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Memoirs of Service Afloat

 
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Memoirs of Service Afloat - 11/26/2011 2:14:08 PM   
Flicker

 

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Joined: 11/24/2011
From: Rocket City USA
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Greetings from the Heart of Dixie, the land of Rocket City Rednecks and Big Shrimpin'.

After lurking on this forum for awhile I bought and installed WITPAE, due in large part to the comments and discussion here from players like Canoerebel, Nemo121, and Alfred.

I decided to dive headfirst into the Grand Campaign playing the Allied side, using settings recommended in "Sardauker's Newbie Tutorial" (except I chose 1-day turns). I've read the manual, read some of the forum, read a few AARs, and watched most of the basic training videos produced by "n01487477". However, the game is massive and complex and I'm overwhelmed.

I had no problems playing the historical first turn - I think I did fairly well - noting that I had nothing to do with the results:

Pearl Harbor - "December 7th, 1941 -- a date which will live in infamy -- the United States of America was suddenly and deliberately attacked by naval and air forces of the Empire of Japan."

Allied Ships
AO Ramapo, Bomb hits 1, on fire
BB California, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
BB Pennsylvania, Bomb hits 4, Torpedo hits 2, heavy fires, heavy damage
BB Nevada, Bomb hits 6, Torpedo hits 1, heavy fires
BB Maryland, Bomb hits 14, Torpedo hits 1, heavy fires, heavy damage
BB Oklahoma, Bomb hits 6, Torpedo hits 3, on fire, heavy damage
BB Tennessee, Bomb hits 5, Torpedo hits 2, on fire
AV Curtiss, Bomb hits 1, on fire
BB West Virginia, Bomb hits 4, Torpedo hits 4, heavy fires, heavy damage
CL St. Louis, Bomb hits 2, on fire
CL Raleigh, Bomb hits 2, Torpedo hits 1, heavy fires, heavy damage
xAP St. Mihel, Bomb hits 1, on fire
CM Oglala, Bomb hits 1, Torpedo hits 1, and is sunk
BB Arizona, Bomb hits 7, Torpedo hits 4, heavy fires, heavy damage
CL Phoenix, Bomb hits 1, Torpedo hits 1
AM Grebe, Bomb hits 1, heavy fires
CA San Francisco, Bomb hits 2, Torpedo hits 1
CL Honolulu, Bomb hits 2, Torpedo hits 1, heavy fires
SS Tautog, Bomb hits 1, heavy damage
DD Chew, Bomb hits 1, heavy fires, heavy damage
CL Detroit, Bomb hits 1, Torpedo hits 1, on fire
DM Preble, Bomb hits 1
DD Cassin, Bomb hits 1, heavy fires, heavy damage
CL Helena, Bomb hits 1
DMS Zane, Torpedo hits 1, and is sunk
CA New Orleans, Torpedo hits 1
xAKL Hirondelle, Bomb hits 1, heavy fires, heavy damage

Near Mersing -
Allied Ships
BC Repulse, Torpedo hits 2, heavy damage
BB Prince of Wales
Allied Ships
BB Prince of Wales, Torpedo hits 2, heavy damage

Davao -
Allied Ships
AVD William B. Preston, Bomb hits 2, and is sunk
xAKL Montanes, Bomb hits 1, heavy fires

Post #: 1
RE: Memoirs of Service Afloat - 11/26/2011 2:32:52 PM   
crsutton


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I am sure you will enjoy it. I highly recommend finding a human opponent and playing a small scenario to get your feet wet. The experience is much better and it takes the game to a much higher level. I enjoy playing the AI but unfortunately it is easy to pick up bad habits playing the AI that will not work well when playing a good human opponent.

_____________________________

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RE: Memoirs of Service Afloat - 11/26/2011 2:56:55 PM   
Flicker

 

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I've spent hours looking at the map and clicking on clickable-things and trying to figure out how to apply my readings to the game. I have no real feel for movement, combat, or supply. Pilot management and replacement pools are a mystery.

So far, I feel confident that I've done enough in Russia (building ports and forts, training pilots 100% at zero range). I've taken a shot at China (mostly moves to develop a rough line from Nanning to Nanyang, try to extricate units from vulnerable and coastal areas, moving to attack Ichang). I've drafted orders for Pearl Harbor (all fighters on CAP, Escort TFs to move moderately damaged ships to LA, PT boats and subs to bother KB). All that in just three days IRL. At this rate I'll be fighting the war one real week per game day.

***

I have some questions:

1) what is a fragment and how do you get one?

2) can the garrison, planes, and ships at Hong Kong escape? I'm loading the Kowloon BDE onto an Amphib TF. I was thinking about flying in the CNAC transports from Kunming if they can help with the evacuation.

3) related question to 2), can you change your mind (or better yet change the game orders) about loading troops after starting? If so, how?

