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RE: Same old stuff Russian can dish it out but can't take it.

 
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RE: Same old stuff Russian can dish it out but can't ta... - 12/12/2011 1:48:43 PM   
ComradeP

 

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But not through the actual retreat or rout, but in combat. Retreat/rout losses are pretty high overall, but heavy equipment losses are not. The majority of the gun losses are the short/medium ranged types, not the 105mm and up types.

< Message edited by ComradeP -- 12/12/2011 1:49:56 PM >


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(in reply to Bletchley_Geek)
Post #: 31
RE: Same old stuff Russian can dish it out but can't ta... - 12/12/2011 3:06:36 PM   
marty_01

 

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quote:

ORIGINAL: ComradeP

Pelton, both sides still have ahistorical advantages.

Flavio's idea can only work if logistics as a whole are made more functional. I've also already told him on the tester forum that his idea would in most cases not have the desired effect because people tend to pull back pre-blizzard in any case.

When discussing the loss of heavy equipment, people should keep in mind that equipment losses for retreating and especially routing units are pretty low currently as well.

As to Panzer divisions on the defence: they are weaker than infantry formations, because they only have a regiment or so worth of infantry. The main reason why they sometimes appear to be tough is because artillery aside from mortars doesn't really do much unless in large numbers and the VVS is more or less useless in a tactical support role in 1941, so Axis disruption is very low. In 1942, things immediately change and the Axis will actually become somewhat disrupted. The disruption of the infantry more or less removes the staying power of Panzer formations and not just because AFV's are (in my opinion) underperforming as it stands.

You can primarily see the effect of disruption when the Soviets attack, as they can fairly easily lose a division's combat effectiveness to disruption for 9 division attacks (with additional disruption in place due to the 1:1>2:1 rule, but also post-March 1941).

I agree with sath that in some ways the game is now more crazy than it was around release. I recently voiced my concern on the tester forum that we're stacking new features on a foundation that is partially rotten, because things like the logistics system and parts of the combat system need some serious finetuning before they become historical. Unfortunately, the resources to do all of that won't be available until after the release of the next product.


Nice post. Couldnt agree more with many of your own observations of the current combat model; the in-game approach to logistics; and the current ability of disorganized\fatigued\low morale units to lug around their heavy equipment during retreats and routs.

I'm still having fun with the game, but am also hoping 2by3 continues to evolve this system.

(in reply to ComradeP)
Post #: 32
RE: Same old stuff Russian can dish it out but can't ta... - 12/12/2011 3:32:42 PM   
Bletchley_Geek


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quote:

ORIGINAL: ComradeP

But not through the actual retreat or rout, but in combat. Retreat/rout losses are pretty high overall, but heavy equipment losses are not. The majority of the gun losses are the short/medium ranged types, not the 105mm and up types.


I envy the ability of beta-testers of getting detailed loss reports :) But as marty says, very informative post Comrade, as usual :)

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Post #: 33
RE: Same old stuff Russian can dish it out but can't ta... - 12/12/2011 5:09:43 PM   
ComradeP

 

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Well, you can still see lost equipment when you look at the losses after a battle, although you can't see in detail what caused them.

Usually, a large part of the artillery that is destroyed during/as a result of a battle is either destroyed in the battle or destroyed after being damaged and not purely from the retreat. There are losses after a retreat/rout, but they are rarely punishing for units with fairly good experience. AT gun and mortar losses can be substantial, though.

Something to keep in mind is that it's also somewhat logical, considering the combat system, that not a lot of heavy equipment is lost, because there's generally much less heavy equipment around than support weapons.

AT gun losses are in my opinion possibly too high, it's sort of a pet peeve of mine that I regularly lose AT guns when attacking, but artillery losses are usually not punishing. There are, of course, instances where it can be punishing particularly for mediocre experience units. Early war, Soviet artillery regiments have a tendency to be blown away if hit hard more than once during a turn.

As to disruption caused by artillery and Panzer division losses, I've attached a screenshot of a combat report.

