Matrix Games Forums

Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [AAR] The Catnip Cabal

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> After Action Reports >> RE: [AAR] The Catnip Cabal Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: [AAR] The Catnip Cabal - 12/11/2011 2:43:59 AM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
Time to take stock and review the overall stategic picture. We currently have 4 colonies to the frog's 2. 2 of our colonies are well developed Zenox worlds, giving us 3 of those. The third is a small starting colony of frogs. Most of the stars within the cluster are controled by our influence and we will need to continue to consolidate and expand that.

Our next logical avenue for expansion is either the small cluster to the west of us, or the larger cluster to the southwest. Both appear to be about as close. The small western closter may allow for undisturbed expansion of no empire resides there but the southwestern cluster is the best long term strategic goal. Should we deal with the frogs first before we worry about expanding further? Or is fast expansion and the land grab more important? Decisions, decisions.






Attachment (1)

(in reply to StarWolf)
Post #: 31
RE: [AAR] The Catnip Cabal - 12/11/2011 2:46:23 AM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
The frogs don't like us that much. They want our stuff.






Attachment (1)

(in reply to StarWolf)
Post #: 32
RE: [AAR] The Catnip Cabal - 12/11/2011 2:48:38 AM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
We are ahead on victory conditions.






Attachment (1)

(in reply to StarWolf)
Post #: 33
RE: [AAR] The Catnip Cabal - 12/11/2011 2:50:08 AM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
But slightly behind in military strength.






Attachment (1)

(in reply to StarWolf)
Post #: 34
RE: [AAR] The Catnip Cabal - 12/11/2011 2:52:47 AM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
But waaay behind in finances. We need to do something about this.







Attachment (1)

(in reply to StarWolf)
Post #: 35
RE: [AAR] The Catnip Cabal - 12/11/2011 2:58:16 AM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
That's it for today. I plan to play some more tomorrrow. Until then, what advice would you give our space going cats? How best for them to proceed? I'm sure I've overlooked some things I shouldn't have. Should we attack the frogs while they are still relatively weak? I'm not sure they'll remain so isolated for long.

By the way, I really liked this particular logo because it looks kind of like a cat head with whiskers. Perfect for our Zenox.






Attachment (1)

< Message edited by StarWolf -- 12/11/2011 3:06:15 AM >

(in reply to StarWolf)
Post #: 36
RE: [AAR] The Catnip Cabal - 12/11/2011 3:09:00 AM   
Evrett


Posts: 142
Joined: 11/29/2011
Status: offline
good stuff! Little known cat fact! Cats have sacs near there hindquarters that must be squeezed of fluids by their owners annually lest smelliness ensue! 

_____________________________

"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan

(in reply to StarWolf)
Post #: 37
RE: [AAR] The Catnip Cabal - 12/11/2011 3:10:41 AM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
And the smart cat owner lets the vet do that!

(in reply to Evrett)
Post #: 38
RE: [AAR] The Catnip Cabal - 12/11/2011 3:18:15 AM   
Erik Rutins

 

Posts: 33189
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Great AAR so far! As a cat owner, I am definitely on your side.

I think you will not have a better opportunity to take out the frogs. Pounce on them now.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to StarWolf)
Post #: 39
RE: [AAR] The Catnip Cabal - 12/11/2011 3:27:38 AM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline

quote:

ORIGINAL: Erik Rutins
I think you will not have a better opportunity to take out the frogs. Pounce on them now.


That's about what I was thinking. I would like to use carriers and fighters in the assault. I have researched fighters but no carrier design is available. Does that only show up when you get cruisers? Or do I still need to research something else to get that design? Also, about how many Zenox troops would be needed to successfully assault the frog home world? Are frog troops tough?

(in reply to Erik Rutins)
Post #: 40
RE: [AAR] The Catnip Cabal - 12/11/2011 4:09:28 AM   
Erik Rutins

 

Posts: 33189
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Once you unlock fighters, you can put them on any ship, but the special Carrier hulls are only available when you research further into both the fighter and construction trees. I would not wait for those unless your research is moving along very quickly. You can use your existing Destroyer class ships as carriers if you equip them with fighters and perhaps a long range missile or two and stand off orders. You can probably get a squadron of eight fighters per destroyer if you use their hull space to turn then into escort carriers rather than gun boats.

