I guess I could post this in the war room instead of here, but the thread will probably over time turn into an AAR of sorts.
Right, Stalingrad. It's a difficult scenario for the Axis because the longer you wait, the more Soviets will appear and the worse the weather gets (although it seems to be very variable, as in some playthroughs I didn't see any mud and in my previous one mud appeared on about half the turns).
As I see it, there is no "best" opening move for this scenario as it all depends on what you want to do/how you intend to get to Stalingrad.
Contrary to earlier scenarios, most of your Panzer formations are 4 step ones, so they pack less punch then before. They're still excellent, but overruns will by default be more rare than in previous scenarios due to the Panzer divisions being weaker and the Soviets generally being stronger.
One thing I always want to do on turn 1, regardless of whether I want to push on Stalingrad from the west or south, is destroy the 4 Rifle units on "your" side of the river and weaken or destroy the 3 Tank corps in the area. Whether you want to spend your air strikes on the strong Tank corps in the south and attack that, or use them to increase the chance that the Tank corps in the central part of the map are destroyed or significantly weakened is up to you.
Moving all/most of the mobile units south is probably the easiest way to win the scenario, but it's not necessarily fun (there is basically little to nothing the Soviet AI can do to stop you from getting a DV or if you do it right a BV).
Contrary to what I thought after my previous playthroughs, during the beta, an attack from the west can work as well.
< Message edited by ComradeP -- 12/5/2011 1:08:19 PM >
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Unity of Command scenario designer