Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

War in the West

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> War in the West Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
War in the West - 12/20/2011 12:30:32 PM   
Dali

 

Posts: 220
Joined: 4/19/2007
Status: offline
Hello guys ,
I am a big fan of this amazing strategy games and I am working on a new mode of
WitP AE.
This is a mod covering the western front in 1940, including northern campaign.
Mod and its development is and will be presented on these pages:
http://tanciky.cz/uv/witw_english/index.php

I would like to thank my friend Matto, who was supporting me and was participating to this
significantly.
At this time download is not available yet, but will be prepared in short time.
At the forum with this topic I will inform you about the news about the development of this mode.
Discussion and positive criticism is also welcome.
Dali

Post #: 1
RE: War in the West - 12/20/2011 1:18:11 PM   
rjl518


Posts: 86
Joined: 11/27/2010
Status: offline
very interesting indeed by looking at the screen shots...will be very intriguing to see if the WITP-AE game engine will run properly for this type of warfare.

_____________________________

"No one talks peace...unless he's ready to back it up with WAR!!"

--Colonel Green

Star Trek TOS "The Savage Curtain"

(in reply to Dali)
Post #: 2
RE: War in the West - 12/20/2011 2:27:31 PM   
Dili

 

Posts: 2711
Joined: 9/10/2004
Status: offline
Congrats Dali. You have made a giant effort.

(in reply to rjl518)
Post #: 3
RE: War in the West - 12/20/2011 2:55:26 PM   
Dali

 

Posts: 220
Joined: 4/19/2007
Status: offline

AD rjl518

I think the engine is not a problem. Landing at Oslo, for example, is the same as in the Philippines. (only for the axis is more difficult)

Thanks Alex. D.

(in reply to Dili)
Post #: 4
RE: War in the West - 12/20/2011 3:01:38 PM   
Dili

 

Posts: 2711
Joined: 9/10/2004
Status: offline
I think rjl518 means tank land warfare.

(in reply to Dali)
Post #: 5
RE: War in the West - 12/23/2011 9:06:29 PM   
Schanilec

 

Posts: 3058
Joined: 6/12/2010
From: Grand Forks, ND
Status: offline
Say hey to Matto. Everything well in Prague?

_____________________________

This is one Czech that doesn't bounce.

(in reply to Dili)
Post #: 6
RE: War in the West - 12/26/2011 6:01:10 PM   
Bubi Hartmann


Posts: 188
Joined: 1/19/2005
From: Madrid, Spain
Status: offline
Hello Dali,

It´s good to hear you're still modding the game! In my case I had to abandon almost all hope to re-create the AE:War in The East Mod we made together for WitP.
Congratulations on your effort, I´m looking forward to see it finished and sincerely hope that David Bradley's Pwhexe editor was useful to you.

Merry Christmas!

_____________________________

Vista, suerte y al toro!

(in reply to Schanilec)
Post #: 7
RE: War in the West - 12/27/2011 5:21:20 PM   
Dali

 

Posts: 220
Joined: 4/19/2007
Status: offline
Hello Dani,
sincerely for war in the East not going .....
I will continue to work mode, but towards the south, the Mediterranean Sea. Dali

(in reply to Bubi Hartmann)
Post #: 8
RE: War in the West - 12/27/2011 11:57:27 PM   
bigred


Posts: 2829
Joined: 12/27/2007
Status: offline
Combine this w/ the east front mod!!! then we have a real world war!!!!

Multi player haven!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


< Message edited by bigred -- 1/25/2012 2:03:18 AM >

(in reply to Dali)
Post #: 9
RE: War in the West - 12/28/2011 2:57:36 AM   
John 3rd


Posts: 10496
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline


_____________________________



Member: Reluctant Admiral and Perfect War Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/


(in reply to bigred)
Post #: 10
RE: War in the West - 12/28/2011 4:57:22 PM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline


WITP : WAR IN RUSSIA



_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to John 3rd)
Post #: 11
RE: War in the West - 12/28/2011 5:14:04 PM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline
yes please make the WITW and WIR mods for AE... battle of britain would be pretty cool with the AE engine




Attachment (1)

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to Dali)
Post #: 12
RE: War in the West - 12/28/2011 6:46:59 PM   
berto


Posts: 3654
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Way cool, Dali.

