Bingeling
Posts: 2323
Joined: 8/12/2010 Status: offline
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Since bored, or rather, since I have something more useful I should do instead . Listing the lines, and energy for each version (left to right). Weapons: PulseWave Cannon 24 - 24 - 24 Maxos Blaster 12 - 12 - 10 y Shatterforce Laser 20 - 20 - 20 Impact Assault Blaster 38 - 38 - 38 Titan Beam 28 - 28 - 28 Phaser Cannon 32 - 32 - 35 Phaser Lance 50 - 54 - 58 Ion Cannon 80 - 80 Intimidator Shockwave 54 - 54 Derasian Shockwave 90 - 90 - 90 (change on new item) Shaktur Firestorm 52 - 52 - 52 Epsilon Torpedo 30 - 30 - 30 Velocity Shard 44 - 44 - 44 Shockwave Torpedo 60 - 60 - 60 Plasma Thunderbolt 64 - 64 - 64 Concussion Missile 18 - 18 - 18 Point Defense 4 - 4 - 4 Terminator AutoCannon 6 - 6 - 6 Assault Missile 18 - 18 - 18 (whole line the same) Nuclear Devastator 15 - 15 - 15 Nuclear Exterminator 44 - 44 - 44 Rail Gun 6 - 6 - 6 - 6 Heavy Rail Gun 8 - 9 - 10 Massive Rail Gun 12 - 12 Shields have steady increase of recharge rate on improvements. Nothing too dramatic. Velocity Drive 64 - 90 - 113 Gerax Hyperdrive 78 - 90- 103 Kaldos Hyperdrive 94 - 113 Equinox JumpDrive 88 - 105 Calista-Dal Warpdrive 60 - 69 Torrent Drive 83 - 95 - 105 HyperDeny (line) 2 - 3 - 2 - 3 Turbo Thruster 3 - 4 - 5 Proton Thruster 5 - 6 - 7 Quantum Engine 5 - 6 - 7 Acceleros Engine 8 - 10 - 11 StarBurner 7 - 9 - 11 Thrust Vector 6 - 8 - 10 Multi Vector 12 - 14 - 16 Swift Vector 1 - 1 - 1 High tech, no change apart from long range scanner that has huge energy bump when changing component to Deep Space Arrays. Conclusion A small increase in phasers and rail guns, and check when you get engine upgrades. You can probably drop a engine if you have enough that it matters, and gain some energy vs thrust on upgrade. The most dramatic change is in hyper drives, but they work alone, and you may lose a bit top end speed if on the "line". In general reactor boost by tech level seems more significant than anything else than hyper drive upgrades.
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