Initial troop strength is based on species intelligence and aggressiveness, so compare theirs to yours and you'll have an idea. Homeworlds are very tough to invade, so the main thing I would build (apart from a fleet that can defeat their orbital defenses) is a large number of troop transports and troops. You really can't have too many.

Keep an explorer ship in their system to scout and strike when their defenses are weakest.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to StarWolf)
Post #: 41
RE: [AAR] The Catnip Cabal - 12/11/2011 8:05:05 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Yes! Another great AAR to follow! Zenox are one of my favourite races alongside with Kiadians and Quamenos.
BTW. The thing that still baffles me is that Zenox are classified as rodents. They are, and always have been, felines to me.
I assume it's gameplay thingy to have Ugnaris and Teekans as their natural friends.

Also, I'm cat person too. My family has always had both cats and dogs, but I like cats a little bit more.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Erik Rutins)
Post #: 42
RE: [AAR] The Catnip Cabal - 12/11/2011 12:19:14 PM   
Evrett


Posts: 142
Joined: 11/29/2011
Status: offline

quote:

ORIGINAL: J HG T

Yes! Another great AAR to follow! Zenox are one of my favourite races alongside with Kiadians and Quamenos.
BTW. The thing that still baffles me is that Zenox are classified as rodents. They are, and always have been, felines to me.
I assume it's gameplay thingy to have Ugnaris and Teekans as their natural friends.

Also, I'm cat person too. My family has always had both cats and dogs, but I like cats a little bit more.



Oh rodents for sure..perhaps relatives of master splinter..the universe needs a true feline race like Cj Cherryn's Hani!

_____________________________

"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan

(in reply to J HG T)
Post #: 43
RE: [AAR] The Catnip Cabal - 12/11/2011 12:21:23 PM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
Zenox strike me as House Cats in space. Would be neat to have a Wild Angry Tiger In Space faction though.

(in reply to Evrett)
Post #: 44
RE: [AAR] The Catnip Cabal - 12/11/2011 2:03:01 PM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: Gelatinous Cube
Would be neat to have a Wild Angry Tiger In Space faction though.




F**K YEAH!


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Gelatinous Cube)
Post #: 45
RE: [AAR] The Catnip Cabal - 12/12/2011 12:40:57 AM   
Gray Carlyle


Posts: 59
Joined: 5/4/2007
From: Germany
Status: offline
In MOO2 the Mrrshan were my favorite race (of course, customized) and I renamed them to Kilrathi.

(in reply to J HG T)
Post #: 46
RE: [AAR] The Catnip Cabal - 12/12/2011 12:45:56 AM   
Evrett


Posts: 142
Joined: 11/29/2011
Status: offline
anyone with the time to cobble together a  moo2 race pack ?

_____________________________

"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" - Ronald Reagan

(in reply to Gray Carlyle)
Post #: 47
RE: [AAR] The Catnip Cabal - 12/12/2011 5:22:20 AM   
Gelatinous Cube


Posts: 696
Joined: 10/26/2011
Status: offline
Jeez, look at that cat's arm muscles. No wonder he's only wearing a tunic--he'd rip his shirt just reaching for his cell-phone.

(in reply to Evrett)
Post #: 48
RE: [AAR] The Catnip Cabal - 12/12/2011 7:41:38 AM   
jomni


Posts: 2769
Joined: 11/19/2007
Status: offline
quote:

ORIGINAL: J HG T
BTW. The thing that still baffles me is that Zenox are classified as rodents. They are, and always have been, felines to me.
I assume it's gameplay thingy to have Ugnaris and Teekans as their natural friends.


Maybe they're Meerkat

< Message edited by jomni -- 12/12/2011 7:42:06 AM >


_____________________________

My Blog
Random Wargame Name Generator

(in reply to J HG T)
Post #: 49
RE: [AAR] The Catnip Cabal - 12/12/2011 7:47:53 AM   
J HG T


Posts: 1093
Joined: 5/14/2010
From: Kiadia Prime
Status: offline
Nah, not really. Zenox look a bit too smart to be anything close to meerkats.
TBH, Evretts Master Splinter reference really starts to grow on me. I'm more than fine to think Zenox as rodents now.