It's atypical because the Panzer division probably has ~50 experience or so as I think it was destroyed at some point pre-blizzard, but here you can see how (you could say) disproportional disruption caused by tactical bombers is compared to that of artillery. If you look at the battles in 1941 where the Luftwaffe shows up in force, disruption is generally ugly for the Soviets, but the vast majority is caused by the Luftwaffe and not by the high experience artillery assets that support the attack.

One thing to keep in mind is that the manpower losses inflicted by tactical/level bombers can look more impressive than they really are during the battle because air support just loves going after the 20 man support squads (this has puzzled me for months), which don't really contribute to the defense.

My casualties were surprisingly low for an attack across a minor river, probably due to the low experience of the defenders and presumably many Motorized Rifle squads being disrupted.




As an aside: one of the peculiar things about WitE is the strange way losses scale. You can have an attack where about 250 men die (like the attack above) and then 1000 men are struck down by the hand of God when they retreat. Attackings like this can quickly be punishing on the defender. I also had a retreat/rout result this turn when one of my stacks was attacked where losses during the attack were OK but I lost (I believe) ~5500 men to retreat/rout losses. One the other hand, you will rarely see a REALLY ugly attack, even as the Soviets, where the defending unit just ceases to exist.

When artillery starts to get a chance to fire more often, artillery divisions should really become something to be afraid of in terms of casualties and not just in their ability to give the sapper regiments a chance to knock your forts down a size. Currently, casualties are probably a bit too high for smaller scale attacks and too low for huge ones. Throwing more men into a battle not automatically resulting in more casualties for the defender is a well known military "law", but more shells not causing all that much more losses is a bit strange.

Attachment (1)

< Message edited by ComradeP -- 12/12/2011 5:33:09 PM >


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Post #: 34
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 1:07:38 AM   
Erik Rutins

 

Posts: 31363
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Hi Pelton,

quote:

ORIGINAL: Pelton
The same old 2 by 3 BS?
The Russians can do what ever they dam want thats not historical, but the German players have to 100% go by history?
WTH?
The russians can run like little girls, but if we Germans want to run we will get nerfed?
Russians have no problem dishing out the run for the hill tactics, but cry a freaking river when Germans do the same.
Wah wah we need a nerf, boo hoo 2 by 3 help us!!!
Can the constant babysitting of the Russian side end at some point?
If you going to do something none historical expect the same.
SHC will now be passing this items out to the heroic troops defending Mother Russia.


Please keep your posts civil. The above definitely crosses the line. Discussing issues constructively and with respect for your fellow forum posters is an important part of keeping these forums friendly for all gamers.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development and Business Relations


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Pelton)
Post #: 35
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 3:29:43 AM   
heliodorus04


Posts: 1369
Joined: 11/1/2008
From: Denver Colorado
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi Pelton,

quote:

ORIGINAL: Pelton
The same old 2 by 3 BS?
The Russians can do what ever they dam want thats not historical, but the German players have to 100% go by history?
WTH?
The russians can run like little girls, but if we Germans want to run we will get nerfed?
Russians have no problem dishing out the run for the hill tactics, but cry a freaking river when Germans do the same.
Wah wah we need a nerf, boo hoo 2 by 3 help us!!!
Can the constant babysitting of the Russian side end at some point?
If you going to do something none historical expect the same.
SHC will now be passing this items out to the heroic troops defending Mother Russia.


Please keep your posts civil. The above definitely crosses the line. Discussing issues constructively and with respect for your fellow forum posters is an important part of keeping these forums friendly for all gamers.

Regards,

- Erik

Would you please specifically illuminate the community as to what was un-civil and/or what crossed the line?

I fail to see it, and since I tend to criticize the state of game design and design decision-making, I'd better arm myself with the knowledge of what, specifically, is considered un-civil.


_____________________________

For the longest time I thought I'd buy WitW to ensure my legitimate voice of criticism could be heard. But as WitE continues down the path of Soviet Army fantasy-land, I've given up all hope of enjoying either game again.

