Construction Value

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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56ajax
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Construction Value

Post by 56ajax »

For a generic unit type eg Inf Div, Cav Div, Inf Brigade etc how do you know its maximum construction value.

I can't seem to see it via the Editor.

Thanks in advance
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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KenchiSulla
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RE: Construction Value

Post by KenchiSulla »

Easiest way to see - see screenshot.. the value ofcourse depends on state of unit and is dynamic



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AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
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56ajax
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RE: Construction Value

Post by 56ajax »

Thanks for that...now assuming that they have all been issued with new picks and shovels, TOE is at 100% and they have been on leave for 2 weeks ie Fatigue is low, and they have had a pay rise, morale is high what would the Construction Value be ie what is the base value for a division before the various factors are taken in to account....(and where do you see this base value)
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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KenchiSulla
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RE: Construction Value

Post by KenchiSulla »

You would have to look at the construction value of each element and reconstruct for yourself. Or get a full TOE division rested and use it as a benchmark..
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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56ajax
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RE: Construction Value

Post by 56ajax »

So the base value isnt stored as an attribute of the division?...it's hard coded somewhere and calculated on the fly...

anyone know the formula?

thx
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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KenchiSulla
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RE: Construction Value

Post by KenchiSulla »

Sure, Gary and Pavel know it but they will probably not share it. There is some stuff we do know:

- It depends on fort level in the hex (exact values in manual but this has a huge impact, especially after reaching level 3)
- Are you adjacent to enemy unit (for non sapper/construction elements, you have to divide by 5)
- It depends on the weather (mud/blizzard = .25 snow = .5)
- Fatigue
- Experience
- Static mode (times 1.1)
- Is it a swamp?
- Are there units close to the location? (12 hexes)

You can never contribute more then 50 (modified) per unit per hex and a fort can never go up more then 50 construction points per hex - all per turn..

And I haven't even considered CVLs (civie labour teams) who help fortify...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
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Helpless
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RE: Construction Value

Post by Helpless »

The number is calculated and it depends on
- Amount of men in element divided by 20 or just amount of elements in case of Eng, Mech Eng and Labor elements.
- Fatigue. (ex. if fatigue is 100 construction value provided by element is halved)
- Experience. Not applied to Labor elements (ex. if experience is 50 construction value provided by element is halved)
- If unit is isolated non-Engineer and non-Labor element do not provide construction value.
- If enemy is adjacent construction value is divided by 5. (Not applied to Eng, Mech Eng and Labor elements)
- If unit type is FORT total amount is multiplied by 4.
- Final construction value is adjusted by supply percentage (min value is 20%)

Something like that..

Pavel Zagzin
WITE/WITW/WITE-2 Development
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