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Modding help master thread!

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> Modding help master thread! Page: [1]
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Modding help master thread! - 12/12/2011 1:25:23 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
A
Alliance settings
Air Units - reserve

B

C
City names - fonts
consts.ini editing (1)
CSV files (1)
CoreSettings.ini
Counter color
Color tool for modding CSV files

D
Download editor for Time of Fury

E
Editor thread
Eyecandies

F
Fonts for city names
Frozen units

G

H

I
ini files

J

K

L

M
Mud modifiers
Music change

N

O
Orientation settings

P
Playlists

Q

R
Railroad repair

S
Save game localization
Settings file localization

T

U
Unit color
Unfreezing units

V

W
Weather modifiers
Winter modifiers

X

Y

Z
Zone of influence settings
Zoom level

< Message edited by doomtrader -- 3/28/2012 6:49:56 PM >
Post #: 1
RE: Modding help master thread! - 12/12/2011 1:25:44 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Reserved

(in reply to doomtrader)
Post #: 2
RE: Modding help master thread! - 12/12/2011 1:26:02 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Reserved

(in reply to doomtrader)
Post #: 3
RE: Modding help master thread! - 2/15/2012 4:35:41 AM   
bcgames


Posts: 1150
Joined: 6/2/2010
From: Kansas
Status: offline
The Download editor for Time of Fury link does not work.

_____________________________


(in reply to doomtrader)
Post #: 4
RE: Modding help master thread! - 2/15/2012 8:37:19 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Thanks, fixed

(in reply to bcgames)
Post #: 5
RE: Modding help master thread! - 2/25/2012 11:51:49 PM   
shermanwar

 

Posts: 62
Joined: 2/23/2012
Status: offline
HI, I downloaded and extracted all editor files but when I run it I get an error dialog box then it fails. Do I need to put the editor directory somewhere specific for it to run?
Thanks
Sherman

(in reply to doomtrader)
Post #: 6
RE: Modding help master thread! - 2/26/2012 8:21:35 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
No,

You have to got XNA installed.

(in reply to shermanwar)
Post #: 7
RE: Modding help master thread! - 2/26/2012 5:17:52 PM   
shermanwar

 

Posts: 62
Joined: 2/23/2012
Status: offline
Ok cool Thank you, got and now it works!! I did notice Un-Handled Exception errors if I try to open an existing scenario. Everything was fine if I selected create new scenario. Am I do still doing something wrong?

Thanks
Sherman

(in reply to doomtrader)
Post #: 8
RE: Modding help master thread! - 11/8/2012 3:56:30 PM   
Omnius


Posts: 500
Joined: 6/22/2012
From: Salinas, CA
Status: offline
I downloaded and installed XNA and the 1.04 editor file plus the 1.04b update but I can't get the editor to work properly. The 1.04b patch gives me error messages about incorrect pathing when I install it. All I get is a big black screen with the gray borders. There are some terrain boxes on teh left but there are no pulldown menu selection on the top menu bar. I can't do anything and sure would appreciate a little help getting the editor properly installed and working.
Omnius

(in reply to shermanwar)
Post #: 9
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