Matrix Games Forums

The fight for Armageddon begins! The Matrix Holiday sales are starting today! Warhammer - Weapons of WarFlashpoint Campaigns: Red Storm gets huge update and a Steam release!Battle Academy 2 opens up a new front!Flashpoint Campaigns Featured on weekly Streaming SessionFrontline: The Longest Day - New Screenshots!Deal of the Week: Hannibal Rome and CarthageFlashpoint Campaigns: Red Storm gets Players Edition!To End All Wars gets its first major patch!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How do you set new victory conditions?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> How do you set new victory conditions? Page: [1]
Login
Message << Older Topic   Newer Topic >>
How do you set new victory conditions? - 11/18/2011 3:42:10 AM   
Gary Childress


Posts: 5803
Joined: 7/17/2005
From: United States
Status: online
I'm looking at the standard game scenario editor but I don't see how to incorporate the new victory conditions like capturing units or preventing certain units from being destroyed. Am I missing something? All I see are the standard old victory conditions, win a decisive victory by completing the scenario X turns before the end.

_____________________________

Favorite/Awesome games from Matrix

War in the Pacific/AE
Panzer Corps
Commander Europe at War
John Tiller's Campaign Series
The Close Combat Series (all versions)
Post #: 1
RE: How do you set new victory conditions? - 11/18/2011 8:14:11 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: Gary Childress

I'm looking at the standard game scenario editor but I don't see how to incorporate the new victory conditions like capturing units or preventing certain units from being destroyed. Am I missing something? All I see are the standard old victory conditions, win a decisive victory by completing the scenario X turns before the end.


Captured equipment has nothing to do with victory conditions.
You can capture such a unit for example by hoisting your flag over a certain town .
This can be "programmed" in the scenario you make.

Preventing certain units to be destroyed, that is possible.
For example. You name one of your tanks: leader
Than you can program a victory condition

Axis unit in all map is equal to 1 (needs to survive)
Branch: ground,class: tank, flag: german flag , name contains: leader , core/aux :all
AND
turn[1,-1]

Or a polish tank with the name leader you have to destroy as one of the mission objectives
Allied unit in all map is equal to 0
Branch: ground,class: tank, flag: polish flag, name contains: leader, core/aux: all AND
turn[1,-1]

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to Gary Childress)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> How do you set new victory conditions? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.516