For me, scenarios make WIT*:AE playable. (I don't want to devote my entire gaming life to playing only WITP:AE full-war, grand campaigns.)

So far you have a Norway 1940 scenario in the works. What other scenarios do you foresee near term? long term?

_____________________________

Early MusiChicago, http://earlymusichicago.org
PIKT, http://pikt.org
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=226
AGElint debugging toolkit, http://www.matrixgames.com/forums/tm.asp?m=2978333

(in reply to Dali)
Post #: 13
RE: War in the West - 12/28/2011 8:59:32 PM   
Creeper

 

Posts: 177
Joined: 11/8/2008
From: Germany
Status: offline
Hi Dali,
this looks pretty, really pretty cool; can't wait to get my hands on it
especially the map...I currently use a NASA Map for my own "War-In-The-Atlantic-Mod"...,
so I'm glad to see your handmade map. I love it !!
Regards,
Creeper


(in reply to berto)
Post #: 14
RE: War in the West - 12/28/2011 9:00:19 PM   
derhexer


Posts: 216
Joined: 9/19/2007
Status: offline
Thank you so much for working on this, Dali. This is a great effort and I really appreciate it that you are working on this.

(in reply to berto)
Post #: 15
RE: War in the West - 12/29/2011 10:39:28 AM   
Bubi Hartmann


Posts: 188
Joined: 1/19/2005
From: Madrid, Spain
Status: offline

quote:

ORIGINAL: Commander Stormwolf

yes please make the WITW and WIR mods for AE... battle of britain would be pretty cool with the AE engine


Well yes, 2 years ago () I worked on converting all the East Front data I had for WitP into the new Admiral´s edition format.
That is almost done, obviously with many new data missing like ship tonnage, new in-war TOE updates for land units, testing the new MVR data for aircraft, redesigning the Industry,....

The biggest issue for me is the MAP - I don´t have one and I absolutely suck at graphics!

CobraAus () made the one for WitP, but I need one for AE with the new scale, hexsides (or the work with Pwhexe is an even bigger nightmare) and terrain graphics already in - so I could code it with the Editor. It should stretch for the same area as the old EF map for WitP, from 2 hexes west of Berlin to Astrakhan and from 2 hexes south of Sofia to a little north of Murmansk/Archangelsk. Anyone willing to do this???

ALL other graphics were made by DALI. Again my biggest thank you to him for his work! Many things I could use again, some will have to be shifted, some new created....

It´s a lot of work and a long term project, and at least for me, I don´t have much time to spare - but I will try to work on the map data if someone creates a good looking map.

Regarding AE ability to reflect Blitzkrieg warfare - it can´t! It is great for naval, air and invasion type warfare - so Dali´s scenarios are the best idea! WitM is obviously a good choice after Norway.
Battle of Britain was something I was thinking of too - short, lot´s of data available, small map to create... the problem is that airfield bombing is way to effective and the German would cripple the RAF in a couple of turns. And some sort of die-roll would be needed to set targets for Luftwaffe, be it Radars, Ports, Airfields, Industry, City Terror Bombing,.... If I´m not mistaken CREEPER has some work done on this?!

Happy New Year to you all!

_____________________________

Vista, suerte y al toro!

(in reply to Commander Stormwolf)
Post #: 16
RE: War in the West - 12/29/2011 4:54:13 PM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline
quote:

the problem is that airfield bombing is way to effective and the German would cripple the RAF in a couple of turns.


1) reduce accuracy of devices
2) make many airfields

keep it up, WIR mod was really good, i had 2 or 3 AAR campaigns on the WITP forum

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to Bubi Hartmann)
Post #: 17
RE: War in the West - 12/29/2011 6:43:02 PM   
Rob322

 

Posts: 370
Joined: 8/16/2004
Status: offline
Deleted by author

< Message edited by Rob322 -- 12/29/2011 6:46:10 PM >

(in reply to Commander Stormwolf)
Post #: 18
RE: War in the West - 12/30/2011 12:39:03 PM   
Dali

 

Posts: 220
Joined: 4/19/2007
Status: offline
Thank you all for your positive feedback.
The above site is a few new images from the environment of the Danish Army 1940th

AD Battle of Britain.
Germans fail to break Britain's airports, ports, etc.
They are not suitable fighter. A small range of Me-109E-1 and E-3 would be prohibitive.
But it begins production of E-7, which carries an additional tank ....

