Time at Sea guidelines

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

Moderator: doomtrader

Post Reply
comsolut
Posts: 485
Joined: Sun May 30, 2004 8:13 pm

Time at Sea guidelines

Post by comsolut »

Any guidelines for time at sea and distance from port for effectiveness of fleets? What is excessive time at sea? What is excessive distance from port for subs vs surface ships?

Have several Uboat fleets in the Atlantic in the Western Approaches but I have no feel for when to cycle them back to port to replenish.

User avatar
TomBombadil711
Posts: 357
Joined: Mon Oct 24, 2005 9:15 pm
Location: Germany

RE: Time at Sea guidelines

Post by TomBombadil711 »

Have a look at the Strategy Guide, to be found in the War Room. Your fleets should return to harbour after about 10 turns if I understand it right.
comsolut
Posts: 485
Joined: Sun May 30, 2004 8:13 pm

RE: Time at Sea guidelines

Post by comsolut »

Who knew, a strategy guide - very helpful. And obviously you knew, so thanks for pointing me in the right direction!
Post Reply

Return to “Time of Fury”