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RE: New Public Beta for Legends v1.7.0.7

 
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RE: New Public Beta for Legends v1.7.0.7 - 1/1/2012 5:19:49 PM   
Gelatinous Cube


Posts: 683
Joined: 10/26/2011
Status: offline
I have not experienced any of the bugs that people are reporting. Not one. However, mileage is expected to vary, I guess. I'd highly recommend the 1707 Beta patch, regardless.

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Post #: 61
RE: New Public Beta for Legends v1.7.0.7 - 1/1/2012 5:30:49 PM   
currierm

 

Posts: 42
Joined: 9/9/2010
Status: offline

quote:

ORIGINAL: adecoy95

i encountered a bug, currently, my non fleeted ships are gathering around moons and star ports on an endless patrol duty.

while normally this would be fine, every single non fleeted ship in my entire empire wants to patrol the exact same object!

i can usually get them to disperse by scrapping 2-3 of the patrolled objects (usually mining stations) in a row, but one time i had to delete an entire gas giant using the editor to get them to disperse. reissuing them orders does not work, i have tried halting them and they will return to the object right after i activate auto.


I have this problem as well. I think the bug is that patrolling ships aren't checking periodically for other things to do. If you have them do something else (like refuel), I think they'll pickup a task after that. You can also stop a few, wait a couple seconds, restart them. Then wait a couple seconds and repeat. You can't stop them all at once or the first few will take the available tasks and then rest will just resume patroling.

(in reply to adecoy95)
Post #: 62
RE: New Public Beta for Legends v1.7.0.7 - 1/2/2012 9:06:19 AM   
myrond

 

Posts: 1
Joined: 1/2/2012
Status: offline
quote:

ORIGINAL: adecoy95

i encountered a bug, currently, my non fleeted ships are gathering around moons and star ports on an endless patrol duty.

while normally this would be fine, every single non fleeted ship in my entire empire wants to patrol the exact same object!

i can usually get them to disperse by scrapping 2-3 of the patrolled objects (usually mining stations) in a row, but one time i had to delete an entire gas giant using the editor to get them to disperse. reissuing them orders does not work, i have tried halting them and they will return to the object right after i activate auto.


same here a hundred unfleeted ships all orbiting around the same gas station, build more ships they all keep on orbiting it.

(in reply to currierm)
Post #: 63
RE: New Public Beta for Legends v1.7.0.7 - 1/10/2012 12:31:18 PM   
neofit

 

Posts: 44
Joined: 2/20/2002
Status: offline
Is 1.7.0.7 the one with the rewrite of the ship design window? Some posts on these forums seem to hint that it is, but the is nothing of the sort in the release notes, unless it is worded in a way that I do not understand?

(in reply to myrond)
Post #: 64
RE: New Public Beta for Legends v1.7.0.7 - 1/10/2012 1:38:52 PM   
jalapen0

 

Posts: 122
Joined: 4/10/2010
Status: offline

quote:

ORIGINAL: neofit

Is 1.7.0.7 the one with the rewrite of the ship design window? Some posts on these forums seem to hint that it is, but the is nothing of the sort in the release notes, unless it is worded in a way that I do not understand?


No. Hopefully that patch is coming soon.

(in reply to neofit)
Post #: 65
RE: New Public Beta for Legends v1.7.0.7 - 1/10/2012 7:25:56 PM   
fierceking

 

Posts: 67
Joined: 7/24/2010
Status: offline

quote:

ORIGINAL: Gelatinous Cube

I have not experienced any of the bugs that people are reporting. Not one. However, mileage is expected to vary, I guess. I'd highly recommend the 1707 Beta patch, regardless.


Say what?

So this one guy hasn't found a bug with the latest patch even though you can clearly see there are quite a few reported on the Tech Forums.

Now he "highly recommend the 1707 Beta patch, regardless".
[sarcasm on]
Clearly everyone who's reported is either delusional or lying since this guy highly recommends it. Download it as soon as you can!
[sarcasm off]

(in reply to Gelatinous Cube)
Post #: 66
RE: New Public Beta for Legends v1.7.0.7 - 1/10/2012 10:50:59 PM   
Gelatinous Cube


Posts: 683
Joined: 10/26/2011
Status: offline

quote:

ORIGINAL: fierceking


quote:

ORIGINAL: Gelatinous Cube

I have not experienced any of the bugs that people are reporting. Not one. However, mileage is expected to vary, I guess. I'd highly recommend the 1707 Beta patch, regardless.


Say what?

So this one guy hasn't found a bug with the latest patch even though you can clearly see there are quite a few reported on the Tech Forums.