(in reply to Erik Rutins)
Post #: 36
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 11:39:58 AM   
Bletchley_Geek


Posts: 2114
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline

quote:

ORIGINAL: ComradeP

Well, you can still see lost equipment when you look at the losses after a battle, although you can't see in detail what caused them.


Hmmm, how can you tell apart whether you lost, say, 2 82mm mortars or 2 122mm Howitzers, other than by comparing the TOE before and after?

quote:

ORIGINAL: ComradeP
Usually, a large part of the artillery that is destroyed during/as a result of a battle is either destroyed in the battle or destroyed after being damaged and not purely from the retreat. There are losses after a retreat/rout, but they are rarely punishing for units with fairly good experience. AT gun and mortar losses can be substantial, though.

Something to keep in mind is that it's also somewhat logical, considering the combat system, that not a lot of heavy equipment is lost, because there's generally much less heavy equipment around than support weapons.


The first part, yes, indeed. Spiking guns and destroying ammo was quite a common practice when forced to retreat.

But the part about the heavy equipment... certainly not during tactical combat, since it will usually be far away from the line. The only they have to face is counterbattery fire, which during the period wasn't very effective, I think.

quote:

ORIGINAL: ComradeP
AT gun losses are in my opinion possibly too high, it's sort of a pet peeve of mine that I regularly lose AT guns when attacking, but artillery losses are usually not punishing. There are, of course, instances where it can be punishing particularly for mediocre experience units. Early war, Soviet artillery regiments have a tendency to be blown away if hit hard more than once during a turn.


I think it makes a lot of sense. Just take a look about how fast you can move pushing a 75mm Pak40 ATG, or an infantry gun, in CM:BN or PC:O. That would be the kind of equipment more prone to be lost, because being so difficult to move out.

quote:

ORIGINAL: ComradeP
As to disruption caused by artillery and Panzer division losses, I've attached a screenshot of a combat report.

It's atypical because the Panzer division probably has ~50 experience or so as I think it was destroyed at some point pre-blizzard, but here you can see how (you could say) disproportional disruption caused by tactical bombers is compared to that of artillery. If you look at the battles in 1941 where the Luftwaffe shows up in force, disruption is generally ugly for the Soviets, but the vast majority is caused by the Luftwaffe and not by the high experience artillery assets that support the attack.


That's a very good point and something I'll be looking at more closely, Comrade.

quote:

ORIGINAL: ComradeP
One thing to keep in mind is that the manpower losses inflicted by tactical/level bombers can look more impressive than they really are during the battle because air support just loves going after the 20 man support squads (this has puzzled me for months), which don't really contribute to the defense.


Not really Comrade, it's just the opposite. From the air, it's far more easy to hit something stationary - as the depots, toolshops, hospitals, etc. - represented by Support Squads, as well as people and vehicles on the move along roads.

Certainly not the guys entrenched in camouflaged positions.

What it seems to me WitE isn't modeling at all is CAS support in the style that Germans used to great effect, for instance, during the battles around Prokhorovka from July 11th to 13th 1943. That's very well documented. What it seems to me is modeling is more like - I don't know how to say in English - a stationary mission with CAP and roving groups of bombers striking at targets of opportunity.

quote:

ORIGINAL: ComradeP
My casualties were surprisingly low for an attack across a minor river, probably due to the low experience of the defenders and presumably many Motorized Rifle squads being disrupted.


Low experience, highly fatigued/disrupted troops won't hold their ground, being them either German, Romanian, Finnish or Russian.

quote:

ORIGINAL: ComradeP
As an aside: one of the peculiar things about WitE is the strange way losses scale. You can have an attack where about 250 men die (like the attack above) and then 1000 men are struck down by the hand of God when they retreat. Attackings like this can quickly be punishing on the defender. I also had a retreat/rout result this turn when one of my stacks was attacked where losses during the attack were OK but I lost (I believe) ~5500 men to retreat/rout losses. One the other hand, you will rarely see a REALLY ugly attack, even as the Soviets, where the defending unit just ceases to exist.


