Well, not sure there's any need to get annoyed, Dave. It's a great game, as we tell you all the time in here. I, for one, have said I'll pay whatever you ask for the add-on, because I value it and have the cash. But not everyone has the cash, and when people chat about it they chat about it in that context, I think. No one is criticising you. Yes, it involves choices, about how to spend your disposable, and right now, in Europe at least, those choices are a bit harder. Everyone would like, I'm sure, to have as much money as poss to spend (including on your game), and for you to have as much reward as poss in your pocket, and for the game to do well. Sometimes those things don't all work out together though. I spend all my time writing books for others to enjoy, and certainly since the 'crisis' they haven't sold near enough for me to live off either. But, though I want the money, I don't think that can be why I write the things. Nor - given the niche - can that be why you develop games. You must enjoy it, though it doesn't sound like that in the last post. Certainly, the 'enjoyment' involved in creating something is a little odd - sometimes it feels like ****, but given we keep doing it, it must be that ultimately it is rewarding. Cash is hard earned, as you know. Though I personally am very happy with the price, I can see why people might 'winge' and I think they should be entitled to. Buying your game they're doing you as much of a favour as you're doing them by producing it. The one doesn't exist without the other. And, as I said, this forum is full of fullsome praise for the product and your own achievements.
Anyway, if the unpalatable facts of the matter are that in order to ensure niche games like this are still produced the players have to pay a higher price than for more popular games then so be it. Most people who are 'winging', as you put it, are still going to buy, I assume, up to a point. But if you (or, I assume, Matrix) pass that point then you won't make any money, will you? Because if you charge, for example, £200 for the add-on then even I won't buy it and you'll have spent all that time making a product that didn't shift. So there is a point to the discussion, no? To help find that point. And it might even count purely as information for you.
And you shouldn't run yourself down by describing the hours put in as 'ridiculous'. Everything of value takes time, and - these days at least - games have value. They're what we do with our spare time, and getting and enjoying spare time is why we go out and sell our labour for most of the time. I come back to my books. It takes me a year to write a thriller that gets read in max two days on the beach, then tossed aside. That's a ridiculous investment in time, on one way of looking at it. But I don't think we should look at it like that. The only way the time you put in could be ridiculous would be if we took the view that it was disproportionate to the result because the result, at the end of the day, is 'only a game' that we can, after all, all live without. But we can live without all these luxury items. That's not quite the point, is it?
< Message edited by phoenix -- 1/15/2012 1:43:06 PM >