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to jomni)
Post #: 50
RE: [AAR] The Catnip Cabal - 12/12/2011 5:00:41 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
The Catnip Cabal Council of Leaders met for many hours, interrupted only by the required naps and grooming breaks to keep things civilized. The topic of debate, the frogs, and what to do about them. Some thought a course of watchful waiting was best. Others thought it best to eliminate the threat early on before it could grow. All agreed however, that the two empires were inevitably on a collision course. Not enough room or resources were available for both. And besides, frogs are slimy, nasty things.

At last, it was agreed that the Cabal would quietly begin to build its forces and new war designes would be deployed, starting with a fighterbase destroyer hull. There was at last general accord (and much purring) among the council.






Attachment (1)

(in reply to J HG T)
Post #: 51
RE: [AAR] The Catnip Cabal - 12/12/2011 5:03:35 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
Our explorers find a world with ruins and investigation yields an exciting result. This could help our military buildup.





Attachment (1)

(in reply to StarWolf)
Post #: 52
RE: [AAR] The Catnip Cabal - 12/12/2011 5:08:02 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
The investigation site is not outside the range of our ships . We will send a construction ship to claim it, just in case it needs repairs.





Attachment (1)

(in reply to StarWolf)
Post #: 53
RE: [AAR] The Catnip Cabal - 12/12/2011 5:11:53 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
In the meantime, our leader has gained the 'Labor Oriented' trait. This increases our empire's income but further reduces our population growth. We need the income right now more that the additional population so this is probably a net positive for the moment.





Attachment (1)

(in reply to StarWolf)
Post #: 54
RE: [AAR] The Catnip Cabal - 12/12/2011 5:20:16 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
Our ships have been keeping a close eye on the frog homeworld and they've made a shocking discovery. Rapidly, the news relayed to the homeworld. The frogs have a capital ship and it doesn't look like one of theirs. They must have found it in some galactic backwater somewhere and made it operational. Hisses of dismay, rage and fear fill the council chamber. Our investigation of the lost ship site suddenly takes on added importance. Additionally, it looks like they have a troop buildup underway. The dastards are planning to do to us what we plan to do to them.





Attachment (1)

< Message edited by StarWolf -- 12/12/2011 5:21:41 PM >

(in reply to StarWolf)
Post #: 55
RE: [AAR] The Catnip Cabal - 12/12/2011 5:26:03 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
Among rumors of coming war, the troubled times have caused a diplomat to emerge. At last, just when we were beginning to think we lacked all manner of diplomacy. We will immediately send him to the frog homeworld and see how he fares.





Attachment (1)

(in reply to StarWolf)
Post #: 56
RE: [AAR] The Catnip Cabal - 12/12/2011 5:35:11 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
At last our constructor ship reaches the lost ship site. As an added bonus it is in orbit around a high quality planet fit for immediaste colonization. We make plans to build and send a colony ship right away. This will give us a new outpost and expansion launch point into the nearby star cluster. Our leader kneads his beanbag chair with satisfaction.





Attachment (1)

(in reply to StarWolf)
Post #: 57
RE: [AAR] The Catnip Cabal - 12/12/2011 5:40:17 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
It's an abandoned capital ship!! Back home, tails lash with excitement. Whatever may have befallen the original crew, plague, radiation storm, or some other ill fortune, the ship is intact and needs no repair. It is in fact fully operational. Immediately it is recalled to the homeworld to add to the ongoing war buildup.





Attachment (1)

(in reply to StarWolf)
Post #: 58
RE: [AAR] The Catnip Cabal - 12/12/2011 5:42:39 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
The frogs continue their slimy ways.





Attachment (1)

(in reply to StarWolf)
Post #: 59
RE: [AAR] The Catnip Cabal - 12/12/2011 5:47:07 PM   
StarWolf


Posts: 81
Joined: 11/30/2011
Status: offline
Our brave explorers plumbing the vast galactic gulf between our cluster and the one to the southwest have encountered a new race, the Sakkurea.





Attachment (1)

(in reply to StarWolf)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> After Action Reports >> RE: [AAR] The Catnip Cabal Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102