4) do you withdraw airgroups just by clicking "Withdraw Group"? For example, "No. 100 Sqn RAF Det" at Kuantan is scheduled for withdrawal on 19 December 1941; can I or should I click "Withdraw Group" now?


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RE: Memoirs of Service Afloat - 11/26/2011 3:01:52 PM   
Flicker

 

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crsutton - thanks for the advice; I can count on one hand the number of PBEM games I've played (I'm Yellowhammer at AGEOD AACW - I got whupped). I'd like to play a human at some point, but IMO I need to learn how to play first.


< Message edited by Flicker -- 11/26/2011 4:26:22 PM >

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RE: Memoirs of Service Afloat - 11/26/2011 3:26:42 PM   
Flicker

 

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Regarding damaged ships at Pearl Harbor:

1) xAKL Hirondelle has fires of 99 and Flt damage of 54. That seems bad. I'm thinking of putting out the fires by scuttling the ship (read about that technique on the forum) to deny points to the Japanese. BB West Virginia is also in trouble (fire = 64, Flt = 95).

2) I'm thinking of sending some moderately damaged ships to LA, but I don't know what level of damage I should consider 'moderate'. At what levels of damage can ships make the trip? For example, BB Tennessee has Sys 37 Flt 37 Eng 40 - should it stay at Pearl or go to LA?

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RE: Memoirs of Service Afloat - 11/26/2011 3:56:32 PM   
zuluhour


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newb 2 cents: click on a fighter squadron on the east coast. Set it to train at 100% 100' range 0 on sweep. Then watch its defensive skills grow over time.
Click on another and place it at 15000' train 100% range 0 on escort and watch its Air to air grow.
You will have to check the skills using the pilots button bottom left of squadron screen.
what day are you on now?

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RE: Memoirs of Service Afloat - 11/26/2011 4:23:24 PM   
Flicker

 

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zuluhour - thanks for the tip. I'm inputting orders for Dec 8, 1941. The only turn that has been run is the historical first turn. I don't think I'll be ready to "End the orders phase" for a few more real life days.

I've done what I can in Russia. I've input orders for the Chinese. I've taken a shot at orders for Pearl. I still need to input orders for the US, NZ, Oz, DEI, Philipines, Malaya, and India, as well as a bunch of islands.

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RE: Memoirs of Service Afloat - 11/26/2011 5:16:20 PM   
zuluhour


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Wow, you have lots to do, You don't have to do everything turn one though to enjoy it. Get your fighters on CAP over Pearl in case of a re visit by KB. I had the AI attack Pearl for three days. I would have some 20000' and some 12000' fighters at 30% CAP range 1. Leave the severly damaged ships on "ready" so their AA can help. Evac what you can to the SSE, maybe "point luck" somewhere to the east of Palmayra. If you have solid cruiser and DDs you may want to see what a surface engagement might do. Make sure you have aggressive and sound naval TF commander set on react 5-6. and send them after the carriers. I never tried this, but I wold love to know what happens.

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RE: Memoirs of Service Afloat - 11/26/2011 7:35:31 PM   
Alfred

 

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quote:

ORIGINAL: Flicker

... I have some questions:

1) what is a fragment and how do you get one?

A fragment is something left over. Most commonly created when moving a land unit by air or sea transport and there is insufficient air/sea lift to move the unit in toto. What is left behind is a fragment. Can also apply to air units but they usually arrise out of different factors.

2) can the garrison, planes, and ships at Hong Kong escape? I'm loading the Kowloon BDE onto an Amphib TF. I was thinking about flying in the CNAC transports from Kunming if they can help with the evacuation.

Unrestricted units at Hong Kong can escape. Fly your Walrus units to India via Chinese airfields. The ships can just set sail but be careful as to the air threat tolerance you assign to the fleeing task forces as they will have to travel through enemy controlled air + sea lanes so they must be set to totally disregard enemy threat else they will be timid and merely circle back to Hong Kong. Best way to get the infantry out is by flying them out - embark them on ships and they stand an extremely high chances of being sunk in the South China Sea. No need to rebase air transport planes to Hong Kong for the evacuation. You can pick them up using the PBY-4 planes in Luzon and from Luzon they can be further sent afield.

3) related question to 2), can you change your mind (or better yet change the game orders) about loading troops after starting? If so, how?

Yes. Click on cancel loading and then ensure unload cargo is toggled on.

4) do you withdraw airgroups just by clicking "Withdraw Group"? For example, "No. 100 Sqn RAF Det" at Kuantan is scheduled for withdrawal on 19 December 1941; can I or should I click "Withdraw Group" now?

Yes. Up to you whether you want to continue using the unit for a further 10-12 days. Just don't leave the unit at the base when the base is captured by the enemy.



