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RE: eye-test

 
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RE: eye-test - 1/11/2012 2:44:27 AM   
**budd**


Posts: 1358
Joined: 7/4/2009
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i probably have,lurked for ....hmmmm about 10 years

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to sabre1)
Post #: 181
RE: eye-test - 1/11/2012 3:26:51 AM   
sabre1


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So who is on first?

Ok, so we can turn this into Jaws the movie (guys sitting around table showing each other their scars).

I had to play my first wargames on cassette.

So it's on topic, please fix the withdrawal bug Matrix and team.

(in reply to **budd**)
Post #: 182
RE: eye-test - 1/11/2012 4:30:22 AM   
**budd**


Posts: 1358
Joined: 7/4/2009
From: Tacoma
Status: online
whats a cassette?

"Sharks eyes, like a dolls eyes, black and lifeless"

ok, ok, back on topic.

Who's the official mod here anyway, obsolete?
I saw that someone mentioned this thread to him over at slitherine.
they can't ignore us forever, can they?

maybe when were done here we should go hang out in the combined arms forum.



_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to sabre1)
Post #: 183
RE: eye-test - 1/11/2012 5:24:59 AM   
sabre1


Posts: 1928
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It ain't over till the fat lady sings.

If they ban us or kick us off, there are other ways to complain, and the beat goes on. We haven't done anything but ask for support for known bugs, and Matrix ignores us? What the heck did we do to deserve this kind of treatment.

So we keep posting, and I ain't gonna stop. Matrix told me to post game related questions here. I'm doing that, and now they won't tell us anything. Bizarre!

I can't recall any of us being rude or impolite through this whole fiasco.

So Bud, Wolfe, Max, PJ, Joe, et al, keep posting in the general forum please, and I will keep posting here.

I'm still trying to figure out what the heck Joe discoverd that I don't know about. I HATE surprises. Especially when I suck at wargames anyway. Lousy Allies are going to have breakfast in Palermo, and I'm gonna be drinking seawater tonic.

(in reply to **budd**)
Post #: 184
RE: eye-test - 1/11/2012 5:39:59 AM   
sabre1


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I read that Erik is having a family emergency. So this could be one reason for the silence. But that does not excuse the developer, or forum moderator.

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Post #: 185
RE: eye-test - 1/11/2012 9:29:23 AM   
PirateJock


Posts: 457
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From: North West, UK
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quote:

ORIGINAL: Joe 98
Meanwhile I found another feature of the game.

It will remain secret till after my next PBEM turn


I'm scared to look

Cheers

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Post #: 186
RE: eye-test - 1/11/2012 1:07:23 PM   
Max 86


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quote:

ORIGINAL: **budd**

Who's the official mod here anyway, obsolete?




Isn't it kinda ironic someone named "obsolete" doesn't show up anymore and can't fix the game? Has he become....obsolete?

_____________________________

No problem Chief!

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Post #: 187
RE: eye-test - 1/11/2012 1:21:22 PM   
sabre1


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Max, very funny.

Well Slitherine responded in the general forum. That's the first "official" that aknowledged we existed. I'm gonna put Iain on my Christmas list, if he gets something done.

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Post #: 188
RE: eye-test - 1/11/2012 1:49:01 PM   
PirateJock


Posts: 457
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Hi Sabre1

Where on the Slitherine forums? ... getting old and can't find it.

Cheers

(in reply to sabre1)
Post #: 189
RE: eye-test - 1/11/2012 4:39:17 PM   
stormbringer3

 

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Iain's post is in the Matrix general discussion forum.

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Post #: 190
RE: eye-test - 1/11/2012 9:19:43 PM   
Joe 98


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quote:

ORIGINAL: sabre1
I'm gonna put Iain on my Christmas list, if he gets something done.



By Christmas, hopefully the problem will be solved and we will have forgotton this incident.
.

.

(in reply to sabre1)
Post #: 191
RE: eye-test - 1/11/2012 10:36:34 PM   
Wolfe


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quote:

ORIGINAL: **budd**
Who's the official mod here anyway, obsolete?
I saw that someone mentioned this thread to him over at slitherine.
they can't ignore us forever, can they?


That was me, just a gentle prod to try and get his attention, obviously I should have used an electric cattle prod instead.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

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Post #: 192
RE: eye-test - 1/11/2012 10:44:50 PM   
Wolfe


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And now following on from the CCME Book Club is a recommendation for the CCME Board Wargaming fraternity





Even given the title it does have a DR results on the CRT and thus steps ahead of CCME by allowing withdrawal / retreat as a result of combat.

P.S. it is also a very good game.

Attachment (1)

< Message edited by Wolfe -- 1/11/2012 10:46:04 PM >


_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

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Post #: 193
RE: eye-test - 1/12/2012 12:34:29 AM   
Agent S


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I'll check out this one on boardgame geek.


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"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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Post #: 194
RE: eye-test - 1/12/2012 12:34:49 AM   
boatrigm


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Iain seems to be more active in posts for the Slitherine games. I know they are one with Matrix games but they do seem to care about the games they have for the most part.

I don't guess they is a way to edit the scenario with the editor to help with the withdraw bug?

-Mike

(in reply to Wolfe)
Post #: 195
RE: eye-test - 1/12/2012 1:31:36 AM   
sabre1


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I don't think it's a scenario problem. JMass would have picked something like that up.

PJ, it's in the Matrix General Forum.

I wonder whatever happened to the guy who was doing the WWI stuff? He seemed to have put a lot of work into it.

Probably abducted by aliens, who don't want the withdrawal bug fixed.

Yep, Joe, hopefully by Christmas.