Now he "highly recommend the 1707 Beta patch, regardless".
[sarcasm on]
Clearly everyone who's reported is either delusional or lying since this guy highly recommends it. Download it as soon as you can!
[sarcasm off]



Wow, hostile much? You think I'm lying or something? I haven't experienced these bugs. It is either by virtue of luck or a superior set-up. Quit getting hostile and be open to the possibility that some computers are going to be optimized for this game better.

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Can Poland Into Space?

(in reply to fierceking)
Post #: 67
RE: New Public Beta for Legends v1.7.0.7 - 1/10/2012 11:46:49 PM   
jlevans


Posts: 45
Joined: 2/14/2011
Status: offline
+1

(in reply to Gelatinous Cube)
Post #: 68
RE: New Public Beta for Legends v1.7.0.7 - 1/11/2012 2:27:22 AM   
fierceking

 

Posts: 67
Joined: 7/24/2010
Status: offline
quote:

ORIGINAL: Gelatinous Cube


quote:

ORIGINAL: fierceking


quote:

ORIGINAL: Gelatinous Cube

I have not experienced any of the bugs that people are reporting. Not one. However, mileage is expected to vary, I guess. I'd highly recommend the 1707 Beta patch, regardless.


Say what?

So this one guy hasn't found a bug with the latest patch even though you can clearly see there are quite a few reported on the Tech Forums.

Now he "highly recommend the 1707 Beta patch, regardless".
[sarcasm on]
Clearly everyone who's reported is either delusional or lying since this guy highly recommends it. Download it as soon as you can!
[sarcasm off]



Wow, hostile much? You think I'm lying or something? I haven't experienced these bugs. It is either by virtue of luck or a superior set-up. Quit getting hostile and be open to the possibility that some computers are going to be optimized for this game better.

My perception of your truthfulness is irrelevant. To tout a beta patch as "highly recommend" based upon one's personal experience is not doing anyone a service since everyone has a different computer setup.

Not hostility just derision and amazement. To think that since my beta game version hasn't crashed yet then it must be good and anyone else who says otherwise has a crappy system since mine is "optimized"

or how about this...

Dude? WTF?
It's a beta patch. It has bugs. Stop being a fanboi
That could be hostile I guess.

< Message edited by fierceking -- 1/11/2012 2:32:33 AM >

(in reply to Gelatinous Cube)
Post #: 69
RE: New Public Beta for Legends v1.7.0.7 - 1/11/2012 5:39:35 AM   
Gelatinous Cube


Posts: 683
Joined: 10/26/2011
Status: offline
Highly recommended by me. If you'll take the time to search the forums you'll see I frequently criticise the game and offer suggestions for improvement. You might even find my specs, if you wanted to know why I possibly am not getting any bugs (not that specs like mine should be necesarry at all). My rig's not even that great. Spent less than a grand on it. Optimization means a lot more than how much money you spent, and how well your PC is going to be optimized for this game has a lot more to do with luck than anything else.

So, quit being a troll?

< Message edited by Gelatinous Cube -- 1/11/2012 5:45:02 AM >


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Can Poland Into Space?

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Post #: 70
RE: New Public Beta for Legends v1.7.0.7 - 1/11/2012 9:02:40 AM   
J HG T


Posts: 1091
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Calm down, fierceking! The beta patches have been relatively stable in recent times and I can recommend the 1.7.0.7 beta too. There will always be those who have more/less problems, that's just how pulsars roll. It's always been like that with PC gaming. You just have to deal with it.
Fixes are being done in a good pace in every (beta) patch. Getting worked up 'cause of bug reports on TECH FORUMS is just a bit... dumb. And that wasn't meant to be a personal attack, mind you.






< Message edited by J HG T -- 1/11/2012 9:03:25 AM >


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Post #: 71
RE: New Public Beta for Legends v1.7.0.7 - 1/11/2012 11:48:57 AM   
WoodMan


Posts: 1343
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
There appear to be a few issues (I have reported 3 personally) with 1.7.0.7.  I think the official patch is the best way to go for a problem free game.  1.7.0.7 is of course playable though and if you want to help Eliott continue to provide problem free DW you should report any issues to him with a save game, that is what the beta patch is for afterall, its not just about early access to the newest patch, its beta so expect problems and help solve them by reporting.

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(in reply to J HG T)
Post #: 72
RE: New Public Beta for Legends v1.7.0.7 - 1/11/2012 12:23:15 PM   
feelotraveller


Posts: 931
Joined: 9/12/2011
Status: offline
Right on Woodman.

