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RE: New project GTPG's campaign for Panzer Corps

 
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RE: New project GTPG's campaign for Panzer Corps - 12/21/2012 7:03:23 AM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: David Hansen

d/l v2.0 Part 1 and enabled mod via GME.

I'd played 4 scenerios previously using the demo version of this mod.

Looks like the latest version has replaced the demo version in my mod files...ie., overwritten the old mod.

Started up with a previous same game under the demo version and everything seems fine.

I assume I can continue with v2.0 Part 1 using a saved game started with the demo version and continue just fine.

Am I correct?

Again...thanks much for your hard work and dedication!

DAVE


Yes, it should work because the GUID is the same and the campaign.pzdat (scenario and briefing names and their sequence in this file) has not been altered between the demo version and this release.
There might be a few minor changes in some of the scenarios that were available for the demo, but nothing important that requires a restart.


_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to David Hansen)
Post #: 211
RE: New project GTPG's campaign for Panzer Corps - 12/21/2012 4:41:38 PM   
Georg1

 

Posts: 48
Joined: 10/15/2012
Status: offline
Please help
When you start a campaign to occur in the first scenario, only a black screen instead of a map.
Installed through GME.
Thank you, Georg

(in reply to nikivdd)
Post #: 212
RE: New project GTPG's campaign for Panzer Corps - 12/21/2012 5:45:01 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: Georg1

Please help
When you start a campaign to occur in the first scenario, only a black screen instead of a map.
Installed through GME.
Thank you, Georg



Hi Georg,

You also need to unpack the rar file in:
\mydocuments\games\panzer corps\mods

If you don't have the folder mods, you need to create it.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to Georg1)
Post #: 213
RE: New project GTPG's campaign for Panzer Corps - 12/21/2012 7:29:22 PM   
Georg1

 

Posts: 48
Joined: 10/15/2012
Status: offline
\ MyDocuments \ games \ panzer corps \ mods - I have done it already
I extracted the file to your Panzer corps MODS folder, expand it i \ MyDocuments \ games \ panzer corps \ mods - then activated through JSGME, but still when you start the first scenario, the black screen. Please help.
Thank you very much for any effort.
Georg.

P.S. I'm sorry my English.

(in reply to nikivdd)
Post #: 214
RE: New project GTPG's campaign for Panzer Corps - 12/22/2012 6:43:36 PM   
Georg1

 

Posts: 48
Joined: 10/15/2012
Status: offline
Nikivdd:
Log in your MODS folder Panzer corps reports after a futile run the game (black screen) the following information:
Version 1.10 (Aug 2 2012)
ERROR: Unsupported version of the map file: 34
ERROR: Could not open scenario file: 'C: \ Users \ user \ Documents \ My Games \ Panzer Corps \ Mods \ GTPG v2.0 \ Data \ Aufmarsch.pzscn'

Please advise how to solve this problem
Thank you, Georg

(in reply to Georg1)
Post #: 215
RE: New project GTPG's campaign for Panzer Corps - 12/22/2012 8:04:29 PM   
planner 3

 

Posts: 618
Joined: 3/7/2008
Status: offline
"Sounds like a job for SuperGME"

_____________________________

"As Pogo said, 'We have met the enemy and he is us' "

(in reply to Georg1)
Post #: 216
RE: New project GTPG's campaign for Panzer Corps - 12/22/2012 10:27:19 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: Georg1

Nikivdd:
Log in your MODS folder Panzer corps reports after a futile run the game (black screen) the following information:
Version 1.10 (Aug 2 2012)
ERROR: Unsupported version of the map file: 34
ERROR: Could not open scenario file: 'C: \ Users \ user \ Documents \ My Games \ Panzer Corps \ Mods \ GTPG v2.0 \ Data \ Aufmarsch.pzscn'

Please advise how to solve this problem
Thank you, Georg


Hi Georg,
Make sure Panzer Corps runs under the latest version v1.11.
If v1.11 is already installed, reinstall the v1.11 patch.



_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to Georg1)
Post #: 217
RE: New project GTPG's campaign for Panzer Corps - 12/23/2012 2:03:58 PM   
Georg1

 

Posts: 48
Joined: 10/15/2012
Status: offline
Nikivdd
Thank you very much, I had version 1.11 ... It's working. Your campaign I really like.