Alfred

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RE: Memoirs of Service Afloat - 11/26/2011 7:49:42 PM   
Alfred

 

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quote:

ORIGINAL: Flicker

Regarding damaged ships at Pearl Harbor:

1) xAKL Hirondelle has fires of 99 and Flt damage of 54. That seems bad. I'm thinking of putting out the fires by scuttling the ship (read about that technique on the forum) to deny points to the Japanese. BB West Virginia is also in trouble (fire = 64, Flt = 95).

Why bother scuttling. By scuttling you only save 10% of the victory points. In the case of the Hirondelle that amounts to saving 0.2 of a victory point, assuming the game just doesn't round up to the nearest integer. Even in the case of the West Virginia, where you would save some victory points, you may as well try to save her as Allied damage control is far superior compared to the Japanese.

2) I'm thinking of sending some moderately damaged ships to LA, but I don't know what level of damage I should consider 'moderate'. At what levels of damage can ships make the trip? For example, BB Tennessee has Sys 37 Flt 37 Eng 40 - should it stay at Pearl or go to LA?

Depends on how many damaged ships you have at Pearl Harbor. Use pierside repairs as much as possible. Try to reduce system damage down to zero before sending any damaged ship to the West Coast and ensure they travel only at the "cruise" speed setting if sent.


Alfred

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RE: Memoirs of Service Afloat - 11/27/2011 1:24:33 AM   
Flicker

 

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Alfred - thank you for your response.

quote:

3) related question to 2) (load LCU onto Amphib TF), can you change your mind (or better yet change the game orders) about loading troops after starting? If so, how?

Yes. Click on cancel loading and then ensure unload cargo is toggled on.


Even though I haven't run the turn, it appears that some of the LCU loaded immediately (~300). It also appears that those guys will be unloaded before the TF bugs out. Further, it appears that I can't transfer transport ships out of the TF. I hoped to be able to undo the loading with no harm, no foul. I guess the game takes it seriously when you tell it to load after you verify the load. Good to know.

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RE: Memoirs of Service Afloat - 11/28/2011 1:49:24 AM   
Flicker

 

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I've been looking at the map and pushing buttons trying to figure out what to do next...

Blood for Oil!

I know that Oil is important, and that Refinery is important, so a city with both must be very important. Since Los Angeles is the largest Oil producer and largest Refinery in the known world, it is the most important base in the known world ('Industry Management' button highlighting Oil and Refinery sorted by size). Palembang is second, followed by Balikpapan, Medan, Soerabaja, Miri, Calgary, Tarakan, Lanchow, Ledo, Sian, Rawalpindi, and Edmonton. As if to illustrate the educational aspect of the game (and my own ignorance), I had to look hard for some of these places on the map. I didn't see many comparable Japanese bases (except Fukuoka and Honshu - I could load the Japanese side to make sure, but what fun is that?).

Seeing this helps explain to me why Fortress Palembang is good strategy. I expect to lose some of these bases, but my plan is to keep as many as possible (like LA, Calgary, and Edmonton, maybe even Rawalpindi). My first offensives will focus on liberating the bases that get taken by the Japanese (Java? and Borneo?).

Call it 'War Plan Black' (black gold).


< Message edited by Flicker -- 11/28/2011 1:51:35 AM >

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RE: Memoirs of Service Afloat - 11/28/2011 7:32:11 AM   
Flicker

 

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-Still- entering orders. I've done the Russians, Chinese, Dutch, Malaysia, PI, and PH. Next Oz, NZ, US mainland, and India / Burma. Lots of running away.

I need to figure out organization - HQs etc. Relatedly, I need to figure out PP (or I may end up building a huge ABDA Army). Plus need to figure out what to do with scores of unprotected merchant ships sitting in port. I'm running a few 2-DD TFs from PH to the South Pacific then on to Oz to help there.

Just think, another couple of hours of effort and then I can hit 'next turn' to find out what happens on December 8, 1941...


< Message edited by Flicker -- 11/28/2011 10:51:32 PM >

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RE: Memoirs of Service Afloat - 11/29/2011 8:20:24 AM   
Flicker

 

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I pressed the "End the orders phase" button for the first time (with my orders). It is now December 9, 1941. Eleven xAK / xAKL and one xAP sunk (PH, Georgetown, Hong Kong, PI, Singapore). The battered Prince of Wales and Repulse are at Singapore for about a month. The KB put another hole in the BB Maryland and is now NW of PH (I'll use game-map direction rather than true direction). The mini KB is east of Leyte.

Keep in mind that the in-game Japanese dispositions are mostly unknown to me, plus I don't know the AI scripts. While I've read some AARs, humans don't behave like AIs.

The surviving Hong Kong evacuation TFs are going Full Speed for Tarakan (except for one xAKL which probably won't make Manila), along with several Manila TFs, plus some escorts.

