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How about a "Balanced" scenario?

 
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How about a "Balanced" scenario? - 12/9/2011 3:10:00 PM   
fbs

 

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Let's face it, war is very seldom fair and balanced. Usually one side has big advantages over the other, so a historical scenario (the kind prefer) will be unbalanced and unfair for one player or the other.

I see people getting annoyed in player-vs-player if the game rules or data are unfair/unbalanced to them, but there are a few ways of avoiding that.

One is this: add to the game a version of selected scenarios (say GC 41-45) that is tweaked for better balance through the war: make the soviets stronger at the beginning and weaker at the end. That can be done without change in the code or the rules - just edit the units to make them stronger/weaker, and perhaps cut a T-34 factory here, perhaps add a Panther factory there. Then keep doing that until the players report having a 50-50% of winning the game.

Non-historical, but probably more fun for competitive play.


< Message edited by fbs -- 12/9/2011 3:24:28 PM >
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RE: How about a "Balanced" scenario? - 12/9/2011 3:16:57 PM   
gingerbread


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Play two games side by side. Whoever gets to Berlin first is the winner.

(in reply to fbs)
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RE: How about a "Balanced" scenario? - 12/9/2011 3:43:52 PM   
herwin

 

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Use the victory point system for TK2. About half way through the campaign, the German player gets the choice of being offensive or defensive. If offensive, he goes for it all and gets lots of offensive forces; if defensive, he can't do better than his situation in a month, and gets lots of defensive forces to help him hold the Soviets away from Germany

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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to gingerbread)
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RE: How about a "Balanced" scenario? - 12/11/2011 1:38:01 PM   
Jakerson

 

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quote:

ORIGINAL: fbs

Let's face it, war is very seldom fair and balanced. Usually one side has big advantages over the other, so a historical scenario (the kind prefer) will be unbalanced and unfair for one player or the other.

I see people getting annoyed in player-vs-player if the game rules or data are unfair/unbalanced to them, but there are a few ways of avoiding that.

One is this: add to the game a version of selected scenarios (say GC 41-45) that is tweaked for better balance through the war: make the soviets stronger at the beginning and weaker at the end. That can be done without change in the code or the rules - just edit the units to make them stronger/weaker, and perhaps cut a T-34 factory here, perhaps add a Panther factory there. Then keep doing that until the players report having a 50-50% of winning the game.

Non-historical, but probably more fun for competitive play.



In scenarios Victory point system does the balancing.

(in reply to fbs)
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RE: How about a "Balanced" scenario? - 12/11/2011 7:26:58 PM   
fbs

 

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Joined: 12/25/2008
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quote:

ORIGINAL: Jakerson

In scenarios Victory point system does the balancing.



So if you take the current GC 41-45, would you say that two players with the same ability have 50-50% chance of winning?

It seems to me that in the long term the German player has his work cut out for him - he has one year or two of fun, but then he's doomed.

(in reply to Jakerson)
Post #: 5
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