Actually many of the problems reported are to do with the base game and not the beta patch specifically. And many are not bugs but complaints, errors and problems of other sorts.

If the desire is for a game which is basically fault free then wait a while before playing. Compared to most games of its age DW Legends is extremely stable and playable for the vast majority of us.

(in reply to WoodMan)
Post #: 73
RE: New Public Beta for Legends v1.7.0.7 - 1/12/2012 3:59:02 AM   
ehsumrell1


Posts: 1806
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: online
Remember also everyone.....
Distant Worlds, and many other computer video games, plays across operating systems of
various characters and versions (WinXP, Vista, Win7, etc.). It would take thousands of
hours to playtest the game to come even 'close' to bug/error free operation across all
the different machine OS's and configurations. Not to mention, or forget, that Matrix is
a very small company and Elliot is only one person. Even our beta testing team is small
(but as efficient as we can be to Elliot). So please, understand that yes, there can be
systems that run the game with minimum or no issues/crashes (I can testify to this). As
well as there can be some systems, due to configuration/memory/other issues that may not
get past the splash screen without a major problem.

Nevertheless, that is what the Tech Support forum, my fellow Beta Testers, and the serious
players and modders are for. To join together in harmony to assist each other in a forum
community setting to share in one of the greatest 4X space strategy games ever. Distant
Worlds.
--- We can all get along --


_____________________________

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(in reply to fierceking)
Post #: 74
RE: New Public Beta for Legends v1.7.0.7 - 1/12/2012 5:52:21 AM   
fierceking

 

Posts: 67
Joined: 7/24/2010
Status: offline

quote:

ORIGINAL: J HG T

Calm down, fierceking! The beta patches have been relatively stable in recent times and I can recommend the 1.7.0.7 beta too. There will always be those who have more/less problems, that's just how pulsars roll. It's always been like that with PC gaming. You just have to deal with it.
Fixes are being done in a good pace in every (beta) patch. Getting worked up 'cause of bug reports on TECH FORUMS is just a bit... dumb. And that wasn't meant to be a personal attack, mind you.




Dude? Dude?
Why would I get "worked up" about a bug? I've had this game since the original before the 2 expansions and if you remember this game had bugs aplenty. So I am quite familiar with the game's CTD tendencies. But that's beside the point.

Please re-read my post and try to stay on topic if you plan on replying to my response. I'll ignore the "dumb" remark since you missed my point. (It happens when you try to formulate a response too quickly - small brain syndrome lol I'm j/k) If you read carefully you will see why and maybe explain to me my point? If you can't explain to me my point then it's kinda pointless replying.

(in reply to J HG T)
Post #: 75
RE: New Public Beta for Legends v1.7.0.7 - 1/12/2012 7:44:57 AM   
J HG T


Posts: 1091
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: fierceking

Dude? Dude?
*snip*
...I'll ignore the "dumb" remark since you missed my point. (It happens when you try to formulate a response too quickly - small brain syndrome lol I'm j/k)


You do undertand that kind of tone marks you as a possible troll? Just check your attitude in the future. We are in the same boat on these forums, so no need to get hostile. DW forums have always been relatively civil and it would be nice if it would stay that way.

Also, I think you missed something
quote:

ORIGINAL: J HG T
And that wasn't meant to be a personal attack, mind you.


On the topic: The game's not perfect, it will always have some bugs, especially the beta patches. Everybody is advised to report bugs at tech forums where Elliot can read them. He's done great job of addressing bugs and balance problems so far, as you may have probably seen during the DWs evolution. The current game's much more stable, refined and balanced than it was years ago.

Anyways, I'm repeating what my fellow forum members already wrote, but you probably got the point.








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Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to fierceking)
Post #: 76
RE: New Public Beta for Legends v1.7.0.7 - 1/12/2012 11:57:42 AM   
w1p

 

Posts: 134
Joined: 11/23/2011
Status: offline
From somebody who reads mostly + doesn't post much, fierceking seems like a mighty troll...

I've had the occasional CTD but mostly when I play around with the editor, never with 1.7.0.7 during normal play, does that mean that I should NEVER recommend it INCASE it crashes on somebody elses computer? Strange...

(in reply to J HG T)
Post #: 77
RE: New Public Beta for Legends v1.7.0.7 - 1/12/2012 2:46:59 PM   
hEad

 

Posts: 34
Joined: 4/15/2008
Status: offline

quote:

ORIGINAL: w1p

From somebody who reads mostly + doesn't post much, fierceking seems like a mighty troll...