Remember that discussion we had regarding experience and retreat losses in my AAR thread? If those Russians experience was in the 20's or 30's those losses feel really familiar to me. I not understand, though, very well why such a result shouldn't rather be a SHATTER result.

quote:

ORIGINAL: ComradeP
When artillery starts to get a chance to fire more often, artillery divisions should really become something to be afraid of in terms of casualties and not just in their ability to give the sapper regiments a chance to knock your forts down a size. Currently, casualties are probably a bit too high for smaller scale attacks and too low for huge ones. Throwing more men into a battle not automatically resulting in more casualties for the defender is a well known military "law", but more shells not causing all that much more losses is a bit strange.


In this point I really agree with you that this is a bit strange.

Great discussion Comrade

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(in reply to ComradeP)
Post #: 37
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 12:19:20 PM   
ComradeP

 

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quote:

Hmmm, how can you tell apart whether you lost, say, 2 82mm mortars or 2 122mm Howitzers, other than by comparing the TOE before and after?


There's a "battle" column in the losses screen where you can see which elements were lost in the previous battle.

quote:

But the part about the heavy equipment... certainly not during tactical combat, since it will usually be far away from the line. The only they have to face is counterbattery fire, which during the period wasn't very effective, I think.


Yes, generally speaking heavier artillery should be less likely to be targeted by infantry, but one key thing to keep in mind is that there's no relation between the speed of the attacker and the speed at which the defender can retreat. Even if they're 5 or so kilometres to the rear after the frontline forces start to retreat, howitzers would need to be limbered up and a horsedrawn column isn't going to be all that much faster than even walking infantry.

Currently, non-motorized elements that don't really have a realistic chance of escaping if enemy armour breaks through can disengage normally, hence why I'm in favour of some chase/pursuit phase post-combat for motorized units against non-motorized defenders.

quote:

Not really Comrade, it's just the opposite. From the air, it's far more easy to hit something stationary - as the depots, toolshops, hospitals, etc. - represented by Support Squads, as well as people and vehicles on the move along roads.


Well, WitE doesn't differentiate between tactical frontline support or interdiction/bombing of rear area units during a battle, so I guess with some suspension of disbelief it does make sense that support squads get hit from time to time, but it's still 20 men being killed by a single bomb.

There's also the issue of player control: when I set my ground support percentage, I want those planes to fly against combat elements and not go and blow stuff up in the enemy rear during a battle.

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Post #: 38
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 2:12:08 PM   
elmo3

 

Posts: 4772
Joined: 1/22/2002
Status: online
quote:

ORIGINAL: ComradeP

...AT gun losses are in my opinion possibly too high, it's sort of a pet peeve of mine that I regularly lose AT guns when attacking, but artillery losses are usually not punishing. There are, of course, instances where it can be punishing particularly for mediocre experience units. Early war, Soviet artillery regiments have a tendency to be blown away if hit hard more than once during a turn...


Glantz has a table of Red Army weapons losses on pages 626-629 in Colossus Reborn. The book covers 1941-43. For AT guns he shows the following:

1941 17,400 on hand; 12,100 lost (69.5%)
1942 25,800 on hand; 11,500 lost (44.6%)
1943 37,700 on hand; 3,500 lost (14.6%)


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(in reply to ComradeP)
Post #: 39
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 2:20:07 PM   
Bletchley_Geek


Posts: 2114
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline

quote:

ORIGINAL: ComradeP

quote:

Hmmm, how can you tell apart whether you lost, say, 2 82mm mortars or 2 122mm Howitzers, other than by comparing the TOE before and after?


There's a "battle" column in the losses screen where you can see which elements were lost in the previous battle.



Good catch. I usually disregard that completely, since I tend to do battles in "clusters" and don't want to get distracted.

quote:

ORIGINAL: ComradeP
quote:

But the part about the heavy equipment... certainly not during tactical combat, since it will usually be far away from the line. The only they have to face is counterbattery fire, which during the period wasn't very effective, I think.


Yes, generally speaking heavier artillery should be less likely to be targeted by infantry, but one key thing to keep in mind is that there's no relation between the speed of the attacker and the speed at which the defender can retreat. Even if they're 5 or so kilometres to the rear after the frontline forces start to retreat, howitzers would need to be limbered up and a horsedrawn column isn't going to be all that much faster than even walking infantry.