About the next turn: so far I've tidied up China (sending reinforcements to Lanchow and Sian - also since these areas make their own fuel I plan to use them for airfields); I'm collapsing to more defensible lines throughout the PI and Malaya; I'm gathering up Dutch forces (and fuel) to Java and Sumatra. Only a few more hours of orders then I can hit "End..." again.


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RE: Memoirs of Service Afloat - 11/29/2011 9:39:12 PM   
Alfred

 

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quote:

ORIGINAL: Flicker

... Only a few more hours of orders then I can hit "End..." again.




Steady on old boy, don't you think you might be rushing things a bit here!

You're not overlooking all of the off map bases, are you, in your rush to get the next turn out in only a few more hours?

Alfred

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RE: Memoirs of Service Afloat - 11/29/2011 10:04:59 PM   
pws1225

 

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Welcome Flicker. Glad to have you aboard. Like you, right after I bought the game a couple of years ago I just jumped right in playing the Allies vs. the Japanese AI. Being overwhelmed by the complexities of the game was an understatement! The best advice I can offer is don't be afraid to make mistakes. Start off my learning the mechanics of forming the various types of task forces and making them go where you want. Then try loading supplies and/or troops aboard to get a feel for that. Slowly expand your toolbox of skills to include handing the air groups, the types and uses of the various land units, base building, etc. If you feel like you've screwed something up beyond all hope, just start over again. The AI won't mind.

It'll take a while to get your arms around the 'big picture' of how things work, but eventually you will. The manual is a great handbook of the rules of play, but this forum is where you can really tap into the wisdom of how to play the game. Read the various threads, and above all, ASK QUESTIONS HERE! The members of this forum are extremely generous with their time and wisdom. After all, we've all been where are now.

Regards, Paul

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RE: Memoirs of Service Afloat - 11/30/2011 1:21:16 AM   
desicat

 

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You shouldn't have let on that your read the manual, now Cap Mandrake will seek you out to ask questions......

Good Luck!

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RE: Memoirs of Service Afloat - 11/30/2011 1:49:21 AM   
Flicker

 

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Thanks pws1225. IMO making mistakes is more real (simulation) than gamey - I'm sure I'll make plenty, just as they did in real life. I've got troops loading (made some mistakes already), supplies and oil / fuel loading. This was the first turn I got to watch troops on the march (after packing).

December 10, 1941.

The combatreport says 411209 so I guess I'll tell y'all how yesterday went. Overall, pretty good so far. First, the bad news. The xAKL carrying some Hong Kong troops sunk off the Philipines, an XAP sunk off Georgetown, plus an AVD and AO in the PI. Now, the good news: I may have sunk my first Japanese ship! CL Yubari shows up on the "Ships sunk" list. Thanks to Sardaukar's advice to newbies the Lexington TF caught the Wake Island invasion force. That may have been kinda 'gamey', because IIRC IRL the USN didn't really have a good assessment of the IJN forces and IJN capability (what if the Wake force was another KB? - the USN didn't know any better at the time).

Anyway, it felt good:

quote:

Morning Air attack on TF, near Wake Island at 136,98

Weather in hex: Severe storms

Raid spotted at 35 NM, estimated altitude 16,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
F2A-3 Buffalo x 13
F4F-3 Wildcat x 3
SB2U-3 Vindicator x 13
SBD-2 Dauntless x 13
SBD-3 Dauntless x 13
TBD-1 Devastator x 9

Allied aircraft losses
SB2U-3 Vindicator: 1 damaged

Japanese Ships
AMC Kinryu Maru, Bomb hits 2, heavy fires, heavy damage
AMC Kongo Maru, Bomb hits 2, heavy fires
CL Yubari, Bomb hits 1
CL Tenryu
DD Yayoi
DD Hayate
PB Kaiun Maru, Bomb hits 1, on fire
PB Hakkaisan Maru, Bomb hits 3, heavy fires, heavy damage
CL Tatsuta

Japanese ground losses:
124 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 4 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)

Aircraft Attacking:
6 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
13 x SBD-2 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
9 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
10 x SB2U-3 Vindicator releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SB2U-3 Vindicator releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

Heavy smoke from fires obscuring AMC Kinryu Maru
Heavy smoke from fires obscuring AMC Kongo Maru
Heavy smoke from fires obscuring PB Hakkaisan Maru


So did this:

quote:

86 Coastal gun shots fired in defense.

Japanese Ships
CL Tatsuta, Shell hits 2
CL Tenryu
DD Hayate
DD Yayoi
DD Kisaragi, Shell hits 1
PB Kaikei Maru
PB Ikuta Maru
PB Fukui Maru
AMC Kinryu Maru, heavy fires, heavy damage
CL Yubari
DD Oite


Hmm. There were nine ships listed in the air attack; there were eleven ships listed in the coastal gun report; six ships were listed on both reports and there were fourteen ships listed in total. Hovering over the enemy TF icon at Wake I see 10 ships (5 AV, 3 PB, 1 AMC - which does not equal ten and does not mention cruisers or destroyers). It seems that the Fog of War is working.

