Matrix Games Forums

A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

another weapon mod...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> another weapon mod... Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
another weapon mod... - 11/25/2011 3:58:40 PM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
Did not know if anybody would want this?

notes-

1) Beam weapons excluding phasers given a bolt like effect. (comit appearence.)
2) Area weapons given a wave like appearance. (ocean ripple like effect)
3) Ion weapons given a static like effect. (added monochromatic noise to ion png)
4) Railguns given a bullet motion like effect. (motion trail behind railgun png)
5) torpedo weapons given a plasma ball like effect. (original torp png spirled and enlarged.)
6) Missles have a plasma torch exhaust effect.
7) Wave weapon added color depth and motion like effect.

tried to add image to this post.




Attachment (1)
Post #: 1
RE: another weapon mod... - 11/25/2011 4:07:40 PM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
another pic. hopefully works?




Attachment (1)

(in reply to msnevil)
Post #: 2
RE: another weapon mod... - 11/25/2011 4:20:19 PM   
Erik Rutins

 

Posts: 32945
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Looks quite cool, please upload it!

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to msnevil)
Post #: 3
RE: another weapon mod... - 11/25/2011 4:23:07 PM   
w1p

 

Posts: 135
Joined: 11/23/2011
Status: offline
Upload, the area effect's look snazzy

(in reply to Erik Rutins)
Post #: 4
RE: another weapon mod... - 11/25/2011 4:44:19 PM   
balto

 

Posts: 711
Joined: 3/4/2006
From: Maryland
Status: offline
"Copy of Venator!!" Modification skills "A+". Naming convention skills "F."

The Area weapon effect is snazzy.

(in reply to w1p)
Post #: 5
RE: another weapon mod... - 11/25/2011 4:47:58 PM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
weapons.rar

Rar format.

WinRar extract to:
C:\Matrix Games\Distant Worlds\images\effects\weapons\weapons

The Copy (exp. torpedo_2 - Copy.png) is the original stock game png. If you don't like the new png - torpedo_2.png For exp, delete it, and rename torpedo_2 - Copy.png to torpedo_2.png. And your back to the original stock game png.

Have fun.

(in reply to w1p)
Post #: 6
RE: another weapon mod... - 11/25/2011 4:51:08 PM   
Nedrear


Posts: 699
Joined: 10/29/2011
Status: offline
I am sure a bullet air trail is not really serious in a space without ... well air.

_____________________________

One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."

(in reply to msnevil)
Post #: 7
RE: another weapon mod... - 11/25/2011 7:49:02 PM   
tjhkkr


Posts: 1846
Joined: 6/3/2010
Status: offline
Looks sharp!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Nedrear)
Post #: 8
RE: another weapon mod... - 11/25/2011 7:56:19 PM   
tjhkkr


Posts: 1846
Joined: 6/3/2010
Status: offline
Anyway to get this on another site; this site is blocked in both my home and work computers...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to tjhkkr)
Post #: 9
RE: another weapon mod... - 11/25/2011 8:05:24 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline

quote:

ORIGINAL: Nedrear

I am sure a bullet air trail is not really serious in a space without ... well air.


I think it depicts motion blur quite nicely. Nothing to do with disruption of air as far as I can tell.

Nice job, msnevil.

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Nedrear)
Post #: 10
RE: another weapon mod... - 11/26/2011 5:18:22 AM   
Haree78


Posts: 1258
Joined: 5/18/2010
Status: offline
Wow I love the wave effect.

_____________________________

Distant Worlds Extended
Battlestar Galactica Legends Mod

(in reply to Igard)
Post #: 11
RE: another weapon mod... - 11/26/2011 6:26:16 AM   
the1sean


Posts: 841
Joined: 5/11/2010
From: Texas, USA
Status: offline
Awesome work msnevil! Hope to see more of your work!

_____________________________

Check out my GAMEPLAY REDUX MOD (ROTS)

(in reply to Haree78)
Post #: 12
RE: another weapon mod... - 11/26/2011 7:00:10 AM   
Erik Rutins

 

Posts: 32945
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Here it is attached to the forum as a zip file.