Currently, non-motorized elements that don't really have a realistic chance of escaping if enemy armour breaks through can disengage normally, hence why I'm in favour of some chase/pursuit phase post-combat for motorized units against non-motorized defenders.


So Retreat or Rout results would become Shattered results? I'd really like to see that kind of rule.

quote:

ORIGINAL: ComradeP
quote:

Not really Comrade, it's just the opposite. From the air, it's far more easy to hit something stationary - as the depots, toolshops, hospitals, etc. - represented by Support Squads, as well as people and vehicles on the move along roads.


Well, WitE doesn't differentiate between tactical frontline support or interdiction/bombing of rear area units during a battle, so I guess with some suspension of disbelief it does make sense that support squads get hit from time to time, but it's still 20 men being killed by a single bomb.


I can live with that, as I could live with that in Harpoon, where a single Tomahawks (conventional warhead) could destroy a whole Mechanized Infantry battalion. But within the greater scheme of things this could indeed have an impact, if the results are so "binary", i.e. either it gets unscathed or its killed. Don't they tend to get "damaged"? They might well end up destroyed but still have chance of not being considered so.

On a slight tangential topic: does the manpower and devices of damaged elements considered as damaged during combat are entirely destroyed - if the rolls say so - in the next Logistics phase? Or something gets salvaged? I would say the former is what is actually happening, from the numbers I'm tracking.

quote:

ORIGINAL: ComradeP
There's also the issue of player control: when I set my ground support percentage, I want those planes to fly against combat elements and not go and blow stuff up in the enemy rear during a battle.


I tended to see that Support squads as a nuisance, but after seeing what I'm seeing I think they might well be far more valuable than it appears. Every tank which is repaired is a tank less to build, every squad "healed" and dropped back into the pool is a squad less to build...

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(in reply to ComradeP)
Post #: 40
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 2:54:55 PM   
pompack


Posts: 2451
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: heliodorus04


quote:

ORIGINAL: Erik Rutins

Hi Pelton,

quote:

ORIGINAL: Pelton
The same old 2 by 3 BS?
The Russians can do what ever they dam want thats not historical, but the German players have to 100% go by history?
WTH?
The russians can run like little girls, but if we Germans want to run we will get nerfed?
Russians have no problem dishing out the run for the hill tactics, but cry a freaking river when Germans do the same.
Wah wah we need a nerf, boo hoo 2 by 3 help us!!!
Can the constant babysitting of the Russian side end at some point?
If you going to do something none historical expect the same.
SHC will now be passing this items out to the heroic troops defending Mother Russia.


Please keep your posts civil. The above definitely crosses the line. Discussing issues constructively and with respect for your fellow forum posters is an important part of keeping these forums friendly for all gamers.

Regards,

- Erik

Would you please specifically illuminate the community as to what was un-civil and/or what crossed the line?

I fail to see it, and since I tend to criticize the state of game design and design decision-making, I'd better arm myself with the knowledge of what, specifically, is considered un-civil.




(in reply to heliodorus04)
Post #: 41
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 3:22:44 PM   
ComradeP

 

Posts: 6966
Joined: 9/17/2009
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quote:

Glantz has a table of Red Army weapons losses on pages 626-629 in Colossus Reborn. The book covers 1941-43. For AT guns he shows the following:

1941 17,400 on hand; 12,100 lost (69.5%)
1942 25,800 on hand; 11,500 lost (44.6%)
1943 37,700 on hand; 3,500 lost (14.6%)


That clearly shows that defending is a lot more costly than attacking in terms of AT gun losses.

quote:

So Retreat or Rout results would become Shattered results? I'd really like to see that kind of rule.


Not necessarily shatter results, although I'd be a fan of increased shatter chances. I'm primarily talking about a significantly increased chance of heavy equipment losses if the defender is seriously defeated (routed) or is non-motorized and attacked by a motorized attacker in clear terrain.

quote:

I tended to see that Support squads as a nuisance, but after seeing what I'm seeing I think they might well be far more valuable than it appears. Every tank which is repaired is a tank less to build, every squad "healed" and dropped back into the pool is a squad less to build...


