Matrix Games Forums

A look through the keyhole #10!The Age of Shadows on Distant Worlds starts now!Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

If Off Map Units Would Hold Position...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> If Off Map Units Would Hold Position... Page: [1]
Login
Message << Older Topic   Newer Topic >>
If Off Map Units Would Hold Position... - 11/26/2011 1:27:05 AM   
Gary Childress


Posts: 4820
Joined: 7/17/2005
Status: offline
I'm trying to place some enemy units off map, around the edges where they can't be seen or attacked during game. The idea is that when the game counter reaches a certain point these units would come off of "passive" stance and become attackers and move onto the map to attack the flanks of my battlegroup. However, it seems that no matter what you set the off map units to, the minute the game starts they move onto the playable area of the map regardless and are no longer in "passive" mode.

It would be nice if you could set them to hold their position on the edge of the map border until triggered to go on the offensive.

EDIT: Arrg, think I found the problem. Never mind... I was saving to the wrong directory so my changes to the stance and triggers were on the wrong scenario.

< Message edited by Gary Childress -- 11/26/2011 1:51:23 AM >
Post #: 1
RE: If Off Map Units Would Hold Position... - 11/26/2011 7:53:50 AM   
Iain McNeil


Posts: 1501
Joined: 10/26/2004
From: London
Status: offline
Better to script the game to create the units when you want them?

_____________________________

Iain McNeil
Director
Slitherine Software
Website http://www.slitherine.com

(in reply to Gary Childress)
Post #: 2
RE: If Off Map Units Would Hold Position... - 11/26/2011 4:40:25 PM   
Gary Childress


Posts: 4820
Joined: 7/17/2005
Status: offline
How do you set up a script so that at a certain point the AI produces certain units? I don't see a trigger function for it?

(in reply to Iain McNeil)
Post #: 3
RE: If Off Map Units Would Hold Position... - 11/26/2011 5:33:26 PM   
Rudankort


Posts: 214
Joined: 12/4/2010
Status: offline
Place a unit on the map, then open unit properties and click "Trigger" button to configure the condition when the unit will appear.

(in reply to Gary Childress)
Post #: 4
RE: If Off Map Units Would Hold Position... - 11/26/2011 5:54:47 PM   
Gary Childress


Posts: 4820
Joined: 7/17/2005
Status: offline
What happens if I set a condition for a unit to appear on the map and another unit happens to be occupying the spot at the time the condition is met? Will the unit still appear?

(in reply to Rudankort)
Post #: 5
RE: If Off Map Units Would Hold Position... - 11/26/2011 5:59:23 PM   
Rudankort


Posts: 214
Joined: 12/4/2010
Status: offline
In that case the unit will appear as soon as the hex is vacated.

(in reply to Gary Childress)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> If Off Map Units Would Hold Position... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.219