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Controlling an entire alliance?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Controlling an entire alliance? Page: [1]
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Controlling an entire alliance? - 12/8/2011 1:40:44 AM   
sveint


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Joined: 1/19/2001
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What options do I need to set if I want to control all countries of an alliance?

Let's say I play the Axis. So I set Germany and Slovakia to human control. But what of for example Hungary? When/if it joins will I get control? What about nations that could join different alliances?
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RE: Controlling an entire alliance? - 12/8/2011 2:45:03 AM   
gwgardner

 

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Joined: 4/7/2006
Status: online
The best option is to set all those possible AXIS nations to your player control. You'll play them as neutrals until they join up. If they join up. Germany will have to diplo them into joining.

Another option is to let the AI handle all those countries until they enter the war, at which point you save the game. When you restart that saved game, you will have the option to change the status from AI to human controlled.

A third option is to use the F11 cheat to change that status.

As to multiplayer - I frankly can't recall if the above option 2 will work. For multiplayer, you may have to do option 1.

(in reply to sveint)
Post #: 2
RE: Controlling an entire alliance? - 12/8/2011 3:24:09 AM   
sveint


Posts: 1378
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Thanks, reloading the game is easy enough for single player. Not sure what would be best for PBEM.

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RE: Controlling an entire alliance? - 12/8/2011 11:15:42 AM   
gwgardner

 

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Joined: 4/7/2006
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You can save in the middle of a multiplayer turn, exit, restart, etc. No problem. However, I believe that in multiplayer the original startup country assignments can't be changed later (except maybe with F11?). Best to give human control at the very beginning.


(in reply to sveint)
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RE: Controlling an entire alliance? - 12/8/2011 1:05:22 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
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There is no possibility to add countries to any player in Multiplayer

(in reply to gwgardner)
Post #: 5
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