Matrix Games Forums

Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Market Garden 1944 - custom scenario

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> Market Garden 1944 - custom scenario Page: [1]
Login
Message << Older Topic   Newer Topic >>
Market Garden 1944 - custom scenario - 12/10/2011 11:11:25 AM   
Erik Nygaard

 

Posts: 568
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Edit:
v1.1: Air transports now have double movement.
Adjusted the location of a number of German flak and garrison units.
Changed AI behaviour from passive to active for a bunch of flak units.
Replaced the jpg with the scenario.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------
I am looking for playtesters for this large, single v1.05 scenario.

The scenario is meant to be played as Allies on General level.
I have not had any experience playing MP yet, so please advice me if I need to do anything special to make it work as a multi-player scenario.
This version cannot be played as German due to the AI being unable to handle paratroop landings.
later I will create a German-version if the AI problem is not fixed in the mean time.
The scenario uses custom efx.pzdat and equipment.pzeqp files, but all custom data is added to the default data.
So you should be able to just replace the default files, but please make a backup first!
Due to the 1km map i have doubled artillery ranges and air unit movements.

There are 329 Axis and 174 Allied battalion sized units on a ca 60x120 1km/hex map with 30 half-day turns.
Both sides get 50 prestige points pr turn and there are 5 free units slots for each side.
The Allies start with zero prestige and the Germans have 100 prestige points.
You will probably only afford a couple of units since repair will claim most of your prestige.

The Allies need to grab all 8 primary and 31 seconday objectives with 6 turns left of the scenario for a decisive victory.
Capturing all objectives by the scenario's end will give you a minor Allied victory.

The Allies' occupation of the German airfield Deelen on the top part of the map will trigger the release of the British 52nd Lowland air-transportable division on the bottom of the map.
The infantry of this division may then be air-transported to the two constructed airfields further north (or Deelen). The infantry battalions will leave their transports behind.
Allied occupation of the town Deurne on hte right center of the map trigger the release of the 8th armored brigade on the bottom of the map.
This is turn triggers release of more German reinforcements.

This playtest is mainly to establish if the play-balance is about right.
Experienced players will probably gain a decisive win on the default Colonel level.
I am currently having a hard time winning at General level (and I am quite familiar with the scenario after testing it about 30 times...).

If you are interested, please send an email to erik.nygaard@nrk.no

Have fun
Erik

The British first AB division is ready to land west of Arnhem in the top of the map and the US 82nd AB southeast of Nijmegen bridge.


Attachment (1)

< Message edited by Erik Nygaard -- 1/24/2012 5:56:57 PM >
Post #: 1
RE: Market Garden 1944 - custom scenario - 12/10/2011 11:07:54 PM   
Dumnorix


Posts: 1333
Joined: 3/15/2007
Status: online
Hi Eric,
Thank you to open your nice Market Garden 44 scenario for me. I played the first 10 turns yet ! Its the 1st Panzer Corps scenario thats really playable !!!

Some critics:
1. All units have no divisional names - only the regiment names. Do you used HPS Market Garden or my old JTCS scenario?
2. Why do you not use Massis new terrain pads - looks much better !
3. I think also the map needs more details and fine tuning. Some citys have no names and the terrain need more variations - looks much better with Massis work - please use his sets !

H.Balck

< Message edited by Dumnorix -- 12/11/2011 12:26:44 AM >

(in reply to Erik Nygaard)
Post #: 2
RE: Market Garden 1944 - custom scenario - 12/11/2011 2:41:10 PM   
Erik Nygaard

 

Posts: 568
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Some answers...

1) Too long units name does not display well in the game, so I had to leave the divisions out.
2) Yes, I know there will be some 'sameness' in maps with large areas containing the same terrain. It would be nice with more variety, but I am reluctant force players installing more custom files. If it was added to the current ones and not replacingthem, fine.
3) What details? I know there are a few (non-objective) cities that lack names, maybe I will research them later.

This scenario is a simplied & modified version of my original company sized Market Garden/A Bridge Too Far-scenario for The Operational Art Of War.
My sources were:

Games:
Market Garden (Panzer Campaigns HPS Simulations 2003)
Highway To The Reich (Panther Games 2004)

Books:
A Bridge Too Far (Ryan 1974)
World War II Airborne Warfare Tactics (Rottman 2006)
German Airborne Troops (Quarrie 1983)
It Never Snows In September (Kershaw 1990)
Arnhem 1944 Operation Market Garden (Badsey 1993)
The Devil's Birthday (Powell 1984)
Arnhem - The Battle Remembered (Jackson 1994)
Arnhem - A Tragedy Of Errors (Harclerode 1994)
Arnhem (Harvey 2001)
Arnhem: Defeat and Glory (DeLillio 2002)
Battlefront: Operation Market Garden (Public Record Office)
Royal Air Force 1939-45 Vol.III (D.Richards/G.Saunders 1974)
The Messerschmitt Me262 Combat Diary (J.Foreman/S.E.Harvey 1990)
Panzertruppen vol II (T.L.Jentz 1996)
German army handbook (J.Lucas 1998)
The Armed Forces of WWII (A.Mollo 1981)

Also I used various OOB and TO&E internet sites along with some MG specific ones, many of them do not exist anymore.

