How about a "Balanced" scenario?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

How about a "Balanced" scenario?

Post by fbs »

Let's face it, war is very seldom fair and balanced. Usually one side has big advantages over the other, so a historical scenario (the kind prefer) will be unbalanced and unfair for one player or the other.

I see people getting annoyed in player-vs-player if the game rules or data are unfair/unbalanced to them, but there are a few ways of avoiding that.

One is this: add to the game a version of selected scenarios (say GC 41-45) that is tweaked for better balance through the war: make the soviets stronger at the beginning and weaker at the end. That can be done without change in the code or the rules - just edit the units to make them stronger/weaker, and perhaps cut a T-34 factory here, perhaps add a Panther factory there. Then keep doing that until the players report having a 50-50% of winning the game.

Non-historical, but probably more fun for competitive play.
User avatar
gingerbread
Posts: 3055
Joined: Thu Jan 04, 2007 1:25 am
Location: Sweden

RE: How about a "Balanced" scenario?

Post by gingerbread »

Play two games side by side. Whoever gets to Berlin first is the winner.
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: How about a "Balanced" scenario?

Post by herwin »

Use the victory point system for TK2. About half way through the campaign, the German player gets the choice of being offensive or defensive. If offensive, he goes for it all and gets lots of offensive forces; if defensive, he can't do better than his situation in a month, and gets lots of defensive forces to help him hold the Soviets away from Germany
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

RE: How about a "Balanced" scenario?

Post by Jakerson »

ORIGINAL: fbs

Let's face it, war is very seldom fair and balanced. Usually one side has big advantages over the other, so a historical scenario (the kind prefer) will be unbalanced and unfair for one player or the other.

I see people getting annoyed in player-vs-player if the game rules or data are unfair/unbalanced to them, but there are a few ways of avoiding that.

One is this: add to the game a version of selected scenarios (say GC 41-45) that is tweaked for better balance through the war: make the soviets stronger at the beginning and weaker at the end. That can be done without change in the code or the rules - just edit the units to make them stronger/weaker, and perhaps cut a T-34 factory here, perhaps add a Panther factory there. Then keep doing that until the players report having a 50-50% of winning the game.

Non-historical, but probably more fun for competitive play.

In scenarios Victory point system does the balancing.
fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

RE: How about a "Balanced" scenario?

Post by fbs »

ORIGINAL: Jakerson

In scenarios Victory point system does the balancing.


So if you take the current GC 41-45, would you say that two players with the same ability have 50-50% chance of winning?

It seems to me that in the long term the German player has his work cut out for him - he has one year or two of fun, but then he's doomed.
Post Reply

Return to “Gary Grigsby's War in the East Series”