I may be facing 2 CLs and 3 DDs and more. My guess is that if they don't come after me, they'll head toward west toward Truk or Saipan. Since I was already planning on heading toward Brisbane I'll continue SW and maybe get off another air strike. My DDs will need refueling to get there so I'll get to try out that feature...

quote:

Ground combat at Wake Island (136,98)

Japanese Shock attack

Attacking force 184 troops, 0 guns, 0 vehicles, Assault Value = 2

Defending force 1092 troops, 25 guns, 10 vehicles, Assault Value = 29

Assault collapses, attacking force wiped out

Japanese ground losses:
220 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 7 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1
Assaulting units:
Maizuru 2nd SNLF /2

Defending units:
Wake USN CPNAB
1st Marine Defense Battalion


"Send us more Japs!"

Just like real life, the first invasion of Wake Island was repulsed. BTW the Enterprise TF is a day or so behind the Lex. I'm going to try to retrieve the Wake fighters VMF-211.


< Message edited by Flicker -- 11/30/2011 2:08:33 AM >

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RE: Memoirs of Service Afloat - 11/30/2011 1:58:43 AM   
Flicker

 

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Thanks desicat.

Still December 10, 1941.

Expanding on the report: the Japanese landed (unopposed) in the PI at Aparri and Vigan; captured Tarawa and Kota Bharu; Japanese troops are at Hong Kong.

I've got some figuring and button pushing to do now...


< Message edited by Flicker -- 11/30/2011 2:00:00 AM >

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RE: Memoirs of Service Afloat - 11/30/2011 2:06:50 AM   
Flicker

 

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Alfred - I almost did overlook Canada and the UK since they were hidden up by the map legend. I spent some time looking at the map since all I had seen of it was the parts other people posted in their AARs.

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RE: Memoirs of Service Afloat - 11/30/2011 2:16:05 AM   
Flicker

 

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As most of you probably already know, the title of my AAR is from CSA Admiral Rafael Semmes' Memoirs of Service Afloat, which includes Semmes' account of cruising through the Pacific. It's a good read.

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RE: Memoirs of Service Afloat - 11/30/2011 2:23:41 AM   
pws1225

 

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Ah yes ... Admiral Semmes. Long live bar-b-que and good manners!

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RE: Memoirs of Service Afloat - 11/30/2011 5:22:58 PM   
Flicker

 

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pws1225 - BBQ! Our local style is dry (no sauce) pork BBQ served with spicy vinegar sauce or dry chicken BBQ served with white sauce (mayo and vinegar). We love BBQ so much that we elected a BBQ restauranteur to the State Senate. The Senator graduated from the Culinary Institute of America just to return home and make BBQ using his family recipes.

Caution - this thread is subject to hijacking for beer, for example tonight I plan to issue orders while quaffing Founders Breakfast Stout (double chocolate coffee oatmeal stout).

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RE: Memoirs of Service Afloat - 12/1/2011 1:45:58 AM   
Flicker

 

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December 11, 1941

BB West Virginia sunk at Pearl Harbor after days of fighting growing fires (no other ship is on fire but most of the BBs require months of repair). Three IJN xAKs were sunk at Vigan by the Hong Kong MTBs (more than 600 Japanese casualties reported). SS Sturgeon sunk an xAK off Formosa. The Japanese took Legaspi and Hong Kong (the HK Base Force, Kowloon BDE, and Rifles of Canada are on TFs off Palawan; elements of the Middlesex Bn and Winnipeg Grenadiers were air transported to Manila). The Indian 3rd Cavalry evacuated Singapore and is off Billiton heading to Oosthaven. Escorted Tankers and AOs are at Balikpapan and Tarakan filling up - ships running from Manila and the PI are gathering at Tarakan). Skirmishes in China.

I lost track of the KB - I think it is about a day west of Johnston Island heading west. Somehow I lost track of the Wake Island invasion fleet. I also lost track of mini KB - but there is a TF SE of Mindanao (invasion TF? or mini KB).

Lex and Enterprise are off Wake Island. Enterprise picked up the VMF squadron from Wake. I'm going to combine the TFs and send them on towards the Celebes Sea - this gives me a chance to try Refueling at Sea with some AOs from Tarakan. I hope to stay ahead of the KB and see what mischief I can stir up on the way.


