From: Sydney, Australia
Klydon, my own view is that all units in all campaign scenarios on both sides should revert to normal mode. (Or, alternately, frozen mode.) We found in testing that leaving substantial numbers of units set to static mode with little or no APs in the kitty is a disaster for the defending side. True for the Germans in 44, also will be true for the Sovs in 42. If a player wants to set units to static once the game starts, let him go ahead and do so, but right now the AP costs of flipping these over is prohibitive and the per turn AP budget will not keep up with it.
This is stupid, stupider, and stupidest, and something the developers should be ashamed of.
Eliminating the ability of units to go into static mode in 1941 is not the solution to the problem of not having enough APs to activate static mode units, or the problem of players farming APs from putting units into static mode. It should simply be a much smaller activation cost for static mode, and a must smaller (or zero) AP gain for units to go into static mode from reserve or normal mode.
Why do you lose so much more paperwork points for giving a unit some trucks than you do for building a unit in the first place (it takes about 50 APs to activate a static mode mech corps, but only about 25 to build it from scratch)? Why do you gain paperwork points for taking the trucks away from a unit? There is no reason or justification for this, it's been pointed out to the developers multiple times, and they just bury their heads in the sand and cover their backsides and ignore the problem.
Stupid, just plain stupid.