Erik

(in reply to Dumnorix)
Post #: 3
RE: Market Garden 1944 - custom scenario - 12/11/2011 3:12:11 PM   
Dumnorix


Posts: 1333
Joined: 3/15/2007
Status: online
Do you like to play this scenario as MP with Massis pads and my new units (I set all old PC units with my new 3D units from Africa Corps with historical camo + over 40 new ones !)

H.Balck

(in reply to Erik Nygaard)
Post #: 4
RE: Market Garden 1944 - custom scenario - 12/12/2011 7:45:29 AM   
Erik Nygaard

 

Posts: 568
Joined: 11/2/2000
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: Dumnorix

Do you like to play this scenario as MP with Massis pads and my new units (I set all old PC units with my new 3D units from Africa Corps with historical camo + over 40 new ones !)

H.Balck


The scenario is balanced against German AI so the Allies will have an even harder time against a human Axis.
But we could try it out.
How do we set it up? I have never played a MP game (in PzC anyway).

Erik

(in reply to Dumnorix)
Post #: 5
RE: Market Garden 1944 - custom scenario - 12/12/2011 10:58:52 AM   
Dumnorix


Posts: 1333
Joined: 3/15/2007
Status: online
I will set all the things new (my units + Massis terrain + fine tuning !) - and send you back the scenario on 22th Dezember as modding file - than you can set some balances and we can play our MP than. Next we can test my full Normandy and Battle of Bulge scenarios - I have finished both with new units and Massis terrain.

H.Balck

(in reply to Erik Nygaard)
Post #: 6
RE: Market Garden 1944 - custom scenario - 1/24/2012 7:22:19 PM   
Erik Nygaard

 

Posts: 568
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
bump

(in reply to Erik Nygaard)
Post #: 7
RE: Market Garden 1944 - custom scenario - 4/9/2012 3:29:02 AM   
buffalo24a

 

Posts: 3
Joined: 4/9/2012
Status: offline
dumb question, but how do I make the scenario work after I download it. I cannot find it in the game menu.

Thanks

(in reply to Erik Nygaard)
Post #: 8
RE: Market Garden 1944 - custom scenario - 4/9/2012 11:33:52 AM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline
Put the scenario in mygames\panzercorps\scenario folder. There should be at least a *.pzscn and a *.pzloc file.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to buffalo24a)
Post #: 9
RE: Market Garden 1944 - custom scenario - 4/9/2012 11:48:20 AM   
Erik Nygaard

 

Posts: 568
Joined: 11/2/2000
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: buffalo24a

dumb question, but how do I make the scenario work after I download it. I cannot find it in the game menu.

Thanks


First copy the files in the zip folders to the similar folders under My Games and your Panzer Corps installation. Please make a backup of your original equipment file.
Then start PzC -> New Game -> Scenario, scroll down and click on Custom...
You should see a list of your custom scenarios.




Attachment (1)

(in reply to buffalo24a)
Post #: 10
RE: Market Garden 1944 - custom scenario - 5/6/2012 6:50:35 PM   
buffalo24a

 

Posts: 3
Joined: 4/9/2012
Status: offline
Tried coping all the files, but it still does not show up in the custom menue

(in reply to Erik Nygaard)
Post #: 11
RE: Market Garden 1944 - custom scenario - 5/6/2012 8:00:49 PM   
Erik Nygaard

 

Posts: 568
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Sure you copied the files to the correct folder?
My Games/Panzer Corps/Scenario

The location of My Games differ depending on your OS (XP, Vista, Win7)

(in reply to buffalo24a)
Post #: 12
RE: Market Garden 1944 - custom scenario - 6/13/2012 11:56:55 AM   
zg2046

 

Posts: 4
Joined: 6/10/2012
Status: offline
is it really?
ask

hotset ,tune 1 !!!

(in reply to Erik Nygaard)
Post #: 13
RE: Market Garden 1944 - custom scenario - 6/13/2012 12:01:52 PM   
zg2046

 

Posts: 4
Joined: 6/10/2012
Status: offline
and
where Allied fighters?

(in reply to zg2046)
Post #: 14
RE: Market Garden 1944 - custom scenario - 6/13/2012 12:05:39 PM   
Erik Nygaard

 

Posts: 568
Joined: 11/2/2000
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: zg2046

is it really?
ask

hotset ,tune 1 !!!


Sorry, I don't understand your question (if there is one).

(in reply to zg2046)
Post #: 15
RE: Market Garden 1944 - custom scenario - 6/13/2012 12:08:38 PM   
zg2046

 

Posts: 4
Joined: 6/10/2012
Status: offline
it is mine:
paramap tune1

(in reply to zg2046)
Post #: 16
RE: Market Garden 1944 - custom scenario - 6/13/2012 12:12:20 PM   
zg2046

 

Posts: 4
Joined: 6/10/2012
Status: offline
here,chinese

(in reply to Erik Nygaard)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> Market Garden 1944 - custom scenario Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.148