Erik Rutins
Posts: 31355
Joined: 3/28/2000 From: Vermont, USA Status: online
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Hello All, There is a new version of the Public Beta in the Members Club. It fixes many reported issues and makes a few improvements. All listed below, with links to the previous update changes. We hope to make this an official update by the end of this week. Please note there will be one more public beta tomorrow as we found some additional cases while testing 1.7.0.5 where fleets were overestimating their fuel range which we want to get into the first update. Please give it a try if you are interested and give us your feed back on these changes. v1.7.0.5 Beta - December 7, 2011 CRASH FIXES - fixed occasional crash when AI reviewed system threats - fixed rare crash when you lose the game (if your empire is wiped out) FLEETS AND MILITARY SHIPS - fixed fleets so that they properly unload troops at colonies when commanded from mouse right-click - further improved ability of carriers to attack targets when have no weapons (only fighter bays) - automated military ships will no longer escort civilian ships when in foreign systems without military refueling rights - automated military ships will no longer patrol bases that are now in foreign territory - limited the response range of automated military ships when responding to incursions in your empire's territory (must be within one sector of current location) - limited the number of automated military ships sent in response to incursions in your empire's territory - limited the range at which fleets will auto-respond to attacks - never more than two sectors from current location, must also be within defense range from home base for Defend fleets SHIP BEHAVIOR - exploration ships set to explore a sector/system will now properly flee from space creatures (or other threats) and then resume their exploration - escaping ships now initiate hyperjump countdown immediately - ships now less inclined to flee from space creatures when the creatures are not nearby in system - fixed bug where manually controlled ships would sometimes have their orders changed inappropriately (e.g. Exploration ships fleeing from distant creatures not attacking them) COLONIES - ensured colonies have all resources bonuses immediately after loading a game - reduced colony happiness penalty when at war with race of dominant colony population - rebalanced independent colonies: population grows slower, slightly more prevalent, lower starting population size - Resettling or Exterminating at colonies is now paused when total population amount is below 30 million (avoids losing colony when all population removed) - increased troop levels that AI uses to invade colonies DIPLOMACY - honoring Mutual Defense Pacts or Protectorates through declaring war on attacking empire no longer cascades other wars with third-party empires - reduced reputation bonus from giving gifts - slightly increased reputation penalty when invade independent colony - increased envy diplomacy modifier - large empires envied by smaller ones - increased offense caused by enslaving populations at your colonies - added small reputation bonus when destroy SilverMist space creature - empires no longer give gifts of zero credits when max gift size set to zero in empire policy EMPIRE TERRITORY - fixed bug where could build mining stations in foreign territory using Expansion Planner - AI now more careful about honoring empire territory when building new bases, especially when starting a new game with a pre-expanded empire INTELLIGENCE MISSIONS - slightly reduced the difficulty level of all intelligence missions - slightly reduced the chance of intelligence agents being detected by counter espionage DISPLAY AND USER INTERFACE - fixed bug where long range scanners would sometimes be drawn at wrong location - view now scrolls smoothly when move mouse to corners of screen OTHER - fixed bug where sometimes not enough private ships would be built in an empire - fixed bug where invisible space creatures sometimes haunted debris fields - fixed bug where repairer of planet destroyer or debris field ship sometimes did not obtain the ship when complete 1.7.0.1 Changes 1.7.0.2 Changes 1.7.0.3 Changes 1.7.0.4 Changes
< Message edited by Erik Rutins -- 12/8/2011 2:15:55 AM >
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Erik Rutins Director of Product Development and Business Relations For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/ Freedom is not Free.
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