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RE: GTPG Grand Campaign

 
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RE: GTPG Grand Campaign - 8/3/2012 9:06:50 AM   
nikivdd

 

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GTPG v1.02 is compatible with Panzer Corps v1.10. GTPG uses vanilla terrain and units, so there shouldn't be any issues. It is also possible to use the new german units that come with the update!

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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 151
RE: GTPG Grand Campaign - 8/24/2012 5:36:01 PM   
Wartath


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From: Finland
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Is this mod compatible with Afrika Korps?

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Post #: 152
RE: GTPG Grand Campaign - 8/24/2012 6:28:23 PM   
nikivdd

 

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quote:

ORIGINAL: Wartath

Is this mod compatible with Afrika Korps?


The mod is compatible with Panzer Corps v1.10.
If it can be played only with the standalone AK, that i don't know.

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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 153
RE: GTPG Grand Campaign - 8/24/2012 7:10:50 PM   
VPaulus

 

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quote:

ORIGINAL: nikivdd
If it can be played only with the standalone AK, that i don't know.

If it's compatible with 1.10, then it can be played with AK stadalone.

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Post #: 154
RE: GTPG Grand Campaign - 8/25/2012 7:10:19 AM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
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quote:

ORIGINAL: VPaulus
]
If it's compatible with 1.10, then it can be played with AK stadalone.


Good to know :)
Thanks.

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Post #: 155
RE: GTPG Grand Campaign - 8/28/2012 12:09:04 PM   
Wartath


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From: Finland
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Just installed and it works perfectly with AK!

Thank you for this awesome mod!

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Post #: 156
RE: GTPG Grand Campaign - 8/28/2012 6:50:23 PM   
nikivdd

 

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Joined: 7/16/2011
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GTPG got an update. Latest version v1.05! Savegame compatible.

- Scenario Bessarabia: start date correction
- Minor changes in late campaign scenarios
- Campaign.pzdat (campaign tree) error corrected
- ALL briefings upscaled in english. It took Ceek several months to do so, my eternal gratitude and respect!

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Post #: 157
RE: GTPG Grand Campaign - 8/30/2012 2:02:30 AM   
PAWMatrix

 

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nikivdd,

I am using v1.02, will update to v1.05 tonight.

I just started Danzig Scenario.

Usually when you save a scenario it says the name.

Like:
Core Pick - Turn 1

Norway - Turn 1

For Danzig it said:
Scene01, Turn 1

Is this something that can be fixed easily?

PAW

< Message edited by PAWMatrix -- 8/30/2012 2:03:18 AM >

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Post #: 158
RE: GTPG Grand Campaign - 8/30/2012 7:33:16 AM   
Erik Nygaard

 

Posts: 568
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From: Oslo, Norway
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quote:

ORIGINAL: PAWMatrix

nikivdd,

I am using v1.02, will update to v1.05 tonight.

I just started Danzig Scenario.

Usually when you save a scenario it says the name.

Like:
Core Pick - Turn 1

Norway - Turn 1

For Danzig it said:
Scene01, Turn 1

Is this something that can be fixed easily?

PAW


Open the scenario in the editor, change the scenario name under Scenario Params...




Attachment (1)

(in reply to PAWMatrix)
Post #: 159
RE: GTPG Grand Campaign - 8/31/2012 5:17:19 PM   
nikivdd

 

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Scene01, 02 and so forth is the remnant of its predecessor v0.1. The issue is solved in GTPG v2.0 where all scenarios receive an appropriate name.

@Erik: Tusen takk ;)

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Post #: 160
RE: GTPG Grand Campaign - 9/3/2012 12:16:23 AM   
PAWMatrix

 

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nikivdd,

Excellent. Is v2.0 a like the stuff from DMP? With complete new graphics for units and such?

Will 2.0 have cool stuff like AA guns that can be both AA & AT?

Love all of this stuff. Wahooo!

PAW

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Post #: 161
RE: GTPG Grand Campaign - 9/3/2012 12:19:06 PM   
nikivdd

 

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From: Belgium
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quote:

ORIGINAL: PAWMatrix

nikivdd,

Excellent. Is v2.0 a like the stuff from DMP? With complete new graphics for units and such?

Will 2.0 have cool stuff like AA guns that can be both AA & AT?

Love all of this stuff. Wahooo!

PAW


The units are not going that far as in the DMP mods because i am not completely satisfied with those. I gave the units a different camo (Heer, SS, Wiking, Azul, Hrvatska)thou.
Most AA guns have a switch version to AT, and some self-propelled artillery units as well.
You can check out the development (scenarios,units,...), beta feedback and suggestions here:
http://www.designmodproject.de/forum/viewforum.php?f=2054

_____________________________

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Post #: 162
RE: GTPG Grand Campaign - 9/3/2012 1:14:24 PM   
demjansk

 

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Nikk,

I have version 1.10 of the regular panzer Korps, plus also your version gtpg7

do i need to do anything else?

