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Need Help with Triggers

 
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Need Help with Triggers - 11/27/2011 2:51:19 PM   
Gary Childress


Posts: 5437
Joined: 7/17/2005
Status: offline
Is there a way to set up a trigger so that a unit will only show up if a certain objective is captured within a certain time limit. In other words, If I capture a city in 5 turns I get a reinforcement unit. If I take over 5 turns to capture the city the reinforcement doesn't arrive. Can this be done?

Thanks!

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My WitP webpage: https://sites.google.com/site/garyswitpsite/

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RE: Need Help with Triggers - 11/27/2011 10:19:45 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline
It might be...never tried myself thou.
I assume the player is axis with german units.

Designate the city as zone 1 (zoning in the scenario editor)
Place the unit the player might receive.
Edit the unit.
Add trigger: axis flag in zone 1 is equal to 1 (map condition)
turn [1,-x] (time condition)
if the scenario length is for example 20 turns and the player only has 5 turns that you have to deduct 20-5=15, so x=15.

If you need help, you can always send me pm in slitherine forum, same nick as i use here.
I am not so often on the matrix board, the slitherine one is more active.
Have fun :).

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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to Gary Childress)
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RE: Need Help with Triggers - 11/28/2011 9:53:06 AM   
Iain McNeil


Posts: 1878
Joined: 10/26/2004
From: London
Status: offline
Yes you can but not sure how. This is how captured units are given to the player.

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Iain McNeil
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Slitherine Software
Website http://www.slitherine.com

(in reply to nikivdd)
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