< Message edited by Flicker -- 12/1/2011 1:46:55 AM >

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RE: Memoirs of Service Afloat - 12/1/2011 2:28:47 AM   
bigred


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quote:

Unrestricted units at Hong Kong can escape. Fly your Walrus units to India via Chinese airfields. The ships can just set sail but be careful as to the air threat tolerance you assign to the fleeing task forces as they will have to travel through enemy controlled air + sea lanes so they must be set to totally disregard enemy threat else they will be timid and merely circle back to Hong Kong. Best way to get the infantry out is by flying them out - embark them on ships and they stand an extremely high chances of being sunk in the South China Sea. No need to rebase air transport planes to Hong Kong for the evacuation. You can pick them up using the PBY-4 planes in Luzon and from Luzon they can be further sent afield.


One technique I used against P.Hausser to bring the kowloon BDE home was---amphib load then drop at chinese port north of Hinan Island. Then walk it out thru the burma road. This move by the transports can be covered by the DDs atHK and you may get lucky and avoid the enemy surface TFs that know you are there.

< Message edited by bigred -- 12/1/2011 2:32:31 AM >

(in reply to Flicker)
Post #: 25
RE: Memoirs of Service Afloat - 12/1/2011 9:19:54 PM   
Flicker

 

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From: Rocket City USA
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bigred - good tip. What's this about SCTFs being there (South China Sea)? So far I haven't run into them... The HK Base Force Transport TF got hit, but the remainder are on board a (now) unescorted couple of xAKLs off Palawan. The Kowloon BDE and Rifles of Canada are in the Sulu Sea heading to Tarakan.

(in reply to bigred)
Post #: 26
RE: Memoirs of Service Afloat - 12/1/2011 10:01:17 PM   
Flicker

 

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Joined: 11/24/2011
From: Rocket City USA
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December 12, 1941

Several Allied sub attacks score hits north of Luzon. Eight B4Y1 Jeans sink DD Scout and xAKL carrying HK Base Force (some survivors were rescued). Couple of Chinese units get bombed, bombarded, attacked, and mauled - Japanese capture Chengchow. Japanese capture Guam.

IJN 4 ship SCTW with BB at Davao. Two DD TF SE of Wake Island. Two CS and DD TF at Beaufort. Some kind of TFs near Palawan, north of Borneo, plus several at Vigan and north of Luzon.

Nice to see some units combine. I need to do more of that.

Overall my hope (it's too fuzzy to call it a plan) in the near term is to:
- consolidate a MLR in China along Nanning to Changsha, with fallback along Tuyun to Chihkiang.
- MLR along Ankang, Sian, to Lanchow. IMO Sian and Lanchow are critical for China.
- Burma Road line along Paoshan to Chengtu with Kunming.
- Burma Road line from Rangoon to Mandalay to Lashio; fallback Chittagong to Ledo.
- India line from Calcutta to Darjeeling.
- build and garrison Ceylon and Port Blair.
- Fort Sumatra. Evacuate Singapore, PI, DEI to Sumatra.
- I don't know what to do with Oz or NZ yet.
- build and garrison Noumea, Fiji, Samoa (but not too much).
- build and garrison Midway (as much as possible) and Hawaii.
- build out the Aleutians.
- organize, organize, organize...


(in reply to Flicker)
Post #: 27
RE: Memoirs of Service Afloat - 12/2/2011 4:01:46 PM   
Flicker

 

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Joined: 11/24/2011
From: Rocket City USA
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December 13, 1941

BZ Houston TF (Sulu Sea):

quote:

Day Time Surface Combat, near Jolo at 73,88, Range 19,000 Yards

Japanese Ships
xAK Thames Maru, Shell hits 20, and is sunk
xAK Nansin Maru
xAKL Nichizui Maru, Shell hits 4, heavy fires, heavy damage
xAKL Nissen Maru #2, Shell hits 1
xAK Nittei Maru, Shell hits 11, heavy fires, heavy damage
xAK Ryugi Maru, Shell hits 3
xAKL Saiko Maru, Shell hits 1
xAK Sanuki Maru
xAK Shoho Maru, Shell hits 18, and is sunk
xAK Taibun Maru, Shell hits 1, heavy fires
xAK Tatsuho Maru, Shell hits 6, heavy fires
xAK Tone Maru, Shell hits 4, on fire
xAK Uyo Maru, Shell hits 25, Torpedo hits 1, and is sunk
xAK Ume Maru, Shell hits 15, heavy fires, heavy damage
xAK Yuzan Maru, Shell hits 9, and is sunk
xAK Yubari Maru, Shell hits 6, and is sunk
xAKL Akita Maru
xAKL Ayaha Maru, Shell hits 3, on fire
xAKL Awa Maru, Shell hits 2, on fire
xAKL Heiyo Maru, Shell hits 3, heavy fires, heavy damage
xAKL Higashiyama Maru, Shell hits 7, heavy fires, heavy damage
xAKL Tonegawa Maru, Shell hits 4, heavy fires
xAKL Yagi Maru, Shell hits 5, and is sunk
xAK Okuni Maru, Shell hits 11, and is sunk
xAKL Hachirogata Maru
xAK Azuchisan Maru, Shell hits 10, and is sunk
xAK Amakusa Maru, Shell hits 8, heavy fires, heavy damage
xAKL Fukuyo Maru, Shell hits 1

