From: Loches France (but properly part of England)
Starting this AAR on russian turn 53, going into the summer campaign season, (fixed weather).
I am trying to figure out how I am going to stop the German Panzer horde, SF is doing a great job so far at playing pac man, chewing me to death one or two stacks at a time. Fun times are over for me now as the germans will have 13 or 14 clear weather turns.
This is the situation that matters, the rest of the front has gone completely static. There is no more space to trade for time like in 41 ( well there is but its a long way to berlin as it stands), and the Germans can create a break in the line anywhere they want if they are close to it with panzers. My dilemma is how do I come up with some sort of line to limit the damage from the german push and offer me the most opportunity to punish the german attackers. The removal of the 1-1 rule makes it very difficult to take on german panzer stacks, and dug in german infantry can be difficult to get at especially if you only have two sides to go to work on them from.
I'm glad I did not see this until after pinging back my turn. Either I would have given up in despair at the seething masses 6 deep, or else I might have attacked more efficiently.
An unpleasant suprise to see B has 370K arms point stored and 250K children and old men left. B has lost 43HI and 79Arms. Latter is said on the forum to be a big loss but does not seem like it, or does Russian run out of arms point later?
Glad to see loss of 18 vehicles is makng a difference, however trivial.
As it was I have created a large hernia in B's lines but sadly no pockets. I exploited his lack of forts from a previous clear out I had done
< Message edited by sillyflower -- 11/19/2011 3:10:08 PM >
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?