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Need Help with Triggers

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Need Help with Triggers - 11/27/2011 2:51:19 PM   


Posts: 6621
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Is there a way to set up a trigger so that a unit will only show up if a certain objective is captured within a certain time limit. In other words, If I capture a city in 5 turns I get a reinforcement unit. If I take over 5 turns to capture the city the reinforcement doesn't arrive. Can this be done?



Post #: 1
RE: Need Help with Triggers - 11/27/2011 10:19:45 PM   


Posts: 200
Joined: 7/16/2011
From: Belgium
Status: offline
It might be...never tried myself thou.
I assume the player is axis with german units.

Designate the city as zone 1 (zoning in the scenario editor)
Place the unit the player might receive.
Edit the unit.
Add trigger: axis flag in zone 1 is equal to 1 (map condition)
turn [1,-x] (time condition)
if the scenario length is for example 20 turns and the player only has 5 turns that you have to deduct 20-5=15, so x=15.

If you need help, you can always send me pm in slitherine forum, same nick as i use here.
I am not so often on the matrix board, the slitherine one is more active.
Have fun :).


(in reply to GaryChildress)
Post #: 2
RE: Need Help with Triggers - 11/28/2011 9:53:06 AM   

Posts: 2672
Joined: 10/26/2004
From: London
Status: offline
Yes you can but not sure how. This is how captured units are given to the player.


Iain McNeil
Matrix Games

(in reply to nikivdd)
Post #: 3
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