Allied Ships
CA Houston
CL Boise
DD Edsall
DD John D. Edwards
DD Parrott
DD Pope, Shell hits 1

Japanese ground losses:
1435 casualties reported
Squads: 34 destroyed, 43 disabled
Non Combat: 47 destroyed, 53 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 36 (19 destroyed, 17 disabled)
Vehicles lost 4 (2 destroyed, 2 disabled)

Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 19,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 19,000 yards
Allies open fire on surprised Japanese ships at 19,000 yards


Every little bit helps. "Ships sunk" report indicates 8 IJN xAK / xAKL sunk. PT Boats disrupt landings at Vigan. Several subs toss torps discover duds. Manila CAP can't keep up with the numbers of sorties and aircraft. Japanese capture San Fernando PI and Hwaiyin (NE of Nanking).

IJN forces at: Beaufort (8 ships inc 2 CS and 2 DD); Davao (4 ships inc BB); west of Wake (10 ships inc 2 CVL and CA - KB? - Ent / Lex TF are 10 hexes SW); SW of Wake (2 ships inc DD and PB); SW of Wake (3 ships inc 3 xAK) heading NW - Wake invasion?.

Most of the HK and Manila evacuees made it to Tarakan for refueling.

*** CLOSED FOR THE HOLIDAYS ***

Too much to do IRL until after Christmas - I'll probably go ahead and do a restart since I won't remember what I was doing.


< Message edited by Flicker -- 12/12/2011 4:28:48 PM >

(in reply to Flicker)
Post #: 28
RE: Memoirs of Service Afloat - 1/26/2012 2:10:12 AM   
Flicker

 

Posts: 77
Joined: 11/24/2011
From: Rocket City USA
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***RESTART***

Went ahead and restarted and got amazingly lucky on Dec 7 - lost a couple of DDs and a DMS at PH. All of the BBs got plastered, but not sunk, however they will require years of shipyard time.

It's mid-February 1942 in-game. At this point I've lost HK, Singapore, Manila, and Rangoon (on time or earlier than real life). Clark Field and Cebu are hanging on and Bataan may hold out until the real life date. I ran away bravely in the DEI - almost all of the Dutch units are on Sumatra (Fortress Palembang). Most of the scattered British forces made it to Sumatra, including some of the HK units (except for those poor Canadians) and almost all of III Corps, as well as some of the Malayan Army units. The Aussies and Kiwis made it to Sumatra. Much of the Cavite and Bataan USN Base Forces made it out (I didn't realize until too late that the Cebu BF was potentially 'save-able'), plus the Asiatic Fleet HQ. The forces were in place by Jan 1942, with more than 600 AV each at Palembang and Oosthaven, plus about 300 AV each at Benkoelen and Djambi, plus about 200 AV each at Lahat and Praboemoelih. Almost every air unit made it to Sumatra, but some units have pilots but no planes (and no aircraft in the pools). I have 2 troops (RN Observor Corps) on Borneo (they didn't want to get on the plane).

I'm finding out that I can't run away fast enough in Burma - the IJA is rolling over units much faster than I expected. The Burma Division got kicked out of Rangoon and hasn't stopped running yet - if I'm lucky they might straggle into China in a few months (they retreated first toward Prome then toward Toungoo and are now trying to make it to Taung Gyi, where the Best Friends Forever (BFF) Brigade is dug in. I've been using Ground Attack from the air to try to slow them down (I noticed that units in 'move' mode change to 'combat' mode when attacked). I've got a pretty good line established from Chittagong to Imphal to Ledo (forts to 3 defended by Indian and Aussie Divisions plus sundry Indian units).

I can see why Fortress Java is enticing - much better infrastructure. In this game the AI ran KB up the east coast and another Air Combat TF up the west coast - my planes had already been evacuated but a few boats were obliterated - for the defenders it was like a sustained Pearl Harbor. The Japanese landed at a few locations, but their landings were disrupted by PTs and aircraft - however they have enough strength to keep the beachheads - the Dutch are fighting at Kalidjati but can't be everywhere.

China has a MLR established along the Tuyun to Changsha rail line then to Ichang, Nanyang, Loyang. I think I've got IJA Divisions 'trapped' at Kukong and at Nanyang - I was able to move units through both of their retreat hexes (F6 - W shows no retreat). The problem is, now that I've got them, what do I do with them? For example, at Kukong there are 100K Chinese vs 25K Japanese - both without supply.

