Sync Bug

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herwin
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Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
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Sync Bug

Post by herwin »

See attached zip archive. 001 is the combat replay, 004 is the following turn. 003 is the turn as submitted.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Sync Bug

Post by herwin »

004
Attachments
wpae004.zip
(3.03 MiB) Downloaded 5 times
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Sync Bug

Post by herwin »

001
Attachments
wpae001.zip
(3.02 MiB) Downloaded 7 times
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Sync Bug

Post by herwin »

003
Attachments
wpae003.zip
(3.03 MiB) Downloaded 7 times
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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michaelm75au
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Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Sync Bug

Post by michaelm75au »

Found issue.
Michael
herwin
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Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
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RE: Sync Bug

Post by herwin »

The sync bug continues. The combat replay is totally different from what the next move reports.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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michaelm75au
Posts: 12455
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Sync Bug

Post by michaelm75au »

Build r6 has been added and that will address the underlying issue.
Which was after one of the Surface Combats.
Michael
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witpqs
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Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Sync Bug

Post by witpqs »

ORIGINAL: michaelm

Build r6 has been added and that will address the underlying issue.
Which was after one of the Surface Combats.

Another one bites the dust! [&o]
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