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Sync Bug

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Sync Bug Page: [1]
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Sync Bug - 12/10/2011 8:42:41 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
See attached zip archive. 001 is the combat replay, 004 is the following turn. 003 is the turn as submitted.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Post #: 1
RE: Sync Bug - 12/10/2011 8:51:29 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
004

Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 2
RE: Sync Bug - 12/10/2011 8:52:53 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
001

Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 3
RE: Sync Bug - 12/10/2011 8:54:46 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
003

Attachment (1)

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 4
RE: Sync Bug - 12/10/2011 11:47:00 AM   
michaelm


Posts: 9367
Joined: 5/5/2001
From: Sydney, Australia
Status: online
Found issue.

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Michael

(in reply to herwin)
Post #: 5
RE: Sync Bug - 12/10/2011 12:34:06 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
The sync bug continues. The combat replay is totally different from what the next move reports.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to herwin)
Post #: 6
RE: Sync Bug - 12/10/2011 1:05:27 PM   
michaelm


Posts: 9367
Joined: 5/5/2001
From: Sydney, Australia
Status: online
Build r6 has been added and that will address the underlying issue.
Which was after one of the Surface Combats.


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Michael

(in reply to herwin)
Post #: 7
RE: Sync Bug - 12/10/2011 2:12:05 PM   
witpqs


Posts: 15087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: michaelm

Build r6 has been added and that will address the underlying issue.
Which was after one of the Surface Combats.



Another one bites the dust!

(in reply to michaelm)
Post #: 8
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