Bletchley_Geek
Posts: 2114
Joined: 11/26/2009 From: Living in the fair city of Melbourne, Australia Status: offline
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quote:
ORIGINAL: Helpless quote:
If this isn't an anomaly, I don't know what it is. Depends how you look at it. Unit interdiction is highly abstracted (as many other aspects of air war), in reality it consist of many small flights along the path. So your analogy doesn't seem valid to me. Also if you look above, CAP is affected by the bug - from this POV it is an anomaly and your example could be used to prove it. Besides I just found another flak bug, which can make some fighters and high speed bombers too vulnerable to the flak fire. So it may add up to the proof of "anomaly". In any case, posting a save on tech forum is much more appreciated. I can't load into debugger "feeling of out of whack" as I see plenty examples where in general it works as expected (btw, your game with Q-Ball is just one of them). I'm glad that you still work on the air model, fixing any problem you find on it. However, before posting on the tech support forum I try to figure out what's WAD, or what's reasonable to expect. While I do indeed see your point regarding abstraction, what I question is that the way these outcomes are presented to the player is misconstrues badly what's actually happening defeats analysis attempts unless I had "insider" knowledge. Not to mention that some of these abstractions are - from my completely amateurish POV - far fetched. Being the air model so focused - or rather, exclusively driven by - on-land activity is something I honestly hope you'll revise. quote:
ORIGINAL: Bletchley_Geek quote:
I don't want to enter a pissing contest with anybody, much less with you Pavel. Honestly. Cheers. Merry Christmas! :) Merry Christmas to you as well, Helpless.
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Real men go to war on Real tanks
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