2011 4:11:55 AM   
Deomrve

 

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I've always been an advocate of the player being able to influence the private sector. This could be done by setting priority flags or contracts. Priority flags merely tell the AI that this station, planet, ect has a priority. Contracts would grant bonus payments to all freighters until all conditions in the contract are met.

(in reply to Canute)
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RE: DW still need more help - 12/25/2011 6:35:20 AM   
Gelatinous Cube


Posts: 695
Joined: 10/26/2011
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quote:

ORIGINAL: Deomrve

I've always been an advocate of the player being able to influence the private sector. This could be done by setting priority flags or contracts. Priority flags merely tell the AI that this station, planet, ect has a priority. Contracts would grant bonus payments to all freighters until all conditions in the contract are met.



Hey, now there's a good idea. Kind of like with Fleet Postures--an ability to give the AI focus, as opposed to outright taking over.

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(in reply to Deomrve)
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RE: DW still need more help - 12/25/2011 4:40:26 PM   
MasterChief


Posts: 144
Joined: 2/9/2004
From: The Hundred Fathom Curve
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quote:

ORIGINAL: Gelatinous Cube


quote:

ORIGINAL: Deomrve

I've always been an advocate of the player being able to influence the private sector. This could be done by setting priority flags or contracts. Priority flags merely tell the AI that this station, planet, ect has a priority. Contracts would grant bonus payments to all freighters until all conditions in the contract are met.



Hey, now there's a good idea. Kind of like with Fleet Postures--an ability to give the AI focus, as opposed to outright taking over.


Concur, especially if you tied the level of potential influence to the government type. (i.e. Republic would have less ability to influence civilian sector than despotism or military dictatorship).

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(in reply to Gelatinous Cube)
Post #: 5
RE: DW still need more help - 12/28/2011 3:23:35 AM   
the1sean


Posts: 841
Joined: 5/11/2010
From: Texas, USA
Status: offline
Wow, super cool idea! +1

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Check out my GAMEPLAY REDUX MOD (ROTS)

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RE: DW still need more help - 12/31/2011 12:27:13 AM   
jpwrunyan


Posts: 445
Joined: 12/3/2011
From: Uranus
Status: offline
I wish you could pay protection automatically until cancelled to keep the pirates from spamming you.
I find the constant attack alerts obnoxious.

(in reply to the1sean)
Post #: 7
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