I dont have Afrika Korp yet

thanks

(in reply to nikivdd)
Post #: 163
RE: GTPG Grand Campaign - 9/3/2012 9:05:24 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
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You don't need AK to play GTPG v1.05.

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Post #: 164
RE: GTPG Grand Campaign - 9/3/2012 9:10:20 PM   
nikivdd

 

Posts: 192
Joined: 7/16/2011
From: Belgium
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Caucasus


Middle East


Cairo


Crusader


El Agheila


Sidi Barrani



All new scenarios for GTPG v2.0!

< Message edited by nikivdd -- 9/3/2012 9:18:15 PM >


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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 165
RE: GTPG Grand Campaign - 9/5/2012 12:33:11 AM   
PAWMatrix

 

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nikivdd,

Playing the v1.05 right now. Awesome.

Will your v2.0 have more units? Meaning more than PzC core? Love those screenshots.

Will pop onto DMP, need to brush up on Deutsche.

PAW

(in reply to nikivdd)
Post #: 166
RE: GTPG Grand Campaign - 9/5/2012 10:04:36 AM   
nikivdd

 

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quote:

ORIGINAL: PAWMatrix

nikivdd,

Playing the v1.05 right now. Awesome.

Will your v2.0 have more units? Meaning more than PzC core? Love those screenshots.

Will pop onto DMP, need to brush up on Deutsche.

PAW


V2.0 will have a lot more units and an extended capturable unit database. I will be posting unit roster screenshots when the mod is about 80% done.
On DMP you can write english too, i had to brush up my german as well.

< Message edited by nikivdd -- 9/5/2012 10:07:43 AM >


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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 167
RE: GTPG Grand Campaign - 9/5/2012 12:24:27 PM   
nikivdd

 

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From: Belgium
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First scenario replaced by a little tutorial. You can now buy your core units at the deployment phase of scenario 2.





and so forth until the last tutorial msg:



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Post #: 168
RE: GTPG Grand Campaign - 9/5/2012 2:31:00 PM   
Josh

 

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Nice work, I think you added a major gameplay enhancement.
The problem with Pc and AK is that it offers limited gameplay, your decisions are limited to the tactical layer of the scenariomap. To keep the game "alive" after the original successes of this remake have been worn off, the question arises of how to improve the gameplay and what things have to be added to keep players motivated to keep playing... and buying ofcourse    Does Pc need to evolve to something like the Strategic Command (Battlefront.com) series? Or does it need to stick to its roots and only add somewhat minor game improvements? That would be an interesting discussion, anyways you already made a  better game.

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Post #: 169
RE: GTPG Grand Campaign - 9/6/2012 7:19:19 AM   
nikivdd

 

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From: Belgium
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quote:

ORIGINAL: Josh

Nice work, I think you added a major gameplay enhancement.
The problem with Pc and AK is that it offers limited gameplay, your decisions are limited to the tactical layer of the scenariomap. To keep the game "alive" after the original successes of this remake have been worn off, the question arises of how to improve the gameplay and what things have to be added to keep players motivated to keep playing... and buying ofcourse    Does Pc need to evolve to something like the Strategic Command (Battlefront.com) series? Or does it need to stick to its roots and only add somewhat minor game improvements? That would be an interesting discussion, anyways you already made a  better game.


I also attempt to create a mod with a replayability value. There are several roads you can take throughout the campaign like for example...shall i continu in eastern europe or go to north africa? Also, Operation Barbarossa allows you to chose armygroup north, centre or south. Each comes with its challenges and rewards (KV1, Katyusha, T-34...capturable equipment. And i was always in favor of an extended capturable unit database, like in 1943 the player will be able to capture some Il-2 Shturmoviks (with german markings).

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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 170
RE: GTPG Grand Campaign - 9/8/2012 5:49:01 PM   
nikivdd

 

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Joined: 7/16/2011
From: Belgium
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Capturable units update:



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Post #: 171
RE: GTPG Grand Campaign - 9/10/2012 9:02:47 PM   
nikivdd

 

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From: Belgium
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Few more scenarios for v2.0


El Alamein


Tripoli


Mareth

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Post #: 172
RE: GTPG Grand Campaign - 10/2/2012 10:27:14 AM   
nikivdd

 

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GTPG v2.0 Demo for Panzer Corps v1.10 available!