Regards,

- Erik


Attachment (1)

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to the1sean)
Post #: 13
RE: another weapon mod... - 11/26/2011 1:16:12 PM   
tjhkkr


Posts: 1846
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: Erik Rutins
Here it is attached to the forum as a zip file.
Regards, - Erik


Thank you, Erik! Most appreciated.


_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Erik Rutins)
Post #: 14
RE: another weapon mod... - 11/26/2011 1:21:11 PM   
w1p

 

Posts: 135
Joined: 11/23/2011
Status: offline
Thanks erik, that other place it was uploaded to was useless.

(in reply to tjhkkr)
Post #: 15
RE: another weapon mod... - 12/4/2011 6:15:18 AM   
the1sean


Posts: 841
Joined: 5/11/2010
From: Texas, USA
Status: offline
After playing with this mod quite a bit I must say that this is definitely the best weapon graphics mod to come out in a while!

_____________________________

Check out my GAMEPLAY REDUX MOD (ROTS)

(in reply to w1p)
Post #: 16
RE: another weapon mod... - 12/4/2011 7:24:04 AM   
Kalthaniell


Posts: 319
Joined: 5/31/2011
Status: offline
Excellet work on those weapons sprites msnevil. They look really promising

(in reply to the1sean)
Post #: 17
RE: another weapon mod... - 12/6/2011 4:22:55 AM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
Revised, Blured\blended some of the images a bit, some of the images were standing out too much agianst the background. Also removed some stray arty farts, ie stray artifacts.

I attempted to see if more colors added would look like, but with such a small resolution, it tended to blend in too much or even distort the coloring somewhat. And i prefer the anagram kiss, ie keep it simple stupid.

The one who needs complitmented is Erik for the increased resolution added via the legends add on, and the guy who made all those cool ships. My photoshop skills consist of glowing balls of fart gas vrs a mint condition "Venator". My compliments to them and thier work.

Attachment (1)

(in reply to Kalthaniell)
Post #: 18
RE: another weapon mod... - 12/7/2011 4:25:51 AM   
the1sean


Posts: 841
Joined: 5/11/2010
From: Texas, USA
Status: offline
You can think Woodman for the new ship art, it is gorgeous, but I do have to say that the old weapon effects look silly compared to the new ship art. So thanks to you are still in order!

_____________________________

Check out my GAMEPLAY REDUX MOD (ROTS)

(in reply to msnevil)
Post #: 19
RE: another weapon mod... - 12/7/2011 7:23:44 AM   
Kalthaniell


Posts: 319
Joined: 5/31/2011
Status: offline

quote:

The one who needs complitmented is Erik for the increased resolution added via the legends add on, and the guy who made all those cool ships. My photoshop skills consist of glowing balls of fart gas vrs a mint condition "Venator". My compliments to them and thier work.


LOL. Epic

(in reply to msnevil)
Post #: 20
RE: another weapon mod... - 12/16/2011 12:37:44 AM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
Really improved the weapons graphics. All weapons excluding the missles, and the large area effect weapon are 25*25 in size. (weapon size scaling.)

The torpedo weapons are hard coded to 25*25 resolution or less. So i adopted that as a weapon scaling size. feed back\criticism is always welcome.

Attachment (1)

(in reply to msnevil)
Post #: 21
RE: another weapon mod... - 12/16/2011 12:39:37 AM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
low size, low res exp.

Attachment (1)

(in reply to msnevil)
Post #: 22
RE: another weapon mod... - 12/16/2011 12:43:15 AM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
exp of effect. low res, low size,

Worked on the mod * one week this time, as opposed to one day, and it shows.

Attachment (1)

(in reply to msnevil)
Post #: 23
RE: another weapon mod... - 12/16/2011 2:10:54 AM   
Erik Rutins

 

Posts: 32945
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi msnevil,

quote:

ORIGINAL: msnevil
Really improved the weapons graphics. All weapons excluding the missles, and the large area effect weapon are 25*25 in size. (weapon size scaling.)