I wish you and the other players a Merry Christmas and health, happiness and all that is needed.
Georg

(in reply to nikivdd)
Post #: 218
RE: New project GTPG's campaign for Panzer Corps - 12/24/2012 10:05:48 AM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: Georg1

Nikivdd
Thank you very much, I had version 1.11 ... It's working. Your campaign I really like.

I wish you and the other players a Merry Christmas and health, happiness and all that is needed.
Georg


I'm glad it works :)
Merry Christmas ;)

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to Georg1)
Post #: 219
RE: GTPG Grand Campaign - 10/6/2013 12:26:05 PM   
demjansk

 

Posts: 536
Joined: 2/20/2008
Status: offline
I can't seem to capture the one last hex in the sevastapol scenario and then I get a loss,

Question,

Is this the last scenario anyway? Can I just load a pre core for Stalingrad?

Any suggestions on how to win the Sevastapol scenario?

(in reply to joe6778)
Post #: 220
RE: GTPG Grand Campaign - 11/25/2013 10:23:25 AM   
demjansk

 

Posts: 536
Joined: 2/20/2008
Status: offline
Hi Nikk,

I like your mod very much, quick question, I was playing the Narvik scenario and received a decisive victory, therefore I went to the next scenario called Belgium and my CC unit wasn't available anymore? I didn't lose it in the previous scenario.
Is this normal?

Thanks

(in reply to demjansk)
Post #: 221
RE: GTPG Grand Campaign - 11/25/2013 6:31:54 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline
It should be with the other units in your deployment pool, if you didn't lose it. Or did you forget to load the mod into GME?

(in reply to demjansk)
Post #: 222
RE: GTPG Grand Campaign - 11/25/2013 6:40:58 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline
I am mostly active nowadays on www.streitmacht.com
Registrate there and get access to my latest work as for example:
- More Panzer Corps '37-'39
- More Panzer Corps '40
- Roma Victor! 1
- Roma Victor! 2 - DLC 1 and 2
- Allied General: The British in North Africa (original Allied General campaign converted to Panzer Corps)
- Allied General: The Americans in North Africa (original Allied General campaign converted to Panzer Corps)

In December i will release Allied General: The Soviet campaign (original Allied General campaign converted to Panzer Corps + Panzer Corps e-file tweaks). Also Legacy of Versailles - vanilla edition is due for December. Next year i have planned Allied General: The Allies in Europe (import your core from AG: The British or AG: The Americans in North Africa), Roma Victor! 2 - DLC 3 and Panzer General: the original campaign for Panzer Corps v1.21 (with SE and capturable units).

How to register on http://www.Streitmacht.com?

Click registrieren


On this screen you chose Sprache and there you can change the language to English.


You can also post eventual problems (as a guest) here: http://www.streitmacht.com/viewtopic.php?f=312&t=1314

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to nikivdd)
Post #: 223
RE: GTPG Grand Campaign - 11/25/2013 8:16:39 PM   
demjansk

 

Posts: 536
Joined: 2/20/2008
Status: offline
Hi Nikk,

I have the mod loaded all the time, I am going to check again and start with the narvik scenario again and see what happens.

(in reply to nikivdd)
Post #: 224
RE: GTPG Grand Campaign - 11/27/2013 11:57:24 AM   
demjansk

 

Posts: 536
Joined: 2/20/2008
Status: offline
Hi Nikk,

I ended up re-completing the narvik scenario and on this end I still had the CC unit. Went to the Belgium scenario and it was there. So, its all good. I like this mod, very nice

(in reply to demjansk)
Post #: 225
RE: GTPG Grand Campaign - 12/3/2013 7:47:48 PM   
demjansk

 

Posts: 536
Joined: 2/20/2008
Status: offline
Nikk,

After moving to North Afrika and getting a loss I noticed that my CC unit was no longer present?

By the way, is it possible to get a win in the North Afrika scenario? Or is it hard wired for a loss?

I also just ended the Tobruk scenario and the game didn't go anywhere? I was wondering if I am missing anything? The description told me to bypass Tobruk and go to Bardi

Thanks


< Message edited by demjansk -- 12/7/2013 10:30:19 PM >

(in reply to demjansk)
Post #: 226
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