(in reply to boatrigm)
Post #: 196
RE: eye-test - 1/12/2012 2:05:29 AM   
boatrigm


Posts: 140
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Yeah...the WWI stuff looked really cool!

-Mike

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Post #: 197
RE: eye-test - 1/12/2012 2:14:10 AM   
**budd**


Posts: 1358
Joined: 7/4/2009
From: Tacoma
Status: online
would of liked someone to apply his counters for the game.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to boatrigm)
Post #: 198
RE: eye-test - 1/12/2012 1:44:26 PM   
sabre1


Posts: 1928
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From: CA
Status: offline
It's beginning to feel like a conspiracy to ignore us, with cliches to pacify us.

Almost to 1700. I can feel 2000 close by. 2500 for another star, and by jove I think I will get there real soon.

This situation is so ridiculous, that it's reaching the point of being funny in a macabre sort of way.

My post for the day, but I may kick it up to two or three, just to get that star. I ain't quittin, I don't care how tedious this gets.

(in reply to **budd**)
Post #: 199
RE: eye-test - 1/12/2012 6:57:10 PM   
Wolfe


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From: Shropshire, UK
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Post number 200 in the thread

I will now withdraw from the thread ...

Oh no can't withdraw, looks like I'm here with the rest of you until we get a patch.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to sabre1)
Post #: 200
RE: eye-test - 1/12/2012 9:16:48 PM   
Joe 98


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From: Wollondilly, Sydney
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Get up

Bump the thread

Chores done for the day !

.

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Post #: 201
RE: eye-test - 1/13/2012 12:06:06 AM   
sabre1


Posts: 1928
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From: CA
Status: offline
Did someone say "withdraw"? Joe if anyone takes one step backward you know what to do.

Hit 1700!

(in reply to Joe 98)
Post #: 202
RE: eye-test - 1/13/2012 3:29:10 AM   
Joe 98


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I stumbled across another feature of the game.

Many scenarios are set in the western desert. Many of these have wadi hex sides. In most cases it is impossible to cross a wadi hex side.

Place an engineering unit adjacent to a wadi hex side, place it into defence posture then on the following turn he can lay a bridge across the wadi.

Presto! The advance can continue.

.

(in reply to sabre1)
Post #: 203
RE: eye-test - 1/13/2012 11:16:24 AM   
PirateJock


Posts: 457
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From: North West, UK
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Hi Joe

Good spot - I'd thought that you should have a way to get through the wadi hexes but didn't look too closely

It's not a bug is it

Cheers

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Post #: 204
Snore... - 1/13/2012 12:43:15 PM   
Agent S


Posts: 1287
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From: Melbourne, Australia
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Just adding to my tally, nothing to see here, please move to next post.

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Post #: 205
RE: Snore... - 1/13/2012 12:53:39 PM   
sabre1


Posts: 1928
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From: CA
Status: offline
Yep making my daily posts heading for 1800.

Fix the bugs please, we enjoy the game, and would like "some" support or an answer as to why it can't be fixed.


I just LOVE never ending stories.

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Post #: 206
RE: Snore... - 1/13/2012 2:49:28 PM   
PirateJock


Posts: 457
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When do I get 3 stars?

Cheers

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Post #: 207
RE: Snore... - 1/13/2012 8:53:20 PM   
kam99

 

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Posting in the CC or general forum is having no apparent effect. Is it worth highligting this issue outside the Matrix/Slitherine forum? Perhaps in the Wargamer forums?

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Post #: 208
RE: Snore... - 1/14/2012 1:35:54 AM   
sabre1


Posts: 1928
Joined: 8/15/2001
From: CA
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Well nothing can hurt. The only thing they can do is ignore us, and that eventually gets pretty embarassing for "them."

We haven't been rude in our requests that I have noticed, only persistent, funny, but never disrespectful. The gamers here are just looking for a response good or bad.

I will state the obvious, how hard is it for the developer to pop in 1 x per month, and say. I'm working on it stay tuned, or I can't fix it, game over, move on.

I LIKE the game. I personally feel it's worth fixing. It's simple to learn, but complex. If it were redone today, in modern graphics, it would be considered as great as Unity of Command. It has a whole bunch more scnearios than most games come with.

Fix the withdrawal bug, and see if they can track down the occassional game freeze. The withdrawal bug is the number one problem keeping people from playing.

I ain't quitting, we have been polite, I opened a support ticket, and they told me situation resolved ask all game related questions in the game forum. SO HERE I AM, FIX THE BUG, or tell me it can't be fixed, but tell me something pretty please.

You have Tim Coakley, Obsolete, and Michael Cooney, and one would think that one of them could kindly tell us something about the state of the game.

Sheesh, you get a game with a "small" problem according to them, and a game you really, really like, and no support. Ain't it just our luck.

You ought to buy the game just to check out the editor. It's one of the best I have personally seen. I'm sure JMass might argue about that with his experience, but it sure looks nice to me, and I'm not good at this stuff.

But I do know what I am good at. Keeping this thread going until someone official replies. With the help of the Combat Command Matrix Edition Lost Company.

We are all going to have 5 stars by the time this is over, and everyone going to be saluting us.



< Message edited by sabre1 -- 1/14/2012 1:36:54 AM >

(in reply to kam99)
Post #: 209
RE: Snore... - 1/14/2012 2:31:43 AM   
boatrigm


Posts: 140
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It is a cool game. It's much easier to learn than WitE for sure. The editor is really cool. Pretty simple to use compared to other games. I like the simple graphics of the game. It's easy to get into and play yet deep too. The withdraw bug is a killer and that's really too bad. Haven't had this much fun in a game for a long time until the withdraw bug. Did mention the withdraw bug? Oh yeah....I think I did mention the withdraw bug

-Mike

(in reply to sabre1)
Post #: 210
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