From: Denver Colorado
No, what's really happening is that Soviet gameplay is held up by bad mechanics, like 1:1>2:1 which coincidentally ends right in March 42.
Like having units come back for free, and by March 42, that free ride is over.
Like divisions being less expensive in AP to move to other commands than German divisions, but by March 42, Germany has been able to accumulate APs enough to make some difference in the ****ty command situation that Gary Grigsby a-historically forces them to have, so you are seeing the benefit of improved German command.
There are problems with Soviet gameplay. Fix those by dealing with Soviet gameplay, not by taking even more away from Germany.
As it is, I routinely get private messages from players who say that my view of Axis disadvantage is the correct view, and they are leaving War in the East since it's no fun to play the Axis given how few options you have in strategy. It does not take much imagination to see a future where there are 100 Soviet players wanting Axis opponents and only 10 axis players to accept.
Spring 2017-Playing: Hell's Highway, Advanced Squad Leader,
Reading: Kampfgruppe Walther & Panzerbrigade 107 (Magnificent). Lots of Osprey stuff.
Rulebooks: ASL (always ASL)