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Mountain units.

 
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Mountain units. - 11/17/2011 6:43:41 PM   
stormbringer3

 

Posts: 527
Joined: 7/26/2007
From: Staunton, Va.
Status: online
Do Mountain units have any advantages over other infantry units? I looked over the rules and the Unit Blog but I didn't find anything.
Thanks.
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RE: Mountain units. - 11/17/2011 7:21:43 PM   
2xTom


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Joined: 10/31/2011
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Mountain units ended up being used mostly as light infantry in this campaign. We gave them one more movement point and made them slightly weaker in defense - i.e. "light" but other than that, they're the same as infantry.



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Tomislav Uzelac
Unity of Command Lead Developer

(in reply to stormbringer3)
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RE: Mountain units. - 11/19/2011 6:00:04 PM   
stormbringer3

 

Posts: 527
Joined: 7/26/2007
From: Staunton, Va.
Status: online
I hope that in the future you'll consider giving them something like a combat shift when fighting in mountain hexes, since they were specially trained units and some scenarios do have mountain hexes,

(in reply to 2xTom)
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RE: Mountain units. - 11/19/2011 8:17:58 PM   
2xTom


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quote:

ORIGINAL: stormbringer3
consider giving them something like a combat shift when fighting in mountain hexes


You are correct.

We cut this corner out of expediency, and to make up for that I added an extra experience shift to both mountain units (the made-up "Gruppe Lanz" and the Romanian 2nd Mtn) in the only scenario where they're actually likely to fight in the mountains: "Baku".

I pulled a similar trick with Soviet ski units in "Don Offensives": instead of giving them ability to negate the snowy weather shift, I simply gave both of them one extra exp in that scenario.

So yeah, it's definitely a "there I fixed it" moment, but hopefully not a biggie


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Tomislav Uzelac
Unity of Command Lead Developer

(in reply to stormbringer3)
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RE: Mountain units. - 11/19/2011 9:01:43 PM   
stormbringer3

 

Posts: 527
Joined: 7/26/2007
From: Staunton, Va.
Status: online
Thanks for the info. I played the Baku scenario but didn't pick up on the fact that they were given an extra experience shift. I still hope that as you make future changes to your great game you'll do permanent changes to units which had unique training or at least mention in a readme that they are given special abilities in certain scenarios.

(in reply to 2xTom)
Post #: 5
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