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Art Mod: Load/Exit Screens

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Maps, Models and Mods >> Art Mod: Load/Exit Screens Page: [1]
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Art Mod: Load/Exit Screens - 12/19/2011 4:21:37 PM   
bcgames


Posts: 1152
Joined: 6/2/2010
From: Kansas
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This is an alternative LG load game menu screen german.png file:



Use JSGME or place in Media/Graphics folder of the main game directory (back-up original).

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RE: Art Mod: Load/Exit Screens - 12/19/2011 4:27:57 PM   
bcgames


Posts: 1152
Joined: 6/2/2010
From: Kansas
Status: offline
Another alternative German load screen:



Use JSGME or place in Media/Graphics folder of the main game directory (back-up original).

Attachment (1)

(in reply to bcgames)
Post #: 2
RE: Art Mod: Load/Exit Screens - 12/19/2011 5:05:46 PM   
Rick

 

Posts: 12379
Joined: 4/20/2000
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Nice looking screens, I'll have to put these in my mod folder for some variety.

thanks!
rick

(in reply to bcgames)
Post #: 3
RE: Art Mod: Load/Exit Screens - 12/19/2011 10:28:26 PM   
bcgames


Posts: 1152
Joined: 6/2/2010
From: Kansas
Status: offline
This is an alternative LG load game menu screen russian.png file:



Use JSGME or place in Media/Graphics folder of the main game directory (back-up original).

Attachment (1)

(in reply to Rick)
Post #: 4
RE: Art Mod: Load/Exit Screens - 12/19/2011 10:30:18 PM   
bcgames


Posts: 1152
Joined: 6/2/2010
From: Kansas
Status: offline
Another alternative Russian load screen:



Use JSGME or place in Media/Graphics folder of the main game directory (back-up original).

Attachment (1)

(in reply to bcgames)
Post #: 5
RE: Art Mod: Load/Exit Screens - 12/20/2011 2:48:06 AM   
junk2drive


Posts: 12905
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Nice work. Always glad to have some choices.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to bcgames)
Post #: 6
RE: Art Mod: Load/Exit Screens - 12/20/2011 11:40:38 AM   
Richie61


Posts: 248
Joined: 3/2/2009
From: Massachusetts
Status: offline
Very nice! Thanks 

_____________________________

To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu




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Post #: 7
RE: Art Mod: Load/Exit Screens - 12/20/2011 5:00:56 PM   
bcgames


Posts: 1152
Joined: 6/2/2010
From: Kansas
Status: offline
Thanks to all for your support. Exit screens to follow...

(in reply to Richie61)
Post #: 8
Art Mod: Load/Exit Screens - 12/21/2011 6:19:44 AM   
bcgames


Posts: 1152
Joined: 6/2/2010
From: Kansas
Status: offline
This is an alternative Return screen.png file:



Use the JSGME-compatible folder provided or place its contents in the Media/Graphics folder of the main game directory (as always--back-up original).



Attachment (1)

(in reply to bcgames)
Post #: 9
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