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Construction Value

 
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Construction Value - 11/27/2011 7:31:36 AM   
johntoml56

 

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For a generic unit type eg Inf Div, Cav Div, Inf Brigade etc how do you know its maximum construction value.

I can't seem to see it via the Editor.

Thanks in advance
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RE: Construction Value - 11/27/2011 12:20:37 PM   
Cannonfodder


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Easiest way to see - see screenshot.. the value ofcourse depends on state of unit and is dynamic






Attachment (1)

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RE: Construction Value - 11/27/2011 9:26:29 PM   
johntoml56

 

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Thanks for that...now assuming that they have all been issued with new picks and shovels, TOE is at 100% and they have been on leave for 2 weeks ie Fatigue is low, and they have had a pay rise, morale is high what would the Construction Value be ie what is the base value for a division before the various factors are taken in to account....(and where do you see this base value)

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RE: Construction Value - 11/27/2011 9:52:13 PM   
Cannonfodder


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From: the Netherlands
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You would have to look at the construction value of each element and reconstruct for yourself. Or get a full TOE division rested and use it as a benchmark..

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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


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RE: Construction Value - 11/27/2011 11:26:40 PM   
johntoml56

 

Posts: 291
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From: Carnegie, Australia
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So the base value isnt stored as an attribute of the division?...it's hard coded somewhere and calculated on the fly...

anyone know the formula?

thx

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RE: Construction Value - 11/28/2011 7:59:41 AM   
Cannonfodder


Posts: 1900
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Sure, Gary and Pavel know it but they will probably not share it. There is some stuff we do know:

- It depends on fort level in the hex (exact values in manual but this has a huge impact, especially after reaching level 3)
- Are you adjacent to enemy unit (for non sapper/construction elements, you have to divide by 5)
- It depends on the weather (mud/blizzard = .25 snow = .5)
- Fatigue
- Experience
- Static mode (times 1.1)
- Is it a swamp?
- Are there units close to the location? (12 hexes)

You can never contribute more then 50 (modified) per unit per hex and a fort can never go up more then 50 construction points per hex - all per turn..

And I haven't even considered CVLs (civie labour teams) who help fortify...


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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


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RE: Construction Value - 11/28/2011 10:49:01 AM   
Helpless


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The number is calculated and it depends on
- Amount of men in element divided by 20 or just amount of elements in case of Eng, Mech Eng and Labor elements.
- Fatigue. (ex. if fatigue is 100 construction value provided by element is halved)
- Experience. Not applied to Labor elements (ex. if experience is 50 construction value provided by element is halved)
- If unit is isolated non-Engineer and non-Labor element do not provide construction value.
- If enemy is adjacent construction value is divided by 5. (Not applied to Eng, Mech Eng and Labor elements)
- If unit type is FORT total amount is multiplied by 4.
- Final construction value is adjusted by supply percentage (min value is 20%)

Something like that..



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