pzgndr
Posts: 1188
Joined: 3/18/2004 Status: offline
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quote:
Well - it's totally fair to say I haven't looked in the EIA forum for quite some time - so I have no idea what the game is like now - however - it had a very, very, VERY bad reputation when it was released. And it was most definitely not considered n00b friendly! Some to do with the programming and playability - others to do with people expecting one thing and getting another (serious board gamers not getting what they were expecting) - other things to do with playability - I got the impression that it just didn't transfer well to the PC - I think someone worked out that for 8 players as 8 factions to play the game to it's end would take something in the region of ?? number of years - lieterally. I just remember I used to pop in there (the forums) - never posted - but went there for my laughs. I wasn't laughing at peoples issues - they did genuinely have issues - but the flaming going on was - well - Red Adair would have a problem putting some of the fires out. One thing I would say though - through all the smoke and fire, the developer was (seemingly to me) very calm and always, always trying to improve the game and playability - he seemed very dedicated and I have to say he must've had very, very thick skin - because some of the sh!t thrown at him was not nice at all. That's all - you just reminded me of some of the things I read there...heading there now myself to see what it's like... A word of caution though - I have no idea (as I said) what the forum is like now - but I would suggest caution when you go asking if the game is good and the Ai is competent - maybe read a bit in there before you go asking - and when you do ask - make sure you have your anti sh!t filter on Oh, it's not that bad anymore. The game has definitely had its growing pains, not unlike the ongoing pre-release delays (years!) also associated with World in Flames. It's just that these ADG boardgames are damned complex with all of their face-to-face interactions so trying to faithfully and completely port them to a turn-based PC game is a royal pain. It doesn't help that everyone wants something different and that makes it impossible to please anybody! I'll give MWiF credit, it's implementing a score of options to handle most all variations. The good news about this long awaited EiA patch is that it will make official the various fixes and updates that resolve most of the multiplayer pbem issues. So vets should be able to jump back into the game. And when Matrix succeeds in making it a comprehensive stand-alone patch, it will be resolve another nagging problem associated with the current convoluted update scheme. Hopefully this will also attract some new players. It really is a decent game and with some continued support it will only get better. quote:
Yes, we have a whole bunch of updates that are still on our schedule, many of which have been delayed due to release work. Thanks Erik. Let's please go official and not another round of public beta? That's not necessary for this one.
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