All apologies for my terrible English .... Dali

(in reply to Rob322)
Post #: 19
RE: War in the West - 1/1/2012 8:16:02 PM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline


okay,

looking for Witp:Wir opponents

please msg, need Wir Mod...must..play...turns

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to Dali)
Post #: 20
RE: War in the West - 1/21/2012 8:58:28 AM   
inqistor


Posts: 1332
Joined: 5/12/2010
Status: offline
Uuu, Dali still fighting.
Have you got rid of those gazzilion squad types for all sides? There was like 15 for French infantry only. If you have German OOB, I can filter it through Tessin.

quote:

ORIGINAL: Bubi Hartmann

Battle of Britain was something I was thinking of too - short, lot´s of data available, small map to create... the problem is that airfield bombing is way to effective and the German would cripple the RAF in a couple of turns.


IIRC there is specific bit in AltUse to set is as Airfield Attack. Maybe reducing number of actual devices will lower number of destroyed planes? I do not think bomb accuracy have much effect on this.

(in reply to Bubi Hartmann)
Post #: 21
RE: War in the West - 1/24/2012 5:07:44 PM   
Dali

 

Posts: 220
Joined: 4/19/2007
Status: offline
Yes, the database of ground equipment units are very detailed.
Still working on it and improve it. D.

(in reply to inqistor)
Post #: 22
RE: War in the West - 1/27/2012 3:00:47 PM   
Dali

 

Posts: 220
Joined: 4/19/2007
Status: offline
Hello Fans
here is now screens:
http://tanciky.cz/uv/witw/screen/

(in reply to Dali)
Post #: 23
RE: War in the West - 1/27/2012 5:21:45 PM   
Dili

 

Posts: 2711
Joined: 9/10/2004
Status: offline
No yet there Dali :)

(in reply to Dali)
Post #: 24
RE: War in the West - 1/27/2012 10:04:10 PM   
mikkey


Posts: 617
Joined: 2/10/2008
From: Slovakia
Status: offline
Nice work Dali.
For screenshots you must click on left menu: Mapy -> maps screenshots, Norsko -> Norway screenshots and Dánsko -> Denmark screenshots

_____________________________


(in reply to Dili)
Post #: 25
RE: War in the West - 1/28/2012 11:12:15 AM   
Dali

 

Posts: 220
Joined: 4/19/2007
Status: offline
Mikkey Yes, thank you for completion.
The English version is not currently available.

(in reply to mikkey)
Post #: 26
RE: War in the West - 1/28/2012 6:48:00 PM   
Dili

 

Posts: 2711
Joined: 9/10/2004
Status: offline
Thanks for the direction.

(in reply to Dali)
Post #: 27
RE: War in the West - 3/15/2012 11:58:19 AM   
Dali

 

Posts: 220
Joined: 4/19/2007
Status: offline
Hello ,
there are new screens from German Army

http://tanciky.cz/uv/witw_english/screen/index.php?page=nemecko

+ PDF document Danish navy (all my works) Dali

(in reply to Dili)
Post #: 28
RE: War in the West - 3/15/2012 3:58:51 PM   
Historiker


Posts: 4738
Joined: 7/4/2007
From: Deutschland
Status: offline
I don't know how far you are in your mod, Dali.
But I started a mod for witp about the same scenario.

My idea was to focus on naval warfare, despite the theatre.
You can find my ideas here: http://www.matrixgames.com/forums/tm.asp?m=1702331&mpage=1

_____________________________

Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson

(in reply to Dali)
Post #: 29
RE: War in the West - 3/15/2012 4:17:26 PM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline


looking good.

Witp:War In Russia was excellent

let us know when any beta is available so we can test it

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to Historiker)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> War in the West Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.113