GTPG Grand Campaign v2.0 DEMO by Nikivdd

GTPG v2.0 demo auf Deutsch: http://www.designmodproject.de/forum/downloads.php?view=detail&df_id=173
GTPG v2.0 demo in English: http://speedy.sh/vRDbB/GTPG-v2.0-Demo-01-10-12.rar

Demo version in english: more german units, more capturable units! Demo flowchart included!
GME required to run.

Demo Version auf Deutsch: Mehr deutsche Einheiten und Beute! Zip Datei enthalt Ablaufdiagramm.
Alle nachrichten auf Deutsch (briefings, ingame messages, victory conditions).
GME benötigt!



< Message edited by nikivdd -- 10/2/2012 10:31:21 AM >


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Post #: 173
RE: GTPG Grand Campaign - 10/4/2012 1:11:37 AM   
demjansk

 

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what is GME?

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Post #: 174
RE: GTPG Grand Campaign - 10/5/2012 12:05:22 PM   
cataphract88


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JSGME stands for JoneSoft Generic Mod Enabler, or GME for short. I have found it to be a handy tool for mods (not just Panzer Corps). At the Slitherine site there is a link to download it. It can be found under Panzer Corps: Scenario Design, then under Mods, it is the second topic down under Guides - 'How To Install Generic Mod Enabler'.

Hope this helps.
Richard

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Post #: 175
RE: GTPG v2.0 demo (01/10/12) - 10/5/2012 3:31:52 PM   
David Hansen

 

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I am playing the current 1.05v and enjoying it immensely.

I've just finished the invasion of Belgium scenerio...so not to far along into the campaign.

I'm wondering if I should continue playing or wait for V2.0.

Is v2.0 greater, better, etc...70 scenerios, better AI, new units etc?

I believe I've read that the invasion of England and the Malta scenerios are not included in V2.0...so my quandry is to keep playing and hit up the Brits or wait for the more "realistic" campaign tree in the newest version.

Appreciate any insights.

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Post #: 176
RE: GTPG v2.0 demo (01/10/12) - 10/9/2012 6:48:16 PM   
nikivdd

 

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quote:

ORIGINAL: David Hansen

I am playing the current 1.05v and enjoying it immensely.

I've just finished the invasion of Belgium scenerio...so not to far along into the campaign.

I'm wondering if I should continue playing or wait for V2.0.

Is v2.0 greater, better, etc...70 scenerios, better AI, new units etc?

I believe I've read that the invasion of England and the Malta scenerios are not included in V2.0...so my quandry is to keep playing and hit up the Brits or wait for the more "realistic" campaign tree in the newest version.

Appreciate any insights.



The v2.0 demo is out to give an idea what to expect. The full version will still take some time to complete.
The AI is somewhat better due to the v1.10 panzer corps update.
There are plenty of new units, also there are more capturable units.
I don't want v2.0 to be a 1:1 copy of v1.0, so some scenarios are removed and several new ones added. There is also an africa branch, due to the availability of proper desert tiles.

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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 177
RE: GTPG v2.0 demo (01/10/12) - 10/21/2012 11:09:23 AM   
nikivdd

 

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GTPG v1.05 is updated to v1.06 for Panzer Corps v1.11.

All scenarios were resaved in the v1.11 editor (and hopefully is the "string" issue in scenario France fixed).
Moskow43 decisive victory bug corrected.
Renamed France scenario to France1.

Downloadlink available in the first window of this thread.

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GTPG v1.06/Italian Africa Korps/Roma Victor!/ Project X "Spitze"

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Post #: 178
RE: [MOD] GTPG v2.0 demo (01/10/12) - 10/23/2012 7:40:34 PM   
David Hansen

 

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Currently playing GTPG v1.06 with PC v1.11.

Does the mod SS-GTPG Grand Campaign v1.0 have the 70 scenerios?

Can I start this SS mod and will it be the same as your "vanilla" running under v1.06?...is this just a mod to the unit data base of v1.06?...is this mod compatable with PC v1.11?

TXS for your excellent mod!


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Post #: 179
RE: [MOD] GTPG v2.0 demo (01/10/12) - 10/24/2012 5:17:58 PM   
nikivdd

 

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Joined: 7/16/2011
From: Belgium
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quote:

ORIGINAL: David Hansen

Currently playing GTPG v1.06 with PC v1.11.

Does the mod SS-GTPG Grand Campaign v1.0 have the 70 scenerios?

Can I start this SS mod and will it be the same as your "vanilla" running under v1.06?...is this just a mod to the unit data base of v1.06?...is this mod compatable with PC v1.11?

TXS for your excellent mod!




The SS-GTPG has the 70 scenario's on the basis of the PC v1.05 efile + the purchaseable and bonus SS units. I assume it is compatible with PC v1.11.

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Post #: 180
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