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Nato Counter Mod

 
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Nato Counter Mod - 11/29/2011 10:22:11 PM   
pzgndr

 

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First shot at a NATO counter mod. Just unzip into the unit_icons and unit_rot directories. Be sure to backup originals. Let's see if the uploads work. Later, I can tweak some of these now that I've got the routine down. Enjoy.





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RE: Nato Counter Mod - 11/29/2011 10:23:20 PM   
pzgndr

 

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unit_icons files

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RE: Nato Counter Mod - 11/29/2011 10:23:58 PM   
pzgndr

 

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unit_rot files.

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RE: Nato Counter Mod - 11/30/2011 12:37:31 AM   
rosseau

 

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Thanks. Will check them out tonight. 

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RE: Nato Counter Mod - 11/30/2011 1:52:37 AM   
pzgndr

 

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I think I will touch these up some more in the next couple of days? The military symbols seem a bit too wide. For the Germany Infantry sample in the screenshot, I've narrowed it a little and it looks nicer. Maybe lower it one more pixel. Easy enough to do but there are 22 different unit types to go through and edit. That little batch file nenad provided works like a charm for reproducing the unit_rot images, but you still need to do the first one, x22.




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RE: Nato Counter Mod - 11/30/2011 2:01:29 AM   
rosseau

 

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You're probably being a bit fussy there, but I am going to try to get some time in with game tonight, so will use what you have now. I'm actually surprised more people aren't modding this, considering all the hoopla about no Nato counters 

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RE: Nato Counter Mod - 11/30/2011 5:05:24 PM   
Kipper


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Time to buy, thanks very much for your work.

@rosseau just no time these days - but I don't feel too guilty as I have done a lot of mod work in the past!

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RE: Nato Counter Mod - 12/1/2011 1:47:15 AM   
pzgndr

 

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OK, second version of these Nato counters looks better. To me at least. Next post will have the download, with both unit_icons and unit_rot files zipped as before but combined into a single download. I'm done modding for now and will commence to pushing around virtual cardboard.

This is pretty easy once you get going. If anyone wants to further mod what I've started please feel free. Enjoy!




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RE: Nato Counter Mod - 12/1/2011 1:49:27 AM   
pzgndr

 

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Attachment nato2.zip contains unit_icons_nato2.zip and unit_rot_nato2.zip

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< Message edited by pzgndr -- 12/1/2011 1:50:35 AM >

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RE: Nato Counter Mod - 12/1/2011 2:25:14 AM   
SeaMonkey

 

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Nice looking for an amateur! Hey Bill, you think you might lose the background square counter and just leave the military symbol? Maybe go transparent, I mean the color shading of the occupied area pretty much renders the base squares unnecessary. Besides, it will center the nato symbols in the hex, then add the unit size to the top of the symbol, you know XX is a division, III a regiment/KG, and then...no you're not through yet, put the unit designations on there, like LAH, 2nd PZ, 44th INF, 16th Mot INF.

Let me think about some more changes....I'll get back to you......it's good to be the Boss!

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RE: Nato Counter Mod - 12/1/2011 5:08:38 PM   
Barthheart


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quote:

ORIGINAL: SeaMonkey
Nice looking for an amateur! Hey Bill, you think you might lose the background square counter and just leave the military symbol? Maybe go transparent, ....


Don't laugh but I was considering doing that for a counter mod so you could see the terrain in the hex better.......

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RE: Nato Counter Mod - 12/1/2011 10:22:20 PM   
TomBombadil711


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quote:

ORIGINAL: pzgndr

Attachment nato2.zip contains unit_icons_nato2.zip and unit_rot_nato2.zip


I have downloaded and installed your mod and like it very much. Thanks for sharing!

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Post #: 12
RE: Nato Counter Mod - 12/2/2011 12:23:00 AM   
pzgndr

 

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quote:

and like it very much


Alright, I am keeping track of the butt-ugly nato mod counter fanbois. I'm just saying. It's not like this is the end of the Mayan calendar in 2012 or anything that some players prefer standard boardgame counters, just a basic fact of life and something encoded in our DNA. Can't help it!! Danke sehr!

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Post #: 13
RE: Nato Counter Mod - 12/2/2011 5:29:05 PM   
SeaMonkey

 

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Beauty is always in the eye of the beholder! Opinions are like @ssholes, everyone has one, so considering the source, is always in order and recognition of a variety of aesthetics leads to enlightenment.

Do I really need to go on, let's just see some more entries.

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Post #: 14
RE: Nato Counter Mod - 12/4/2011 9:49:45 PM   
Rasputitsa


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Thanks, looks very good, it's nice to have a choice of heads, or counters, makes the game much better to play for me.

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RE: Nato Counter Mod - 12/6/2011 2:17:01 PM   
Rasputitsa


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Had a chance to play some games with the new icons, big improvement for me, much easier to see which unit is which. Thanks again, nice work.

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RE: Nato Counter Mod - 12/6/2011 6:23:05 PM   
Flaviusx


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Nice mod.

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RE: Nato Counter Mod - 12/6/2011 7:42:38 PM   
ComradeP

 

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Decent looking counters, although I'd still consider bland NATO counters to be a step backwards for a wargame with more modern graphics.

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Post #: 18
RE: Nato Counter Mod - 12/10/2011 5:19:47 PM   
cherryfunk

 

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Damn you!  I might have to purchase this game now... the goofy giant heads was my main complaint!


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Post #: 19
RE: Nato Counter Mod - 12/13/2011 4:01:02 AM   
cherryfunk

 

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Okay, so I bought the game because of this mod and its ability to replace the giant heads, and both the game and mod are fantastic!

One request though, if any further revisions are planned for the counter mod -- could you make the Italian units stand out a bit more?  Their color is so close to the German counters that it can be hard to tell them apart without looking closely...


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RE: Nato Counter Mod - 12/17/2011 12:40:22 PM   
gattok

 

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Argh! Damn you ... 'till now I've excluded it fromy my boughts due to the ugly giant heads!

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RE: Nato Counter Mod - 12/17/2011 2:00:23 PM   
cherryfunk

 

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quote:

ORIGINAL: gattok

Argh! Damn you ... 'till now I've excluded it fromy my boughts due to the ugly giant heads!

Just do it! This is one of the best wargames of recent years, and with this beautiful counter mod it actually looks like a proper wargame. In fact, it looks better than pretty much any other hex-and-counter game on the market.

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Post #: 22
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