True, but there's a catch: the bombs that destroyed some support squads might have caused the battle to result in a victory, if it was a close one (and quite often, it is) instead of a held result.

Unless you overload corps, the Germans should also be OK in terms of support squads until their TOE's start to shrink. The Soviet support situation is bad by default.

_____________________________

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(in reply to pompack)
Post #: 42
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 3:53:51 PM   
Bletchley_Geek


Posts: 2114
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline

quote:

ORIGINAL: ComradeP

quote:

Glantz has a table of Red Army weapons losses on pages 626-629 in Colossus Reborn. The book covers 1941-43. For AT guns he shows the following:

1941 17,400 on hand; 12,100 lost (69.5%)
1942 25,800 on hand; 11,500 lost (44.6%)
1943 37,700 on hand; 3,500 lost (14.6%)


That clearly shows that defending is a lot more costly than attacking in terms of AT gun losses.


My point was that ATG assets in general are hard to move and are prone to be abandoned. Using ATG guns in an attack - at the tactical level - looks to me as particularly difficult thing to do. But I can certainly see them getting into trouble if during a whole division attack, the ATGs become engaged at short range (or just flanked) by a local counterattack launched by the defender. The issue certainly looks as ATGs being employed in a role that didn't really fit them by the tactical simulation component because of the many abstractions in it.

_____________________________


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(in reply to ComradeP)
Post #: 43
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 4:52:33 PM   
ComradeP

 

Posts: 6966
Joined: 9/17/2009
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We pay armament points to produce the gun, the crew is easier to replace. During an attack, it's unlikely that a gun of any kind is actually destroyed in a way that it can't be used again. Abandoned, maybe. Maybe the crew is killed, but the gun can still be used. In the game, the crew and the gun are the same entity, which is a problem when it comes to losses.

_____________________________

SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer

(in reply to Bletchley_Geek)
Post #: 44
RE: Same old stuff Russian can dish it out but can't ta... - 12/13/2011 7:46:44 PM   
Erik Rutins

 

Posts: 31363
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: heliodorus04

quote:

ORIGINAL: Erik Rutins

Hi Pelton,

quote:

ORIGINAL: Pelton
The same old 2 by 3 BS?
The Russians can do what ever they dam want thats not historical, but the German players have to 100% go by history?
WTH?
The russians can run like little girls, but if we Germans want to run we will get nerfed?

Russians have no problem dishing out the run for the hill tactics, but cry a freaking river when Germans do the same.
Wah wah we need a nerf, boo hoo 2 by 3 help us!!!
Can the constant babysitting of the Russian side end at some point?

If you going to do something none historical expect the same.
SHC will now be passing this items out to the heroic troops defending Mother Russia.


Please keep your posts civil. The above definitely crosses the line. Discussing issues constructively and with respect for your fellow forum posters is an important part of keeping these forums friendly for all gamers.

Regards,

- Erik

Would you please specifically illuminate the community as to what was un-civil and/or what crossed the line?

I fail to see it, and since I tend to criticize the state of game design and design decision-making, I'd better arm myself with the knowledge of what, specifically, is considered un-civil.


I think the full context of the post is required to fully appreciate it, but I've bolded the lines above that to me are the major issues.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development and Business Relations


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to heliodorus04)
Post #: 45
RE: Same old stuff Russian can dish it out but can't ta... - 12/14/2011 6:20:58 AM   
Jakerson

 

Posts: 506
Joined: 8/15/2006
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quote:

ORIGINAL: ComradeP
That clearly shows that defending is a lot more costly than attacking in terms of AT gun losses.


As I posted that article in other thread about Soviet Anti tank tactics they used their AT guns forming up "islands of resistance" that had multiple shooting positions for all directions and they kept shooting with AT guns even after German tanks penetrated their lines. Shooting German tanks from sides and back was common tactics. When they run out of ammo or where forced to retreat it was impossible to recover AT guns especially if German attack could not halted.