It doesnt need anyone else to step in now does it?

As it has been said, this is a great forum - never a hastle whatsoever and I'm sure on this occasion it is all mearly a triffling misunderstanding and everyone is cucumber...


(in reply to w1p)
Post #: 78
RE: New Public Beta for Legends v1.7.0.7 - 1/12/2012 5:16:18 PM   
MartialDoctor


Posts: 359
Joined: 3/7/2011
Status: offline

quote:

ORIGINAL: hEad
I'm sure on this occasion it is all mearly a triffling misunderstanding and everyone is cucumber...


Exactly! I know I, for one, am definitely misunderstood and I am also a cucumber.

(in reply to hEad)
Post #: 79
RE: New Public Beta for Legends v1.7.0.7 - 1/12/2012 9:28:22 PM   
fierceking

 

Posts: 67
Joined: 7/24/2010
Status: offline
Lol Dude...

The small brain syndrome crack was a joke (j/k meaning just kidding). You should lighen up. Like I said, your "dumb" remark wasn't taken to heart.

You see what I did there? I added the j/k part so it makes it a joke. I even added the "lol" part. Adding "lol" to any post makes it "civil" and you should know that. Ok that part was bull$h1t lol. There's that "lol" again.

Anyways, returning to the discussion at hand and it seems you have gone off tangent again and have posted
quote:

ORIGINAL: J HG T

On the topic: The game's not perfect, it will always have some bugs, especially the beta patches. Everybody is advised to report bugs at tech forums where Elliot can read them. He's done great job of addressing bugs and balance problems so far, as you may have probably seen during the DWs evolution. The current game's much more stable, refined and balanced than it was years ago.

Anyways, I'm repeating what my fellow forum members already wrote, but you probably got the point.



...which is totally irrelevant.

One (including me) would expect to see bugs on a beta patch. A discussion on a beta patch, as this thread indicate, one would expect bugs to be reported and discussed. Now why would I be "worked up" about a bug when I know this thread discusses the possible bugs one would expect on a new beta patch? See there? See? Do you see why I am not "worked up" about a bug?

You still don't get my point which totally baffles me. (hint "highly recommend")

(in reply to J HG T)
Post #: 80
RE: New Public Beta for Legends v1.7.0.7 - 1/13/2012 4:26:27 AM   
Paul1984

 

Posts: 4
Joined: 12/20/2011
Status: offline
quote:

You still don't get my point which totally baffles me. (hint "highly recommend")


What you don't get is that you are irritating while not being entertaining.

Not funny + Irritatingly condescending = You're Wrong.

The public judges that their palpable distaste of your tritely insulting responses (from the original onwards) more than outweighs any even plausible ramifications from any possible overstatement by G-Cube. Thus, you're wrong.

If you had stated your point differently, putting the thought and effort that you put into your snark into making a cogent and emotionally neutral statement, then you might have been taken seriously.

And why are you here making these comments while working on your tech problem at the same time? Did you enable PAE yet? http://www.matrixgames.com/forums/tm.asp?m=2684599&mpage=1&key=fierceking�

See, there's more than one way to be a _ _ _ _ _!

Paul

(in reply to fierceking)
Post #: 81
RE: New Public Beta for Legends v1.7.0.7 - 1/13/2012 4:07:48 PM   
J HG T


Posts: 1091
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
quote:

ORIGINAL: fierceking

Do you see why I am not "worked up" about a bug?



Probably 'cause they get fixed around here?
*Silly cows*...





< Message edited by J HG T -- 1/13/2012 4:54:07 PM >


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to fierceking)
Post #: 82
RE: New Public Beta for Legends v1.7.0.7 - 1/13/2012 8:27:11 PM   
fierceking

 

Posts: 67
Joined: 7/24/2010
Status: offline
<Sigh>

We have new recruit, a champion, to battle the evil non-conformist to the DW forum. I'll call you "New Dude".

Duuuude? New Duuuude?

What's with the hate? Didn't you see all those "lol" in the post? There must have been 4 or 5 there. Remember "lol" is being "civil" (that quote was from G Dude).

Can you point out what the others missed? Because like the others you seem to miss the point too?

quote:

ORIGINAL: Paul1984

Not funny + Irritatingly condescending = You're Wrong.

The public judges that their palpable distaste of your tritely insulting responses (from the original onwards) more than outweighs any even plausible ramifications from any possible overstatement by G-Cube. Thus, you're wrong.

If you had stated your point differently, putting the thought and effort that you put into your snark into making a cogent and emotionally neutral statement, then you might have been taken seriously.


