How many times do we have to tell you?
The units posted are supplied from the city. That is the supply source.
Naval combat is correct. It is WAD.
We decided that Amphibious units and transports would run and zig zag while the fleet would do every thing in its power to protect them.
Hence, you need to sink the fleet first.You can cry now, but when the shoe is on the other foot.. You would be crying the AI targeted your AK's and transports and sank them.
Use air power or sink the enemy fleet.
Will, your problem with fleets is in the strategy guide or manual.
You need to detect the fleet.
The AI fleet that is set to evade is hard to detect.
There are many ways to detect a fleet . Look at the manual.
OMG. You cannot be serious. Transports will zig and zag and evade naval combat vessels? Did you look at Jane's ships of WWII before you decided this? The average spped of a Amph or AK is about 14 knots. The average speed of a WWII combat ship is about 25-30 knots. Almost twice as fast. And you think by zigging and zagging, a 14 knot ship can avoid a 28 knot one over a 20-30 NM distance without getting sunk? That is about 90 minutes of zigging and zagging. I wish you guys had helped design WitP AE as I would be in Pearl Harbor by now as Japan
So the puny German fleet is going to engage, what should be the majority of the British Home fleet (plus anything else within a reasonable distance) for 90 minutes while the transport fleet zigs and zags to land troops in England? Without getting a scratch? Nonsence! Absolute nonsense.
The British would have use a PORTION of the Home Fleet to engage the German navy while the rest would have headed directly for the transports and sunk every one they could find. Then the British whould have used every ship possible (regardless of losses of ships by the German airforce) to make sure that not a single ounce of supplies got ashore. Of course, the way the supply system now works, all the Germans need to do is capture a city and the British will never get them out .
Also the British had a reserve of pilots and planes that they held back to use to contest any invasion attempt. So even if the Germans reach the costal waters of Britian, those planes would have been committed sink the transports regardless of who controlled the skies. I'd like to see how the zigging and zagging model would handle that
While I have enjoyed the game so far, I cannot recommend this game to any of my friends due to these 'strange' design decisions that defy all logic. They would kill me lol. If you are willing to at least to listen and adjust your design based on (at least imho) contstructive feedback on what is wrong and should be fixed (and please do not give me 'you can mod' it stuff as how the navies move and attack is not moddable. Even if somehow it is modable, I nor anyone else should have to mod a game in order for it to perform logically) then maybe after a patch or two I could recommend this game. But not at this time, which is a shame as you have a LOT of great stuff in the game.