From: Loches France (but properly part of England)
This is where I bring out my inner Pelton. Inspired by his encomium on another thread that the Russians must stop the good guys from crossing the Dnepr for 7 turns.
The 2 corps of PzG 2 race to Cherkassy, and PzG 1 creates 2 new good pockets totalling ? 15 divs/equivalents ( surely the bulk of remaining commie forces in the deep south) and plant themselves on Cherkassy and Kirovograd. Sadly, only the latter still has its factories. Both breakthroughs led by supporting infantry armies to clear the way as best they could though 6 army keeps being held up by pocket killing. Not complaining though.
Kiev area is still heavily defended, despite only facing screening forces until Lvov pocket is cleared, and I reckon B does not have enough forces down south to stop me at the moment. I expect he may have had to divert more to the centre following the failed forward defence of Minsk which cost about 10 divs and 6 brigades.
The more I play , the more I think early G success depends on the number of units killed in the early turns. Kill enough and checkerboarding won't work, and not much else with either. It also makes it much harder to counterattack, especially as I have killed most if not all of his large armour units in the south, which in turn means G can take more chances leading to more russian losses and so on........
No, I have not yet used HQ build up. Have got the army much better sorted, though.
I expect B to reduce his Kiev bridgehead as these are the nearest he has to spare troops.
< Message edited by sillyflower -- 12/5/2011 10:42:27 PM >
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?