Matrix Games Forums

New Screenshots for Pike & ShotDeal of the Week Command: Modern Air/Naval Operations WOTYCommand: Modern Air/Naval Operations WOTY is now available!Frontline : The Longest Day Announced and in Beta!Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

TOE in Editor Questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> TOE in Editor Questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
TOE in Editor Questions - 12/14/2011 3:35:48 AM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
After I use the rebuild unit function I see that the current toe is all of a sudden 300/300 on support battalions but they still have the same amount of units as they did when they were current toe 100/100 before using the function. Is there a way to fix this? Also now when I am clicking on units on the map all units are getting blue borders.

< Message edited by PanamaJack -- 12/14/2011 3:36:56 AM >
Post #: 1
RE: TOE in Editor Questions - 12/14/2011 4:13:26 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline

quote:

ORIGINAL: PanamaJack
After I use the rebuild unit function I see that the current toe is all of a sudden 300/300 on support battalions but they still have the same amount of units as they did when they were current toe 100/100 before using the function. Is there a way to fix this?

If I understand the issue, no unit can be built above the Max TOE% and the Max TOE% must a number between 50 and 100%. So even if you enter a Build Size% of 300 and a Build Ready% of 300, when you rebuild the unit, it will only be built to 100% TOE--not 300%. If for some reason you want a unit to be 300% strength, then enter the appropriate quantity for each line of ground elements in the unit. For example, an artillery battalion may have 12 field guns in it at 100% strength. If you want the unit to be at 300% strength, enter 36 in the appropriate RDY slot on the unit editor.

quote:

ORIGINAL: PanamaJack
Also now when I am clicking on units on the map all units are getting blue borders.

I'm not sure what the problem is on this one; you should see yellow, orange, magenta, and/or blue borders depending on which unit you have selected.

(in reply to PanamaJack)
Post #: 2
RE: TOE in Editor Questions - 12/14/2011 4:29:35 AM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
Thank you for your replay. Maybe I can explain better. I enter in this to the parameters of the rebuild unit function. 100, 100, 100, 0. I rebuild the units. Now the units say they have Current TOE 300/300. If I rebuild the units again the current toe goes to 100/100 but I have a 3rd less units than when I started, from around 3.5 million soldiers to 1.6 million soldiers, 30000 guns to 10000 guns, 3400 tanks to 1000 tanks.

(in reply to PanamaJack)
Post #: 3
RE: TOE in Editor Questions - 12/14/2011 4:46:13 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
Hmmm. Are you using the Units tab to rebuild or the Commander's Report to rebuild? What scenario are you working with?

(in reply to PanamaJack)
Post #: 4
RE: TOE in Editor Questions - 12/14/2011 5:02:28 AM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
I was using the commanders report screen and I was editing the 1941-1945 GC

(in reply to bcgames)
Post #: 5
RE: TOE in Editor Questions - 12/14/2011 5:03:21 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
O.K. I'll take a look.

(in reply to PanamaJack)
Post #: 6
RE: TOE in Editor Questions - 12/14/2011 5:17:56 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
Sorry PanamaJack, but I can't replicate what your are seeing in my game editor. What version of the game are you using?

(in reply to bcgames)
Post #: 7
RE: TOE in Editor Questions - 12/14/2011 5:25:43 AM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
can I possibly post my scenario and you can load it and see what you can do? I am using the newest beta. Thanks for your time. I appreciate the responses.

(in reply to bcgames)
Post #: 8
RE: TOE in Editor Questions - 12/14/2011 5:42:20 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline

quote:

ORIGINAL: PanamaJack

can I possibly post my scenario and you can load it and see what you can do?

Sure. Post it and I'll take a look.

(in reply to PanamaJack)
Post #: 9
RE: TOE in Editor Questions - 12/14/2011 5:52:04 AM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
Here you go. Thanks.

Attachment (1)

(in reply to PanamaJack)
Post #: 10
RE: TOE in Editor Questions - 12/14/2011 6:14:04 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
Got it. I see what you are talking about. Weird. This is going to take me a while. I'll have an answer for you tomorrow.

(in reply to PanamaJack)
Post #: 11
RE: TOE in Editor Questions - 12/14/2011 6:15:45 AM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
Thank you for your time and help. I appreciate it.

(in reply to bcgames)
Post #: 12
RE: TOE in Editor Questions - 12/14/2011 8:46:59 PM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
PanamaJack,

I can't figure out a fix for your scenario. All battalions and companies are showing regimental icons. The stock scenario has 5,217,271 men for the Axis at start of the 1941-45 GC. You're scenario starts with 4,089,905 men and drops to 1,354,431 when units are rebuilt at 100%. Rebuilding units does not eliminate the regimental icon; nor does using the update OB function. Did you do any mods on the units.csv file in building this scenario? If so, what?

(in reply to PanamaJack)
Post #: 13
RE: TOE in Editor Questions - 12/14/2011 11:52:45 PM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
No I didn't edit the units.csv file at all. Everything I did was in the editor. I removed Romanian, Hungarian and Slovakian units with the exception of the high command units as you can probably see already. I deleted units that weren't used in the scenario (the blue highlight ones in the editor) and besides that all I have done is cut and paste units around in the Unit List to try to make it more organized.

(in reply to bcgames)
Post #: 14
RE: TOE in Editor Questions - 12/14/2011 11:59:46 PM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
O.K. I'm out of ideas. Sorry I can't help you. There's always the dreaded..."Start Over Option."

(in reply to PanamaJack)
Post #: 15
RE: TOE in Editor Questions - 12/15/2011 12:24:37 AM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
No worries. Thanks for your help, I appreciate it. I think it has something to do with newest beta. The scenario I posted for you to look at was started in the newest beta but a scenario I started in .42 beta did the same thing when I opened it in the newest beta. I guess if we see another beta patch maybe ill try again. Thanks for you help again bcgames.

(in reply to bcgames)
Post #: 16
RE: TOE in Editor Questions - 12/15/2011 4:55:12 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
Get the latest update. It just came out. It is not a beta:

http://www.matrixgames.com/forums/tm.asp?m=2983839

Let me know if you are still having problems. Given time, I bet we can figure out how to do what it is that you want to do.

(in reply to PanamaJack)
Post #: 17
RE: TOE in Editor Questions - 12/15/2011 11:03:34 PM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
Installed the official patch. Here we go again *crosses fingers*. I let you know how I make out!

(in reply to bcgames)
Post #: 18
RE: TOE in Editor Questions - 12/15/2011 11:36:16 PM   
PanamaJack

 

Posts: 30
Joined: 3/22/2011
Status: offline
Happened Again *sigh*. I have no idea what I am doing that causes this. This time I rebuilt the units at the beginning and everything worked fine. Then I started cutting and pasting units again and then all of a sudden it happens. Could be something to do with me deleting the blue units in the unit list? Other than doing that I am just cutting and pasting them around inside the editor.

(in reply to PanamaJack)
Post #: 19
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> TOE in Editor Questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.090