On the other hand if 1 AT gun is able to knock even couple of tanks it pays off as producing AT guns was a lot cheaper than producing tanks.

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RE: Same old stuff Russian can dish it out but can't ta... - 12/14/2011 12:52:46 PM   
Keke


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quote:

ORIGINAL: Jakerson
On the other hand if 1 AT gun is able to knock even couple of tanks it pays off as producing AT guns was a lot cheaper than producing tanks.


IIRC, the estimated kill ratio was 3-4 ATGs to 1 tank. Knocking a couple with only one was a major success.


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RE: Same old stuff Russian can dish it out but can't ta... - 12/14/2011 9:01:40 PM   
randallw

 

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I believe the Soviets had some prewar beliefs that AT guns could produce kill rates on the positive side of somewhere from 3:1 to 6:1.
There may have been intense debate on this. The war showed the optimism to be false.

< Message edited by randallw -- 12/14/2011 9:03:30 PM >

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RE: Same old stuff Russian can dish it out but can't ta... - 12/14/2011 9:09:24 PM   
Flaviusx


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I'd be surprised if 4 ATG was anywhere near the cost of a single tank, particularly the overengineered monstrosities the Germans were so fond of. So it was still cost effective at that exchange rate.

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RE: Same old stuff Russian can dish it out but can't ta... - 12/15/2011 9:15:39 AM   
Mehring

 

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I recall reading a much more favourable rate of exchange for the Russians by 1944 but I couldn't tell you where from or how reliable the source was.

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RE: Same old stuff Russian can dish it out but can't ta... - 12/15/2011 12:38:54 PM   
ComradeP

 

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Mehring: that could quite possibly have been the case, as a few years into the war the average AT gun had a much better chance of disabling an enemy medium tank than at the start of the war. Protection of the most common medium tanks didn't keep up with the increase in firepower of AT guns. Whereas at the start of the war, the AT guns were underpowered compared to the latest medium tanks, at the end of the war medium tanks were underprotected compared to the firepower of late war AT guns.

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RE: Same old stuff Russian can dish it out but can't ta... - 12/15/2011 1:36:37 PM   
Marquo


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Soviet AT doctrine changed and evolved so that eventually it was not one ATG vesus one tank, rather clusters/groups of ATs grouped into islands of massed firepower. A simple calculation of 10 ATs versus 10 AFVs is incorrect --> it would have been more like 10 ATs massed against 2 AFVs until the next tanks blundered into the sights of the AT island.

Marquo

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RE: Same old stuff Russian can dish it out but can't ta... - 12/15/2011 8:41:20 PM   
Jakerson

 

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quote:

ORIGINAL: Keke
IIRC, the estimated kill ratio was 3-4 ATGs to 1 tank. Knocking a couple with only one was a major success.


Read and learn Soviet had much more experience fighting German tanks than USA or UK that time witch went to learn from Soviet anti tank tactics at 1943.

http://www.lonesentry.com/articles/ru_antitank/index.html

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RE: Same old stuff Russian can dish it out but can't ta... - 12/15/2011 9:04:22 PM   
Keke


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quote:

ORIGINAL: Jakerson

quote:

ORIGINAL: Keke
IIRC, the estimated kill ratio was 3-4 ATGs to 1 tank. Knocking a couple with only one was a major success.


Read and learn Soviet had much more experience fighting German tanks than USA or UK that time witch went to learn from Soviet anti tank tactics at 1943.

http://www.lonesentry.com/articles/ru_antitank/index.html


You could do some learning from proper sources, thank you very much.


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RE: Same old stuff Russian can dish it out but can't ta... - 12/18/2011 1:02:16 AM   
delatbabel


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quote:

ORIGINAL: Erik Rutins

I think the full context of the post is required to fully appreciate it, but I've bolded the lines above that to me are the major issues.

Regards,

- Erik


Thanks, Erik,

Pelton your posts have gone past amusing, past hyperbole and into offensive. I won't be reading any more of them.


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