Here is a mod that addresses 3 issues I have with Panzer Command:
1) Radar mini-map,
2) Always knowing who controls the objectives, and
3) The *score* meters.
First of all, most players probably don't have the same issues that I do, and may not find this mod useful, but I certainly do and would like to share it.
From the readme:
Here is a mod that I use to enhance fog of war. It does 3 things:
(1) Removes all friend and enemy units from the minimap. The minimap is now only a map and compass tool, allowing players only to figure out their
location and orientation.
(2) All objectives now have a common flag, so the player never knows for sure who controls it. Also, the minimap uses a green and yellow flag from
(3) The *score* level is removed, so the player never knows for sure whether he is winning or losing. This also includes a new HUD, heavily influenced by the
transparent HUD mod--thanks for the inspiration!
Now, why would I make such a mod to reduce radar-like minimap?
Well, in the initial setup for a game, I use the camera with full freedom to study and learn the terrain, but when the game starts, I restrict my view to level 1
and use mostly unit views (Tab key). I move the camera around a little with the arrow keys if I need to tell a unit to crest a hill or something like that, but
that's about it.
Also, I try to never de-select any unit, forbidding me a player/borg view. The minimap as designed gives me a borg-like view that I wish to remove.
For example, if I have two different infantry squads, and Squad 1 spots two T-34's headed towards a flag, while Squad 2 sees three T-34's coming, I can't be
certain if my squads are spotting three, four, or five T-34's, since they might be seeing some of the same t-34's! However, by design the minimap allows me
to know exactly how many t-34's there are, so I removed units from the minimap, forcing me to be unsure.
For the Flags and winning/losing meter, I prefer to be in the dark on this. It adds some tension not to be sure who is winning, although very long games
tend to be a little hectic.
It may sound crazy, but reducing my available info actually enhances my enjoyment of the game.
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower