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RE: [MOD] GTPG v2.0 demo (01/10/12)

 
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RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/8/2012 5:02:01 PM   
David Hansen

 

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Just want to compliment nikvdd for an excellent mod (v1.06)...just getting ready to start the Barbarossa scenerio.

What impresses me the most is the unique challenges each scenerio presents leading to adapting different strategy and tactics to be successful.

Being a WWII buff, the scenerios do a great job of depicting the events of the war as they occurred.

Even though I achieved a DV in the France scenerio...from a realty perspective I replayed the last turn over again to get a MV thus avoiding the invasion of England (UK 40)...keeping more to history from my perspective.

Can't wait for v2.0!

Thanks!

(in reply to nikivdd)
Post #: 181
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/8/2012 10:06:31 PM   
nikivdd

 

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From: Belgium
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Thanks very much David.
As usual i'm always busy with two projects at the same time lol. When i need to crack a tough nut with one project, i continu in the meantime with the other. Although for now for the last time.
I have announced my final mod for axis players today for Panzer Corps 1. So let's hope in the future there will be Panzer Corps 2 :)
For now you can read about it :
On Slitherine: http://www.slitherine.com/forum/viewtopic.php?f=147&t=39015 or
DMP: http://www.designmodproject.de/forum/viewtopic.php?f=1991&t=28971


_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to David Hansen)
Post #: 182
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/13/2012 2:39:17 PM   
David Hansen

 

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I'm playing Campaign V1.0.

On the campaign tree, the scenerio PSKOV only shows a path for DV/MV's.

What happens for a loss in this scenerio?

TXS

(in reply to nikivdd)
Post #: 183
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/13/2012 6:40:56 PM   
nikivdd

 

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From: Belgium
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quote:

ORIGINAL: David Hansen

I'm playing Campaign V1.0.

On the campaign tree, the scenerio PSKOV only shows a path for DV/MV's.

What happens for a loss in this scenerio?

TXS


The game ends. BTW, Pskov is the easiest mission of the campaign :)

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to David Hansen)
Post #: 184
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/19/2012 5:00:39 PM   
David Hansen

 

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I'm struggling with the Barbarossa scenerio in V1.06.

My core force consists of:
*5 Infantry
*3 Pionieres
*8 Pz IIIH
*2 SE Pz IIIH
*3 Pz IVF
*2 Char B1(f)
*4 Pz IIF
*5 Strumpz Arty(range=3)
*1 Stug IIIB
*7 BF 109F
*4 Ju87R
*1 Ju88A
*1 Armored Train

According to the campaign tree...a loss means game over...AI level is set at General(?)...one rank above the normal/middle setting.

Any help would be much appreciated...the onslaught of the hordes of russian tanks are bad by themselves, its the Red Air Force that's continues to keep me off balance.

Notes:

* 5 of the BF 109F's are overstrengthed to 13.
* 4 of the Strumpz Artys are overstrengthed to 12.
* numerous hero bonuses present on most units except Pz IIF's.
* I've spent most/all of my prestige in adding core units and overstrengthening units to start...with no city/airfield victory hexes to capture in the first 7 turns, I'm not able to replace all my core unit losses as they occur...especially my air force units.
* Weather has been both clear and dry so far.

I know this scenerio requires me to approach this from a defensive perspective early on...in the south I've retreated the two pockets of non core units behind the river line...in the southern deployment sector I placed:

*2 INF
*2 Pz IIIH
*1 Pz IV F
*2 Pz IIF
*2 Bf 109F
*1 Ju 87R

TXS

(in reply to nikivdd)
Post #: 185
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/20/2012 12:03:24 AM   
David Hansen

 

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Note to above post:

1. 5 Grenedires...not Infantry.

2. Also deployed the Armor Train to the southern area to start.

(in reply to nikivdd)
Post #: 186
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/20/2012 11:47:05 AM   
nikivdd

 

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Expect 10 rounds to be on the defensive along the rivers. Destroy as many units as possible on the river hexes. Afterwards it should be rather easy to advance towards the different objectives.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to David Hansen)
Post #: 187
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/20/2012 9:10:03 PM   
demjansk

 

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Hi Nikk,

I have followed all of your mods, very nice work, I have the gtp scenarios up to number 7. This version 2.0 is a demo? If I download where do I place this?

thanks dem

by the way, how do you find the version your playing?

< Message edited by demjansk -- 11/20/2012 9:13:14 PM >

(in reply to nikivdd)
Post #: 188
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/20/2012 9:18:19 PM   
demjansk

 

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where do I get this?

(in reply to nikivdd)
Post #: 189
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/21/2012 11:42:09 AM   
nikivdd

 

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Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: demjansk

where do I get this?



All recent versions for download can be found in the first window of this thread (top of page 1).

The rar file of the GTPG v2.0 demo needs to be extracted in...
1) documents\mygames\panzer corps\mods and
2) your GME (generic mod enabler) mods folder

Load the mod into GME and then start the game, chose more campaigns and chose the demo from the list.

Use of generic mod enabler:
http://www.slitherine.com/forum/viewtopic.php?f=147&t=27158

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to demjansk)
Post #: 190
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/21/2012 12:53:46 PM   
demjansk

 

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Crazy question though, how come I don't need the GME when I play the GTPG packs during the game. I just installed them into the my games folder?

I also can't download the file 2.0 from the website ughhhhhhhh

< Message edited by demjansk -- 11/21/2012 1:04:01 PM >

(in reply to nikivdd)
Post #: 191
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/21/2012 4:21:52 PM   
nikivdd

 

Posts: 192
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From: Belgium
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quote:

ORIGINAL: demjansk

Crazy question though, how come I don't need the GME when I play the GTPG packs during the game. I just installed them into the my games folder?

I also can't download the file 2.0 from the website ughhhhhhhh


GTPG v2.0 uses a custom database and GME is required for it to run properly.

Appearingly the downloadlink is very popular and was noticed by the host (speedyshare). Ofcourse don't pay to get the download.

GTPG v2.0 demo in english new link: http://www.sendspace.com/file/1079fq

< Message edited by nikivdd -- 11/21/2012 4:46:52 PM >


_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 192
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/21/2012 8:51:09 PM   
demjansk

 

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Thanks Nikk, I am sort of getting the hang of these mods and the GME. However, when I downloaded your other packs I just placed them in the game and I was using each year that you created with the standalone force-preset.

Therefore, when you want to play the game you have to disable the mods and move them to the left side of the GME program - correct?

I started the game and the GTPG 2.0 demo is listed three times? pic enclosed

Attachment (1)

< Message edited by demjansk -- 11/21/2012 9:00:26 PM >

(in reply to nikivdd)
Post #: 193
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/21/2012 9:06:24 PM   
nikivdd

 

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Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: demjansk

Thanks Nikk, I am sort of getting the hang of these mods and the GME. However, when I downloaded your other packs I just placed them in the game and I was using each year that you created with the standalone force-preset.

Therefore, when you want to play the game you have to disable the mods and move them to the left side of the GME program - correct?

I started the game and the GTPG 2.0 demo is listed three times? pic enclosed


In order to play the demo, you need to enable it in GME - move to right column.
I had the same with the demo appearing 3 times...i don't know why. I just picked the last one and i could play.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 194
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/22/2012 11:50:41 AM   
demjansk

 

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I have it now Nikk, thanks for your work, I am just a little slow with some of this stuff but I usually get it.

By the way, what does the generate snapshot of files do in the GME?

(in reply to nikivdd)
Post #: 195
RE: [MOD] GTPG v2.0 demo (01/10/12) - 11/22/2012 1:54:10 PM   
nikivdd

 

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From: Belgium
Status: offline

quote:

ORIGINAL: demjansk

I have it now Nikk, thanks for your work, I am just a little slow with some of this stuff but I usually get it.

By the way, what does the generate snapshot of files do in the GME?


It said to generate a snapshot, the first time you run GME after installing it. What it is actually for, i would need to look it up myself.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to demjansk)
Post #: 196
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/1/2012 7:10:44 PM   
David Hansen

 

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Can I play the demo of GTPG v2.0 and then carry my campaign over from that point when V2.0 is officially released the weekend before Xmas?

(in reply to nikivdd)
Post #: 197
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/2/2012 1:02:22 PM   
nikivdd

 

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quote:

ORIGINAL: David Hansen

Can I play the demo of GTPG v2.0 and then carry my campaign over from that point when V2.0 is officially released the weekend before Xmas?


Should work.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to David Hansen)
Post #: 198
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/4/2012 1:12:45 AM   
scout1


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From: South Bend, In
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sorry if a dumb question. but is this mod strictly 2 player or is their a 1 player/AI mode ?

(in reply to nikivdd)
Post #: 199
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/4/2012 7:18:05 AM   
nikivdd

 

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quote:

ORIGINAL: scout1

sorry if a dumb question. but is this mod strictly 2 player or is their a 1 player/AI mode ?


This is a singleplayer mod.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to scout1)
Post #: 200
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/15/2012 10:55:59 PM   
scout1


Posts: 1749
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: nikivdd

GTPG Grand Campaign with the vanilla e-file (stock units) by Nikivdd

English Version GTPG v0.1 -50 scenario's: http://www.designmodproject.de/forum/downloads.php?cat=54
English Version GTPG v1.06 - 70 scenario's :http://www.designmodproject.de/forum/downloads.php?cat=54
Deutsche Version GTPG v1.0 demo : http://www.designmodproject.de/forum/downloads.php?cat=54


The downloads come as a rar file, it includes the mod, flowcharts, changelog, credits and installation guide. Feedback in any form is much appreciated!



Installation:

The campaign pack needs to be unrarred under \documents\my games\panzer corps\mods
If there is no mods folder, than you need to create it
Launch the game, chose new game, click on more campaigns, click on the GTPG v0.1 or v1.0 , click on play


In honor of the campaign developer of Panzer General, Gerold Treitler!
Who hasn't heard of Gerold Treitler's 6.2 Campaign for Panzer General? If you don't, you probably weren't born yet ;).

Please share your comments!

GTPG Grand Campaign v2.0 DEMO by Nikivdd

GTPG v2.0 demo auf Deutsch: http://www.designmodproject.de/forum/downloads.php?view=detail&df_id=173
GTPG v2.0 demo in English: http://www.sendspace.com/file/1079fq



I v2.0 a complete follow on to the previous work or is it truely limited t a demo ?

(in reply to nikivdd)
Post #: 201
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/20/2012 7:09:11 PM   
nikivdd

 

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Joined: 7/16/2011
From: Belgium
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GTPG v2.0 Part 1: 1939-1943





If i counted right, there should be 53 scenario's.

Install guide, credits, flowcharts are included in the download.
You can continu the game after 1943 but it has not been brought up to v2.0 specs yet, also savegames beyond this point will not be savegame compatible with part 2.

My gratitude to all fellow modders and admiration for this wonderful community! And a big thank you to all the playtesters!!!

Grab it here from sendspace: http://www.sendspace.com/file/1anv95

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 202
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/20/2012 7:31:03 PM   
scout1


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THnka, that answered my question.

But raises another. Sorry if this has been asked/answered ..... but

What are the primary differences between v1.06 and v2.0 ? If this already been discussed, could you please point me to the link. Can't find any. Not looking for the 300+lines of specific changes, rather a summary of the major differences ......

Thanks in advance

(in reply to nikivdd)
Post #: 203
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/20/2012 7:31:50 PM   
scout1


Posts: 1749
Joined: 8/24/2004
From: South Bend, In
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By the way ..... REALLY like your work ..... !

(in reply to scout1)
Post #: 204
RE: [MOD] GTPG v2.0 demo (01/10/12) - 12/20/2012 7:54:45 PM   
nikivdd

 

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From: Belgium
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Version v1.06
- Vanilla efile, vanilla units, compatible with a personal efile
- 70 scenarios (1939-1946)

Version v2.0 Part 1
- Custom efile, vanilla + custom units (Heer and SS units, Wiking units, extended capturable unit database, extended bonus unit database,...), not compatible with a personal efile
- 53 scenarios (1939-1943)

You can also check out the GTPG thread on the slitherine forum, there is always much more activity there. http://www.slitherine.com/forum/viewtopic.php?f=147&t=29747

If you have further questions, don't hesitate to ask.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 205
RE: New project GTPG's campaign for Panzer Corps - 12/20/2012 8:49:06 PM   
planner 3

 

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"Double Post SRI"

< Message edited by planner 3 -- 12/20/2012 8:55:54 PM >


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Post #: 206
RE: New project GTPG's campaign for Panzer Corps - 12/20/2012 8:53:54 PM   
planner 3

 

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nikivdd: If I read you loud and clear, I can install your mod without the use of the GME installer in my copy of Vanilla ver 1.11.
Please say its so ?

_____________________________

"As Pogo said, 'We have met the enemy and he is us' "

(in reply to James Ward)
Post #: 207
RE: New project GTPG's campaign for Panzer Corps - 12/20/2012 9:00:39 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
Status: offline

quote:

ORIGINAL: planner 3

nikivdd: If I read you loud and clear, I can install your mod without the use of the GME installer in my copy of Vanilla ver 1.11.
Please say its so ?


I'm afraid GME is required because of the custom units. At this moment there is no other way of playing the mod, or any mod with custom units. I do hope this issue will get fixed in future vanilla patches.

_____________________________

GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

(in reply to planner 3)
Post #: 208
RE: New project GTPG's campaign for Panzer Corps - 12/21/2012 1:04:37 AM   
planner 3

 

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Too Bad, So sad, GME, not for planner 3.

_____________________________

"As Pogo said, 'We have met the enemy and he is us' "

(in reply to nikivdd)
Post #: 209
RE: New project GTPG's campaign for Panzer Corps - 12/21/2012 1:05:02 AM   
David Hansen

 

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d/l v2.0 Part 1 and enabled mod via GME.

I'd played 4 scenerios previously using the demo version of this mod.

Looks like the latest version has replaced the demo version in my mod files...ie., overwritten the old mod.

Started up with a previous same game under the demo version and everything seems fine.

I assume I can continue with v2.0 Part 1 using a saved game started with the demo version and continue just fine.

Am I correct?

Again...thanks much for your hard work and dedication!

DAVE

(in reply to nikivdd)
Post #: 210
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