I was hoping the 'robotic feel' (for me) of the game would be fixed with this expansion and I do think there is more personality now and the game provides me with the feedback I like to get to keep an overview. This reduces the effect of getting the impression that the game runs its own course rather than me playing it.
Could you (or someone) elaborate on the improved feedback? I'd be very interested in hearing more about that.
Also, what are the fleet management and automation improvements that the store page mentions? Can I actually feel comfortable with automating my fleets now?
Well here is what I tried to explain on another forum:
The big question for me was wether Legends could remove the 'robotic feel' of the game.
With 'robotic feel' I mean that DW had a tendency (for me) to give the impression that it would run its course regardsless of me doing stuff or not. I realise this has got everything to do with the automation features of the game. I have no problem with automation, especially since a lot of the automation features of the game prevents you from having to do tedious things and more importantly it prevents you from falling in the big micromanaging pit of doom!
But the big problem for me was that the game didn't present me with enough feedback to be able to keep myself in the picture of what was actually happening in my empire.
This resulted in a faily 'auto piloted' feel of the game.
Don't get me wrong; I fully realise that this is probably a direct result of how I play the game instead of the game being an autopilot experience itself. But its about how the game interfaces with me as a player. Anyway, I digress. I hope I can voice a feeling other players have had as well.
Legends adds one important feature; movement vectors and influence spheres!
I have discovered that these two features alone have pretty much alleviated my struggle with the game to remain in the picture and devise solid plans. This directly results in diminishing the feeling of the game being on auto pilot and me just being an observer.
Furthermore, the characters make the races less generic and 'robotic' as well and present interesting tactical situations as well as nice discoveries with their hidden traits.
Unit graphics are a little less blurry, but not a huge improvement in my opinion. Sounds are still rudimentary, except for the explosions (they sound nice!). Especially don't like most weapon sounds. They mostly still sound like effects from the of NES or SEGA consoles.
But that's me nitpicking. The biggest gripe (or invisible wall, so to speak) I had with the game seems to be alleviated! Good news!
(Now back to my Rodents)
I hope that makes sense, but the bottomline is that the map is now able to provide me with the dfeedback I am comfortable playing with, by means of the new overlays.
Laptop: Intel Core i5-2430M 2.4Ghz, Nvidia GTX520M, 8GB RAM, Win 7 64bit
Desktop: Intel i5 4670K 3.4Ghz, Nvidia GTX780, 16GB RAM, Win 10 64bit