aspqrz
Posts: 597
Joined: 7/20/2004 Status: offline
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I find the exact opposite as the Allied player ... the combined British and French navies cannot ... CANNOT ... prevent, or even sight, German surface raiders from leaving their ports IN THE FACE OF A BLOCKADE, even if I have the entire British and French Fleets allocated to such. Likewise, German Surface Raiders ALWAYS know where allied convoys are travelling and ALWAYS target their track ... and, even if I have the entire RN and Republican Marine in the same area, I rarely get even a sighting, let alone an attack ... and they STILL ravage the convoys AT WILL AND WITH NO ADVERSE EFFECT. NONE. Then there's convoys ... what is it with the Brit AI FORCING the creation of convoys from British Colonies to Scapa Flow ... or London ... both of which are the most vulnerable ports for the automatically generated convoy routes, given that Gernman Subs and Raiders automatically track and automatically successfully attack them ... why not choose Southhampton, Liverpool, Plymouth or Belfast ... which is what I do, automatically? Seems to me the Naval segment of the game is seriously broken. If an Editor was available, it *might* help to give the RN a +1, possibly a +2 Naval Level advantage over the Germans AND also give their fleet units 60%, probably 80% for a significant chunk of them, for experience. Also, the 1% repair = -1% experience model is, I feel, also seriously broken ... doesn't model reality at all. It would be more likely that for units that suffer no more than, say, 20% losses, rebuilding involves no experience loss at all, and for those that suffer up to 50% losses, a loss of 1% per 2-3% rebuilt. Only for units which have been reduced to less than 50% of strength should there be even a chance of a 1:1 experience loss:rebuild percentage loss. It also *seems* (I'm less certain about this) that the air combat model is overly vicious. Maybe it is WAD, but it seems to me that, again, the Germans find Allied Fighter, Bomber and TacAir units on the ground *unerringly* and yet the allies never, ever, find them ... maybe this is simply because no allied automatic air attacks are ever reported, which is strange, as all the German ones are. Also, in the Goetterdaemmerung Scenario it seems to me that the Axis allies are *far* too strong ... for example, the Hungarians have a 16-8 Armoured CORPS ... now, yes, the Hungarians did have their own tank production facilities and did have their own armoured units, but to have them equivalent to a German Panzer Corps, nope. Not even close. I suspect that no Axis ally should start any scenario with anything other than Divisional level units, representing their poorer command and control abilities and generally poorer equipment levels. Likewise, the airforce of the Italian Social Republic (Mussolini) seems to be an uber-CAP in Italy ... automatic interception of every allied TacAir attack every turn, always causing much more damage than it seems to take. Overall, I suspect that the scenarios are designed with no units having any experience, even if, reasonably, they should have ... or that the severe rebuild/experience loss rules mean that units are soon so green they probably shoot each other and make enemy attacks unneccessary ;-) That's what I have noted so far that seems *really* *obviously* wrong. YMMV Phil McGregor
< Message edited by aspqrz -- 12/22/2011 5:58:37 AM >
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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD) ---------------------------------------------- Email: aspqrz@tpg.com.au
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