Ormand
Posts: 73
Joined: 2/17/2009 Status: offline
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Vic, I ran into a problem trying to load a master file into a scenario. This is v2.09 and here are the steps. First, I used my graphics mod as the base master file for starting up the editor, via mod at start up. Then, I clicked on create scenario, which has the graphics loaded from the master file, but none of the peoples, and it shows the masterfile name in the settings window. I made the map and wanted to get started putting in some units. But, since I also wanted to use the peoples in the master file, I then reloaded the master file. If I stay away from the map, I can see the peoples, sft's, etc. Anything as long as I stay away from the map, and if I go into the event editor, I do not close the event editor window. When I click on the map box to go to the map, I get a crash with "object not set to an instance of an object" and the following details: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at WindowsApplication1.BitmapStore.Getheight(Int32 nr, Int32 zoom) at WindowsApplication1.MapPartClass.Paint() at WindowsApplication1.MapWindowClass..ctor(GameClass& tGame, Int32 tminheight, Int32 tminwidth, Int32 tZoomLevel) at WindowsApplication1.MainEditScreenClass.HandleMouseClick(Int32 x, Int32 y, Int32 b) at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at WindowsApplication1.ImmoveableForm.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- WindowsApplication1 Assembly Version: 1.0.4287.26311 Win32 Version: 1.0.4287.26311 CodeBase: file:///C:/Matrix%20Games/Advanced%20Tactics%20Gold/AdvancedTacticsGold.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- ICSharpCode.SharpZipLib Assembly Version: 0.84.0.0 Win32 Version: 0.84.0.0 CodeBase: file:///C:/Matrix%20Games/Advanced%20Tactics%20Gold/ICSharpCode.SharpZipLib.DLL ---------------------------------------- irrKlang.NET Assembly Version: 1.3.0.0 Win32 Version: 1, 1, 0, 0 CodeBase: file:///C:/Matrix%20Games/Advanced%20Tactics%20Gold/irrKlang.NET.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Erich
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