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RE: Research Guide

 
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RE: Research Guide - 9/5/2012 10:44:19 AM   
szabferi

 

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In another topic we discussed the math behind the magic (cant post the link for a reason, the topic name is Research screen - please help me understand the numbers )

In the 6th comment I created a little spreadsheet... that may make the whole research calculation clear:

- capacity ABOVE the potential (sum of the capacity of the 3 areas > potential) just alters the weight of the area, but wont yield any extra
- research bonuses applied after the base research potential assigned to an area.

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RE: Research Guide - 9/5/2012 11:20:38 AM   
jpinard

 

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http://www.matrixgames.com/forums/tm.asp?m=3170698&mpage=1�

This is the thread you mentioned. I think your post count is too low or maybe you're a new member? Reading through it nowh

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RE: Research Guide - 9/5/2012 12:24:01 PM   
Nedrear


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quote:

ORIGINAL: jpinard

In my last game I kept finding bonus spots to build weapons research platforms. By mid game I had 5. So should I have not built the extras since I only had 1 hi-tech and 1 construction research centers?


Only the highest research bonus counts. Therefore if you got a 13%, a 7%, a 23%, a 11% and a 15% spot, your main defense priority is the 23%. The others are just labs at that time. Only the highest bonus is used. It will NOT be accumulated.

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RE: Research Guide - 9/5/2012 3:40:57 PM   
jpinard

 

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Thanks! Less stuff to manage is good :)

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RE: Research Guide - 9/5/2012 5:03:11 PM   
Nedrear


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You still might wish to "keep" them. A lab might be useless, but in case of a planet outside your borders you might wish to occupy it with a mine to prevent the enemy from taking advantage.

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RE: Research Guide - 9/6/2012 1:08:27 AM   
jpinard

 

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quote:

ORIGINAL: Nedrear

You still might wish to "keep" them. A lab might be useless, but in case of a planet outside your borders you might wish to occupy it with a mine to prevent the enemy from taking advantage.


Oh, excellent thought!

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RE: Research Guide - 5/6/2013 12:06:16 PM   
hfl13


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Against the advice with one space station and only one specialiced research station at the best location I built a few more to deny these favorite locations to other races and to have backup if something happens to my numer one lab (disaster, war).



< Message edited by hfl13 -- 5/6/2013 1:53:16 PM >

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Post #: 37
RE: Research Guide - 5/6/2013 1:19:32 PM   
Sirian


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I don't think they can be denied to the opponent as I have seen multiple research labs of different empires at the same research location.

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RE: Research Guide - 5/6/2013 1:53:43 PM   
hfl13


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Can they really built research stations in my systems?

< Message edited by hfl13 -- 5/6/2013 1:54:06 PM >

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RE: Research Guide - 5/6/2013 2:13:13 PM   
Sirian


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They cannot build mines or research stations in your sphere of influence (colored blobls around your colonies, needs Legends expansions) I am not so sure about listening posts. At neutral research sites, any number of empires may build a research station.

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RE: Research Guide - 5/6/2013 9:16:42 PM   
Fishers of Men


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Every empire in Distant World is allowed to build resorts and research stations close to neutron stars or black holes at the same time. Only one empire may build at a planet or moon location. To build a resort or research station in another empire's zone of influence, they need mining rights from them.

I construct multiple sites of each research type to have backups if one gets destroyed. But only your best location is used in the calculation of research points.

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