From: Melbourne, Australia
If you are using the map skin for other scenarios it could cause some grief.
Doom hinted that they were going to start looking at how the eyecandies file worked.
At the moment the file is linked to the scenario, rather than the map mod itself.
I have only defined the invasion tiles for the 1939 Grand Campaign.
So long as the hex definitions, of the map are the same, it should also work for the scenarios that are based on the same map.
But you will need to replace the eyecandies.csv file for each scenario you want to play.
It's kind of opening a tin of worms here, and much of this may need changing in future patches.
I was really just responding to those that wanted to see the beach hexes, and this seemed like a straightforward, albeit a laborious process.
The short answer would be to copy and create another modern-map gfx folder without the eyecandies.png file in it. This way you could still play grandcampaigns with beach hexes and the other scenarios without the clashes.
"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)