The torpedo weapons are hard coded to 25*25 resolution or less. So i adopted that as a weapon scaling size. feed back\criticism is always welcome.


The zip file appears to be corrupt. Could you please re-pload?

Regards,

- Erik


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to msnevil)
Post #: 24
RE: another weapon mod... - 12/16/2011 3:43:48 AM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
The zip file extracted fine for me earlier, though I've yet to try it out in-game.

Just re-downloaded and it's OK.

Nice work again, msevil. Though I'm not keen on the beam_04 (the stretched one). It's been tried in the past, but never really looks right in-game.


_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Erik Rutins)
Post #: 25
RE: another weapon mod... - 12/16/2011 11:37:47 AM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
the beam 4 for the super laser, I havn't had a chance to test yet. I usually recalled it only being used to blow up planets. (which never misses.) But I forgot it can also target other targets as well like ships.

Yah, a 700 length beam really missing its target would look crappy. Wasn't able to test it this week. Never had the super laser in action in my games, need to uncheck winning conditions to possibly see it in action. I can easily remake a new one. I can't make the superlaser from star wars. The laser beams connecting to make a superlaser, would be shot @ the target as well. ie a giant multi-prong arrow in space. (Still would be funny seeing the death star keep missing the planet with the superlaser. :))

the zip was made using 7z. It was tested using winzip and opened without problems.

How about the hand of God?

Attachment (1)

(in reply to Igard)
Post #: 26
RE: another weapon mod... - 12/16/2011 1:29:22 PM   
Speedy2511

 

Posts: 83
Joined: 3/4/2010
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi msnevil,

quote:

ORIGINAL: msnevil
Really improved the weapons graphics. All weapons excluding the missles, and the large area effect weapon are 25*25 in size. (weapon size scaling.)

The torpedo weapons are hard coded to 25*25 resolution or less. So i adopted that as a weapon scaling size. feed back\criticism is always welcome.


The zip file appears to be corrupt. Could you please re-pload?

Regards,

- Erik




Me too, could not open the file, it's corrupt.

(in reply to Erik Rutins)
Post #: 27
RE: another weapon mod... - 12/16/2011 3:04:39 PM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
http://download.cnet.com/7-Zip/3000-2250_4-10045185.html

Winzip will read it as corrupted (ie doesn't support zip files published by other party's.), zipped with above program. Is free, unlike winzip. Like Gimp vrs photoshop, etc.

Changed beam 4 to look like a planet killer like beam weapon, ie TOS

edit: forgot to add file.

Attachment (1)

< Message edited by msnevil -- 12/16/2011 3:05:06 PM >

(in reply to Speedy2511)
Post #: 28
RE: another weapon mod... - 12/16/2011 9:58:25 PM   
Blueberry

 

Posts: 85
Joined: 12/16/2011
From: Distant Worlds
Status: offline
fantastic stuff, man. Made a difference that I truly appreciate. Does anyone experience any FPS changes with the mod in some heavy battles? any at all?

(in reply to msnevil)
Post #: 29
RE: another weapon mod... - 12/17/2011 8:11:45 PM   
msnevil

 

Posts: 45
Joined: 8/10/2011
Status: offline
Blueberry, out of curiosity what is you system memory? Amt of core processors, speed. Are you able to use the stock game without problems?

If you have less then 4mb's of system memory, this game will slow down with larger maps\larger battles for exp. (Or if your like me, 8 mb's works great until your virus detector starts. And then the memory beast makes distant worlds become a slide show.)

If I were you, I would see what weapons are being used that slow down your computer. I guessing the area effects are the main cause? If so replace them with the stock images simply by renaming them exp area_0 - Copy.png to area_0.png, etc (after deleting\renaming the mod weapon png)


(in reply to Blueberry)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> another weapon mod... Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.108