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What does "Incite Rebellion" do?

 
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What does "Incite Rebellion" do? - 12/4/2011 10:34:27 PM   
WoodMan


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Title says it all really,

Its not listed in the Galactopedia. I'm using it repeatedly on the Ikkuro and I can't for the life of me figure out what its actually doing

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RE: What does "Incite Rebellion" do? - 12/4/2011 10:41:39 PM   
Malevolence


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they stop paying their taxes if successful. I've never seen them take up armed rebellion.

go into editor immediately after a successful mission and look at the target.

< Message edited by Malevolence -- 12/4/2011 10:42:52 PM >


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RE: What does "Incite Rebellion" do? - 12/4/2011 10:42:55 PM   
WoodMan


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Darn 

They are Human populated worlds, somehow the entire Ikkuro empire is Human apart from their homeworld, I was hoping they might join me


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RE: What does "Incite Rebellion" do? - 12/4/2011 10:44:18 PM   
Malevolence


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they might if the AI gets stupid, but I've not made that work even after a hostile invasion takes one of my colonies.


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*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.

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RE: What does "Incite Rebellion" do? - 12/5/2011 1:40:58 PM   
sbach2o

 

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I haven't tried this yet in Legends, but in previous versions, 'Incite Rebellion' reduced the happyness on the targeted colony some. this reduces tax revenue, except, on worthwhile targets with a big tax paying populace, the risk used to be too high to stake a valuable spy's life on the little temporary damage it'd do.

With a happyness pushed low enough, the colony would in theory be prone to rebellions. I never managed that. But that may be because I had better things to do with good spies. 'Incite Rebellion' was strictly a training mission for me.

With the new system, I wouldn't know what carried over.

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RE: What does "Incite Rebellion" do? - 12/5/2011 2:22:26 PM   
Swedewolf


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One of my spies got incite revulotion too, including incite rebelion.

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RE: What does "Incite Rebellion" do? - 12/5/2011 3:04:19 PM   
sbach2o

 

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'Incite revolution' was supposed to induce a government change at the targeted empire, IIRC.

Edit: This may not sound like much, but it can have severe effects, like an empire-wide drop in happyness, if the right government transition is accomplished. I never tried it, though. Why put them through a revolution, if you can simply take all their colonies? Plus, I don't like to throw away spies, and (IIRC) this was an extremely high-risk mission.

< Message edited by sbach2o -- 12/5/2011 3:07:23 PM >

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