See, there's more than one way to be a _ _ _ _ _!

Paul



Sounds very nice and really long but all irrelevant to the original point.

"Irritatingly condescending" is what I was trying to accomplish so pat on the back for me for a job well done and for you too, for getting the point . As for the "Not funny" part, well I will have to disagree there. I am a funny guy. If you didn't notice I added quite a few "lol"s on my previous posts. I'll tell you what, I'll add one here lol. There


Now...
How can someone who is irritating and condescending be wrong? Is it not possible for an irritating person to be right? Is it because he/she is right that they are irritating? A condescending person can be irritating. But he/she is condescending for a reason. Usually because he/she is right, which can be irritating.

quote:

ORIGINAL: Paul1984



The public judges that their palpable distaste of your tritely insulting responses (from the original onwards) more than outweighs any even plausible ramifications from any possible overstatement by G-Cube. Thus, you're wrong.



Ah so now you are the voice of the "public". And they have named you their champion agaisnt the "condescending" evil non-fanboi. And you have also decided to be the judge and jury and name "G-Cube" as winner because you speak for the "public"


Ahhh Crap. I've fallen for it and have now gone off tangent like the rest. I see what you did there. You've baited me so that my point is lost to the sea of unending and relentless non-relevant responses from "New Dude" and "G Dude".



But I have to thank you for your concern about my problem "http://www.matrixgames.com/forums/tm.asp?m=2684599&mpage=1&key=fierceking� " If you were a little more diligent you would have noticed that the post was a year ago. A YYYYYEEEEAAAARRR ago. A whole year. Irrelevant but funny. I'll add another lol here.

(in reply to Paul1984)
Post #: 83
RE: New Public Beta for Legends v1.7.0.7 - 1/13/2012 8:44:15 PM   
Gelatinous Cube


Posts: 683
Joined: 10/26/2011
Status: offline
Guys, just stop responding to him. He's a troll. It'd be a shame if this conversation carried over to the next patch.

_____________________________

Can Poland Into Space?

(in reply to fierceking)
Post #: 84
RE: New Public Beta for Legends v1.7.0.7 - 1/13/2012 8:48:56 PM   
J HG T


Posts: 1091
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Yeah, that last message pretty much confirmed it.
Stand by...
Ignoring commencing...
Activation of 3rd class ignorance shielding complete. Have a nice day.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Gelatinous Cube)
Post #: 85
RE: New Public Beta for Legends v1.7.0.7 - 1/14/2012 12:18:54 AM   
Paul1984

 

Posts: 4
Joined: 12/20/2011
Status: offline
quote:

Guys, just stop responding to him. He's a troll. It'd be a shame if this conversation carried over to the next patch.


quote:

Yeah, that last message pretty much confirmed it.
Stand by...
Ignoring commencing...
Activation of 3rd class ignorance shielding complete. Have a nice day.


Yes - it worked perfectly.

*Edit: Don't forget to unsubscribe!

< Message edited by Paul1984 -- 1/14/2012 12:19:31 AM >

(in reply to J HG T)
Post #: 86
RE: New Public Beta for Legends v1.7.0.7 - 1/20/2012 9:58:29 AM   
Deggial

 

Posts: 21
Joined: 1/2/2012
Status: offline
As I'm new to the game, I never had a transition from a beta version to a final patch.

I am currently using 1.7.07 beta. Will the implemented updating routine recognize a final version with the same build number, or will I have to download and install the final patch manually? 

(in reply to Paul1984)
Post #: 87
RE: New Public Beta for Legends v1.7.0.7 - 1/21/2012 7:26:00 AM   
Kayoz


Posts: 1369
Joined: 12/20/2010
From: Timbuktu
Status: offline
Um - did I miss something here?

Elliot has announced things to be fixed in 1.7.0.9. But I haven't seen a hint of 1.7.0.8.

What gives?

(in reply to Deggial)
Post #: 88
RE: New Public Beta for Legends v1.7.0.7 - 1/21/2012 7:36:06 PM   
martok


Posts: 797
Joined: 8/30/2004
Status: offline
First, though, they have to get 1.7.07 out the door. 


(By the by, read here Kayoz.) 






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(in reply to Kayoz)
Post #: 89
RE: New Public Beta for Legends v1.7.0.7 - 1/21/2012 7:54:35 PM   
Kayoz


Posts: 1369
Joined: 12/20/2010
From: Timbuktu
Status: offline
Got it, ta!

1.7.0.8 final testing - so he's working on 1.7.0.9

(in reply to martok)
Post #: 90
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