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Call to Arms

 
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Call to Arms - 12/9/2011 12:22:29 AM   
Raindem

 

Posts: 302
Joined: 7/15/2000
From: Arizona
Status: offline
After two years in development I’m finally able to release my newest scenario, Call to Arms. It can be found over at the RD site: http://www.the-strategist.net/RD/scenarii/the-operational-art-of-war-scenario-811-Call-to-Arms.
Call to Arms covers the entire American Revolution, and let me tell you it was a bear to make. Tile and database modifications are not my strong suits but I had to do plenty of both here. It's not enough to come up with semi-accurate OOB's and toss them on a map. I wanted it to "feel" right for the period.

The basic scenario data is as follows:

Turns: 129
Turn Scale: 1 month
Calendar: April 1775 to December 1785
Map: Colonial America, Canada, map-edge staging areas for Halifax, West Indies, and Cuba
Map scale: 5km
Forces: British, Hessian, Loyalist, Indian, American, French, and Spanish
Basic Unit size: Regiment/Battalion
Basic Formation size: Brigade
Enhancements: Modified XIX Century database, terrain and unit tiles
Scenario Version: 1.0
TOAW Version: 3.4
Play modes: Hotseat, PBEM, American PO, British PO

Notwithstanding the 5km scale, the scenario is a strategic level simulation. Here's a few of the features I put in to help capture the essence of the conflict:

1. American militia have withdrawal events which withdraw the unit when it’s enlistment period is up.
2. The British have additional units that can be called in from other theatres.
3. The Event Engine Variable (EEV) is used to trigger French and Spanish involvement.
4. Enhanced weather effects occur during winter turns to reflect the period doctrine of suspending the campaign during winter months.
5. There is an extended game option. If a victory is not achieved by 1782 then the game will continue until 1785, or until one side achieves a certain victory level, whichever comes first.
6. Supply modifications to reflect the period. Loss of British naval units will reduce British supply, while capture/loss of ports will affect American supply. American foundries are also represented and their capture by the British will reduce American replacements.
7. Indians allied to the British are fully represented, to include conditions for activation and withdrawal. Tribes allied with the Patriots are also represented.
8. Heavily modified graphic tiles for unit icons and certain terrain features give the scenario a visual twist.

I used about 800 events trying to simulate what I felt were essential characteristics of that unique war. Make sure to read the full briefing, Call to Arms.doc, before playing the scenario. Hope you enjoy it and feel free to email me with comments or suggestions. I'm especially interested to hear from any Revolutionary War buffs out there.

Curt

_____________________________

Grab them by the balls and their hearts and minds will follow.
Post #: 1
RE: Call to Arms - 12/9/2011 10:52:41 AM   
josant

 

Posts: 76
Joined: 3/14/2007
From: Spain
Status: offline
Good scenario and map, thanks.

(in reply to Raindem)
Post #: 2
RE: Call to Arms - 12/10/2011 1:03:19 PM   
rgflores


Posts: 41
Joined: 1/14/2007
Status: offline
Great news!
Just a question, is possible to play alone?

(in reply to Raindem)
Post #: 3
RE: Call to Arms - 12/10/2011 2:36:57 PM   
berto


Posts: 3654
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: online
Would you please post zoomed-in map examples displaying the "heavily modified" graphics tiles?

Will there be (is there) an AAR?

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Post #: 4
RE: Call to Arms - 12/10/2011 9:37:53 PM   
Raindem

 

Posts: 302
Joined: 7/15/2000
From: Arizona
Status: offline

quote:

ORIGINAL: rgflores

Great news!
Just a question, is possible to play alone?

Yes, the PO is enabled for both sides.

_____________________________

Grab them by the balls and their hearts and minds will follow.

(in reply to rgflores)
Post #: 5
RE: Call to Arms - 12/10/2011 9:41:11 PM   
Raindem

 

Posts: 302
Joined: 7/15/2000
From: Arizona
Status: offline

quote:

ORIGINAL: berto

Would you please post zoomed-in map examples displaying the "heavily modified" graphics tiles?

Will there be (is there) an AAR?

Here's the latest AAR. There are plenty of screen shots in it.

http://www.matrixgames.com/forums/tm.asp?m=2705926



_____________________________

Grab them by the balls and their hearts and minds will follow.

(in reply to berto)
Post #: 6
RE: Call to Arms - 12/29/2011 4:53:04 PM   
sedmi patuljak

 

Posts: 9
Joined: 4/21/2011
Status: offline
Great mod...I have been reading aars for some time now and eagerly awaiting to play myself..

(in reply to Raindem)
Post #: 7
RE: Call to Arms - 12/29/2011 8:56:16 PM   
gabeeg


Posts: 234
Joined: 11/18/2009
Status: offline
Wow, this is awesome. I cannot wait to give this scenario a go. Thank you for your hard work and sharing this scenario with us.

(in reply to sedmi patuljak)
Post #: 8
RE: Call to Arms - 12/31/2011 12:47:48 AM   
Raindem

 

Posts: 302
Joined: 7/15/2000
From: Arizona
Status: offline
Thanks.  Hope you guys like it.


_____________________________

Grab them by the balls and their hearts and minds will follow.

(in reply to gabeeg)
Post #: 9
RE: Call to Arms - 3/17/2013 4:05:09 AM   
Raindem

 

Posts: 302
Joined: 7/15/2000
From: Arizona
Status: offline
Call to Arms has been updated. Worked on some playbalance issues and made some map modifications. Plays well with TOAW 3.4x. You can find it over at Rugged Defense. Enjoy

http://www.the-strategist.net/RD/scenarii/the-operational-art-of-war-scenario-811-Call-to-Arms

Curt

_____________________________

Grab them by the balls and their hearts and minds will follow.

(in reply to Raindem)
Post #: 10
RE: Call to Arms - 3/17/2013 1:46:03 PM   
shunwick


Posts: 1574
Joined: 10/15/2006
Status: offline
Curt,

Many thanks.

Best wishes,
Steve

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I love the smell of TOAW in the morning...

(in reply to Raindem)
Post #: 11
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