Ships sunk - I've sunk about a dozen xAKLs, about 50 xAKs, a handful of small boats, a couple of subs, a couple of DDs, CS Chiyoda and Chitose, three CLs, CVE Taiyo, and CVL Riujo. I've lost a lot of boats, a few subs, a half-dozen xAKs and xAPs, about 30 xAKLs, a couple of corvettes, and a half-dozen DDs. I'm getting decent numbers in the air (1 to 1.5) plus getting some FLAK kills, however I'm almost out of fighters on Sumatra.

Watching the Combat Animations can be fun - some of the ships had nice lines and they are nicely rendered. Here are a couple of good ones:

quote:

Night Time Surface Combat, near Terapo at 96,127, Range 6,000 Yards

Japanese Ships
xAK Syozui Maru, Shell hits 18, and is sunk
xAK Horai Maru, Shell hits 15, and is sunk
xAK Jinsai Maru, Shell hits 27, and is sunk
xAK Kiyoshima Maru, Shell hits 2, Torpedo hits 2, and is sunk
xAK Shirashika Maru, Shell hits 7, and is sunk
xAK Tempei Maru, Shell hits 7, Torpedo hits 3, and is sunk
xAKL Nichirei Maru, Shell hits 12, and is sunk

Allied Ships
CA Australia
CA Canberra
CL Leander
CL Achilles
CL Perth
DD Benham
DD Ellet

Night Time Surface Combat, near Port Moresby at 96,130, Range 2,000 Yards

Japanese Ships
SC Ch 18, Shell hits 2, and is sunk
xAK Achou Maru, Shell hits 19, Torpedo hits 1, and is sunk

Allied Ships
CA Australia
CA Canberra
CL Leander
CL Achilles
CL Perth
DD Benham
DD Ellet

Japanese ground losses:
2096 casualties reported
Squads: 64 destroyed, 11 disabled
Non Combat: 67 destroyed, 17 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 15 (14 destroyed, 1 disabled)


BZ

I'm finding out why the South Pacific is important to the Allies: Oz needs fuel. I thought I could supply Oz from the Indian Ocean but there's not enough shipping (or oil). So, I'm building up the Christmas / Pago Pago / Suva bases - the Japanese just took Noumea, so I'll get to try an amphibious landing (my first ever!). Maybe I'll try a paradrop then too. I just did my first naval Bombardment a few turns ago. There's still so much to learn about the game mechanics.

I plan to have a quiet Pacific - just enough to keep Oz humming along and protect the sea lanes. The near term main focus will be to reinforce Sumatra, keep Port Blair (now at 200 AV), and hold the India line. I've got US fighters and bombers now at Colombo on the way to Sumatra. If the India line holds, I'd like to retake Burma first, hoping to trap the IJA units in Burma, maybe by landing at Moulmein. After that, on to Singapore!


< Message edited by Flicker -- 1/26/2012 2:13:24 AM >

(in reply to Flicker)
Post #: 29
RE: Memoirs of Service Afloat - 1/26/2012 8:06:04 AM   
Flicker

 

Posts: 77
Joined: 11/24/2011
From: Rocket City USA
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The Operations Report for Feb 14, 1942 states:

"CV Hiryu is reported to have been sunk near Loemadjang on Jan 24, 1942".

I certainly hope this isn't fog of war...

I may have learned something from rereading the manual and thinking on it and trying it out: aircraft should be set on Naval Attack / Rest (or whatever) - I was setting them to Naval Attack and Naval Search which I think limited their attack (I thought that one must search before one could attack). The Dutch air force damaged about a dozen transports at Merak, here's a sample of the afternoon attack:

quote:

Allied aircraft
Blenheim I x 7
Buffalo I x 1
Hudson IIIa x 8
139WH-3 x 16
CW-22 Falcon x 3
Hudson I x 5
Wirraway x 9

Allied aircraft losses
139WH-3: 1 damaged
Wirraway: 2 damaged

Japanese Ships
AMC Hokoku Maru
AG Muroto, Bomb hits 1, on fire
xAK Kiyama Maru, Bomb hits 3, heavy fires
xAK Kirikawa Maru, Bomb hits 2, heavy fires, heavy damage
xAK Tone Maru, Bomb hits 1, on fire
xAK Kenan Maru, heavy fires
xAK Shofuku Maru
xAK Somedono Maru, Bomb hits 1, on fire
xAK Kensin Maru, Bomb hits 1, on fire
xAK Sinkyo Maru, Bomb hits 2, on fire
xAK Daiya Maru, Bomb hits 4, heavy fires, heavy damage

Japanese ground losses:
861 casualties reported
Squads: 32 destroyed, 36 disabled
Non Combat: 7 destroyed, 19 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 10 (2 destroyed, 8 disabled)
Vehicles lost 6 (2 destroyed, 4 disabled)


BZ

Also I guess that combat reports saying belt armor hit means that the bombs bounced off the BB...


< Message edited by Flicker -- 1/26/2012 8:12:52 AM >

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