nikivdd
Posts: 188
Joined: 7/16/2011 From: Belgium Status: offline
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quote:
ORIGINAL: Gary Childress I'm looking at the standard game scenario editor but I don't see how to incorporate the new victory conditions like capturing units or preventing certain units from being destroyed. Am I missing something? All I see are the standard old victory conditions, win a decisive victory by completing the scenario X turns before the end. Captured equipment has nothing to do with victory conditions. You can capture such a unit for example by hoisting your flag over a certain town . This can be "programmed" in the scenario you make. Preventing certain units to be destroyed, that is possible. For example. You name one of your tanks: leader Than you can program a victory condition Axis unit in all map is equal to 1 (needs to survive) Branch: ground,class: tank, flag: german flag , name contains: leader , core/aux :all AND turn[1,-1] Or a polish tank with the name leader you have to destroy as one of the mission objectives Allied unit in all map is equal to 0 Branch: ground,class: tank, flag: polish flag, name contains: leader, core/aux: all AND turn[1,-1]
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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"
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